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Democratic Authority Reworked for Ethics & Civics Bug Branch [3.12]
   
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18 May, 2022 @ 4:04pm
29 Jul, 2024 @ 1:28pm
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Democratic Authority Reworked for Ethics & Civics Bug Branch [3.12]

Description

Democratic Authority Reworked
Originally posted by Chancellor Palpatine:
I love democracy. I love the republic.

>>Click here for the original version!<<


INTRODUCTION
Have you ever played as a democratic empire and suddenly, an election appears? Have you ever tried to shift the weight of an election towards your current ruler, only to have your level 10 scientist be elected instead, interrupting your research and thrusting your old leader back into the void? I have, and I hate it. I wish my scientists would focus on their research, my admirals the fleets, my generals their armies, my governors their sectors.

This mod aims to remove that issue entirely. Now our scientists research, governors govern, admirals admir, and generals lead.

FUNCTION
This mod creates an event that pings every decade which elects/re-elects a ruler for direct democracies, indirect democracies, and firms. Candidates are chosen from pops with Full Citizenship rights, including xenos if they should have them.

This means that the majority species in your empire with Full Citizenship has the greatest chance of becoming your ruler. Xenophobes need not worry.

Additionally, this mod provides a new policy, Election Policy, with 4 choices below that affect re-election odds:

Equal Chance, 50% chance to re-elect
Imbalanced Election, 65% chance to re-elect
One Term, 0% chance to re-elect
Predetermined, 90% chance to re-elect [only available with the Shadow Council civic]

Election Events
With the 3.7 update, I have finally completed something I intended to include with this mod for a very long time. There are now events for rulers who are re-elected far too many times, and greater involvement for those using the Shadow Council civic to keep the reputation of the ruler clean.

-Accusations of corruption have a chance to arise with any election, but it's very low by default and becomes more likely the more time a single ruler is re-elected. The odds reset to basic when a new ruler is elected/appointed.
-Corruption accusations can only happen to a ruler a grand total of 2 times, period. If your ruler is found innocent both times, it will never happen again unless a new ruler is elected.
-If you are using the Shadow Council civic, you will have unique responses available to you for both corruption allegations, which dramatically can increase the odds that your ruler will be found innocent. These responses are optional, so you can go with default odds if you so wish.
-When a ruler is found to be corrupt, a follow-up event will play which asks whether your people move to impeach their ruler based on the findings, or if you will accept your corrupt ruler to finish their current term and potentially be re-elected next term.

The odds of events firing and the exact effects of them are subject to change, depending on continued review. My hope is that the events will not be bothersome, but add some more character to otherwise generic rulers.

INCOMPATIBILITY
This variant of the mod is meant to work with the Ethics & Civics: Bug Branch mod.
This mod replaces only one thing in all of Stellaris: auth_democratic
Anything that adjusts or replaces the Democratic authority would not work with this mod.
Any other custom authorities that use the Democratic election type would operate like vanilla democracies, and would not run the way this mod makes normal Democracy work.

Load this after Ethics & Civics: Bug Branch! The original Democratic Authority Reworked mod is not required to use this mod!

[discord.gg]
16 Comments
Jame  [author] 29 Jul, 2024 @ 1:35pm 
Updated after a very long delay.
holdenapope 2 Feb, 2024 @ 5:55pm 
UPDATE: It seems like whatever mod got rid of Direct Democracy is overriding this mod entirely. There is still no Direct Democracy.
holdenapope 2 Feb, 2024 @ 5:40pm 
One of the mods I'm using removed the Direct Democracy entirely. Would using this mod to bring it back break anything?
Jame  [author] 4 Oct, 2023 @ 3:11pm 
GlitchFling108, that is not a result of this mod.
This mod, when electing a new ruler, picks randomly from a pop in your empire with full citizenship and makes a leader from it. It does not draw from existing leaders.
GlitchFling108 4 Oct, 2023 @ 9:11am 
For some reason envoy can become ruler
♫ Tadpole ♫ 24 Sep, 2023 @ 9:45pm 
I really hope you continue to update this mod, I always felt democratic authorities to be lacking by default.
Straiada 3 Sep, 2023 @ 2:37pm 
It might just bad luck on my side, as for over an hour I tried reloading as much as eight months before the first event fired. No worries though, something will work out.
Congratulations on getting married, as a romantic I respect such wonders and I hope you'll have a wonderful life with your partner.
Jame  [author] 2 Sep, 2023 @ 1:46pm 
Hello Straiada,
I'm sorry you've run into trouble using this mod. I've been looking through the code again and I'm not wholly sure what you mean when you say it's predetermined that one is found to be clear or criminal.
When your leader is accused, you select the response and there is a coin flip which fires 1 of the 2 resulting events 180 days after. If you're saving/reloading 30 days before the resulting event fires, you're not going to see differing results.
Though this does give me the idea to have it instead fire a hidden event in 180 days, which does the coin flip right then and there for outcomes, letting reloading give a different result. It's not in the cards right now for me (getting married and buying a house, busy busy) but in the future I might work to make it function like that instead.
I'll probably also add a way to disable corruption entirely.
Straiada 2 Sep, 2023 @ 10:22am 
New issue, it appears leaders are predetermined to be found clear or criminal. Can you give us an alternative? Otherwise I can't continue the most recent gamethrough (roleplay) unless deleting the mod.
Straiada 24 May, 2023 @ 2:29pm 
Excellent, thank you a lot for both the descriptions and the quick reply. It is much appreciated, and it certainly looks good in the mod page.
It's also a huge relief that my ruler can't be accused for a third time.