Stellaris

Stellaris

Democratic Authority Reworked for Ethics & Civics Bug Branch [3.12]
16 Comments
Jame  [author] 29 Jul, 2024 @ 1:35pm 
Updated after a very long delay.
holdenapope 2 Feb, 2024 @ 5:55pm 
UPDATE: It seems like whatever mod got rid of Direct Democracy is overriding this mod entirely. There is still no Direct Democracy.
holdenapope 2 Feb, 2024 @ 5:40pm 
One of the mods I'm using removed the Direct Democracy entirely. Would using this mod to bring it back break anything?
Jame  [author] 4 Oct, 2023 @ 3:11pm 
GlitchFling108, that is not a result of this mod.
This mod, when electing a new ruler, picks randomly from a pop in your empire with full citizenship and makes a leader from it. It does not draw from existing leaders.
GlitchFling108 4 Oct, 2023 @ 9:11am 
For some reason envoy can become ruler
♫ Tadpole ♫ 24 Sep, 2023 @ 9:45pm 
I really hope you continue to update this mod, I always felt democratic authorities to be lacking by default.
Straiada 3 Sep, 2023 @ 2:37pm 
It might just bad luck on my side, as for over an hour I tried reloading as much as eight months before the first event fired. No worries though, something will work out.
Congratulations on getting married, as a romantic I respect such wonders and I hope you'll have a wonderful life with your partner.
Jame  [author] 2 Sep, 2023 @ 1:46pm 
Hello Straiada,
I'm sorry you've run into trouble using this mod. I've been looking through the code again and I'm not wholly sure what you mean when you say it's predetermined that one is found to be clear or criminal.
When your leader is accused, you select the response and there is a coin flip which fires 1 of the 2 resulting events 180 days after. If you're saving/reloading 30 days before the resulting event fires, you're not going to see differing results.
Though this does give me the idea to have it instead fire a hidden event in 180 days, which does the coin flip right then and there for outcomes, letting reloading give a different result. It's not in the cards right now for me (getting married and buying a house, busy busy) but in the future I might work to make it function like that instead.
I'll probably also add a way to disable corruption entirely.
Straiada 2 Sep, 2023 @ 10:22am 
New issue, it appears leaders are predetermined to be found clear or criminal. Can you give us an alternative? Otherwise I can't continue the most recent gamethrough (roleplay) unless deleting the mod.
Straiada 24 May, 2023 @ 2:29pm 
Excellent, thank you a lot for both the descriptions and the quick reply. It is much appreciated, and it certainly looks good in the mod page.
It's also a huge relief that my ruler can't be accused for a third time.
Jame  [author] 24 May, 2023 @ 2:22pm 
Hey there Straiada,

I've added some information about how the events work to the description. Please let me know if you have any other questions.
Straiada 24 May, 2023 @ 2:04pm 
Can we know about some of the events? I don't know if it's one of these, but my immortal ruler has been re-elected over 10 times and accused of corruption 2 times (thankfully, both times it turned out to be false). This is an interesting event, but I'd like to prevent anything that could break my immersion.
Jame  [author] 14 Mar, 2023 @ 2:12pm 
This mod will be updated when Bug Branch is updated. Sorry for the delay.
Jame  [author] 6 Oct, 2022 @ 6:37am 
I was having issues updating this mod, but they have been resolved.
This mod is lightweight enough that it requires no changes for version 3.5 of Stellaris and the current version of Ethics & Civics Bug Branch.
Neverminder 5 Oct, 2022 @ 8:40am 
does this need an update or it's still working?
NguyenTen 3 Sep, 2022 @ 1:48pm 
Love this mod, get to see non-founder-species leaders more often and i don't have to shuffle leaders around as much.