Steel Division 2

Steel Division 2

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ShatrasGamePlayMod2 REDUX OVERKILL
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15.168 MB
18 May, 2022 @ 1:10pm
7 Aug @ 2:44am
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ShatrasGamePlayMod2 REDUX OVERKILL

Description
UP-TO-DATE WITH Reinforcement Pack #17 - War Reserves




the divisions have to be recreated !ONCE! for every single new mod. they are saved separate and you can switch to your vanilla or other mods safely back without losing any of them

if you want to play mostly army general with mods, you have to know, that every single update (vanilla ones too) will break your savefiles! (except skirmish saves etc!!!) you can get around it if you make a backup from the mod folder every time you start a army general game and copy those files back when a mod update arrives:

C:\Steam\steamapps\workshop\content\919640\2809763476



it`s a gameplay mod with some minor realism tweaks and not a 100% accurate realism mod

if you like my mod and want to support me, give a thumb up and/or add it to your favorites. thanks!



what this mod changes so far (not all changes are listed):




- same as redux mod but with QUADRUPLE availability for all units (even for transports & scenario divisions, but not for army general)
- deck rework (includes all DLC divisions too) and for all decks: slot costs of 1 point & 55 activation points & 55 deck slots (its recommended to use selfmade decks, because the vanilla premade decks are not optimized with the new deck rules)
- vanilla, reworked & additional division economics
- Phase B starts after 15 min & Phase C after 30 min
- greatly extended duration for breakthrough & conquest
- speed for vehicle/tanks resembles more RL values (MUCH SLOWER GAMEPLAY)
- speed buffs from traits & veteran status have been reduced or deactivated
- supply units have +100% more capacity & have a +50% availbility buff, infantry can be reinforced
- higher artillery dispersion (+25% more dispersion) & longer radio spotter range (2km)
- gamespeed changes: slow: 0.5, normal: 0.75, fast: 1.0 & very fast: 3.0 (vanilla: 0.33, 1.0, 2.0 & 3.0) all games (even mp/coop) will start with 1.0 gamespeed, which is now on the fast button!
- aircrafts have a higher evasive buff (vanilla: +0%/+15%/+25%, now: +10%/+20%/+30%)
- infantry gets a 15%/25%/35% damage resistance buff for each veteran level
- buildings have more hp & infantry is better covered
- glow for units in buildings or behind cover is deactivated
- longer duration for fire & smoke
- reworked veteran levels
- ace units have 50% more HP
- 85mm-94mm cannons have higher AP damage values
(88-94mm guns can now kill any medium tank with one succesful penetration hit (vanilla: they needed 2 hits))
- and more....



ShatrasGamePlayMod2:
basic mod with gameplay & unit stats changes & reworked deck cards, +25 activation points for all decks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1913298591

ShatrasGamePlayMod2 EXTREME:
same as main mod but with double availability for all units (even for transports & scenario divisions, but not for army general)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1917064644

ShatrasGamePlayMod2 Basic Redux:
same as basic & for all decks: slot costs of 1 point & enough activation points for filling the whole deck, BUT NO additional deck cards or deck slots
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2259080352

ShatrasGamePlayMod2 Basic Redux Extreme:
same as basic redux but with double availability for all units (even for transports & scenario divisions, but not for army general)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2259114912

ShatrasGamePlayMod2 REDUX:
same as main mod but for all decks: slot costs of 1 & 55 activation points & 55 deck slots
- additional Army General changes: 2 new difficulty settings, 3x longer time duration & phases start after 15 min
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1962909570

ShatrasGamePlayMod2 REDUX EXTREME:
same as redux mod but with double availability for all units (even for transports & scenario divisions, but not for army general)
- additional Army General changes: 2 new difficulty settings, 3x longer time duration & phases start after 15 min
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1945530073

LITE VERSION:
with only gameplay chances. unit stats and decks stay vanilla (except every deck gets +20activation points)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2013579522

LITE REDUX EXTREME VERSION:
same as redux extreme mod but unit stats stay vanilla
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2207973050

FOREVER MOD VERSIONS:

- same as the other mod versions, but wrecks, crater & dead bodies persist until the end of the game now (WARNING: this MAY cause DESYNCS in MP/COOP battles or/and cause worser performance if your pc is not good enough especialy in bigger battles)

ShatrasGamePlayMod2 FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982800495

ShatrasGamePlayMod2Extreme FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982801136

ShatrasGamePlayMod2Redux FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982801625

ShatrasGamePlayMod2ReduxExtreme FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982802199

ShatrasGamePlayMod2 REDUX OVERKILL FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982802486




FOR SAFETY: you can make a backup of your deck location:

C:\Steam\userdata\xxxxxxx\919640


Some AI & gameplay facts:

implemented as a feature from devs, to be closer to how a human would react in a online match or even a real battle, it targets the position of your !firing! artillery even if it has no sight contact or recon unit near (moving those units a bit away after firing is recommended). the ai has a remembrance! if it spots units only for !one second!, it will remember their exact last seen position for several minutes up to an hour. if it has no actionspoints left for an artillery or airstrike in that moment, the attack can follow several minutes later even! the ai is capable to fire on positions, it believes you have units stationed! i have sometimes watched the ai attacking positions on my territory, where a good position was for my artillery/pak/aaa, but there havent ever been any of my units during the battle. most underestimate the stealth abillity of infantry recon units too. without a counter recon unit to spot them, normal units have to be sometimes 100-50m close to spot them. recon units dont effect the frontline system and they can sneak past your lines. recon units on hills/high buildings (like churches) can spot units further away and over close forests. all those factors lead most to the misunderstanding the AI is omnipotent. last but not least: the ai knows, how important support trucks are and prioritize them above everything else. supply units are very fragile and mostly explode during supplying other units by arty dispersion as a collateral damage
47 Comments
Shatras  [author] 10 Apr @ 12:26pm 
Lucipher sorry, but no. i like the themed deck system and otherwise i would have no clue how to do it right now
Lucipher 8 Apr @ 11:38am 
would you be able to add that we can us all cards in one deck?
Shatras  [author] 14 Mar @ 3:26am 
hey t.z.a.n! my pleasure. have fun :)
t.z.a.n 14 Mar @ 3:19am 
Thank you for the Update
SFH 1 Mar @ 4:56am 
Amazing mod <3
Barak Yisrael 2 Feb @ 3:14am 
update! so i actually just checked all units mod page and seems it was updated so im sure it will work fine.. ill just probably have to redo all the decks unfortunately.
Barak Yisrael 2 Feb @ 3:12am 
@shatras appreciate all your speedy feedback. i will say for anyone and you that wants to try, i have replaced the specific file in your mod with the all units one before and that worked like a charm incase anyone or u wanted to try it. however, with the new update i havnt tested if it still works. i really am hoping it does. that's the only workaround in the past that lets me utilize your mod with addition of having sandbox style deck.
t.z.a.n 30 Jan @ 10:16am 
Thanks for the Update!!!
Shatras  [author] 28 Jan @ 1:29pm 
t.z.a.n thanks for your support buddy! if nothing goes wrong, the mod should be playable again at the weekend
t.z.a.n 28 Jan @ 7:01am 
take your time my friend.I know that your delay is for a good reason but when the game updates i always have a stress if your mod its going to be here,as i said below the reason that i enjoy this game and warno its your mod.Thank you