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INFO: THE PATCH FOR THE NEW UPDATE IS ON THE WAY! but it will take some days/weeks, since many things have changed in this update. already playable, but mostly with vanilla settings for decks/cards, weapons & units stats are:
ShatrasGamePlayMod2
ShatrasGamePlayMod2 FOREVER
ShatrasGamePlayMod2LITE
if the mod is not uptodate, you should look at first for news at the top of the mod description
INFO: THE PATCH FOR THE NEW UPDATE IS ON THE WAY! but it will take some days/weeks, since many things have changed in this update. already playable, but mostly with vanilla settings for decks/cards, weapons & units stats are:
ShatrasGamePlayMod2
ShatrasGamePlayMod2 FOREVER
ShatrasGamePlayMod2LITE
"update in progress....
NEWS:
a mod REWORK is still going on!!! some things changed ingame over the years and now with the new trait system i take the chance to rebuild the mod from scratch. it will get a bit closer to vanila again and a bit more "slender" overall hopefully. all decks (cards) have been reset to vanila for now!!! over the next days/weeks all divisions etc will get a rework again from me. i wont paste precisely patchnotes. i will paste the names of the division i reworked & major gameplay features i re-enabled. there will be no patch notes, if it is only a small hotfix. you will find the patch notes in the patch history log at the main mod side. you can already play my LITE mod,my MAIN mod (&FOREVER version) with some deductions and EXTREME (FOREVER)"
maybe at the end of the week, if you are lucky ;)
I don't have to melt my PC anymore when playing 4v4 with 2000 points!
Its now perfect to play "early war" with small economic setting and the right deck cards.
This is so nice, i dropped some awards.
Starting Resources, any way to have them more like Vanilla? from 250-1500 points?
Since you added so many new economics for the decks, maybe it would be nice to have a slow beginner phase and more later on since the economic presets are buffed. Having more customizability is what im saying :)
The AI tends to do the famous Tank Blob tactic with 2000 points at the start leading to them dying kinda quick and struggle to replenish the lost points later on, would be nice with a more slow start.
Thank you for the update!
PS: Do you have a Patreon?
"3 new division economics for a more slower tatical gameplay & against unit spam especially in the late game: (100/100/100), (50/75/100) & (50/100/150)"
Is there a way to add (1000/1000/1000), (500/750/1000) & (500/1000/1500) ? Since this mod is already quite OVERKILL, a bit more would not hurt, i would like this for my "cheat deck" :)
Also another thing, is there a way to increase all the card slots over 55 for all decks since i cant fit all the cards in a deck sometimes.
Thank you, I like your Warno versions too.
To get more maps......
1. search for the folder \GameData\Map
2. open the file: MapPackMulti.ndf
3. search for all those lines: GameModeAvailability = [GameMode/ConquestGameMode]
4. change all those lines into:
GameModeAvailability = [GameMode/ConquestGameMode, GameMode/DestructionGameMode]
to activate destruction for the other map layouts, just add GameMode/DestructionGameMode to the other GameModeAvailbility lines.
Looked for it in Warno to but the mappackmulti.ndf isnt in there.