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Hi, sorry for the delay. I've completed update for units, but not for weapons.
Sorry for the slow progress. My grandma got severely ill and hospitalized last week, so I've got not much time for the mod.
有,不出意外的话明天晚上。
Long story short: Eugen's modding tool only offers the most basic functionalities.
That means each official update is going to be conflicting with existing modded files. Modders have to manually take care of the conflicts. Sometimes, when Eugen release functional changes the entire mod has to be rewritten.
Thank you kind sir.
As for the crash: I am aware of that happening. Been trying to fix it the past whole month with no result. I am trying to get Eugen to take a look.
开局崩溃应该只需要重启一下。
先别带龙卷风山毛榉小槲树霍克
Planes beung slower in intended. But its only about 20% in terms of speed.
However the turning radius has also been slightly increased so that may result in the perceived awkwardness.
Slowing down plane speed and increasing radius aims to:
1. Better differentiate air roles.
2. Reduce unwanted plane path.
which division were u using?
A unit in ally or opponent forces can also create a crash.
Generally the crash is missile related and from my investigation is caused by an engine level bug and is spec sensitive.
I will keep an eye on it.
Unfortunately I am on a business trip right now and can't investigate.
I will get back in 8days and take a look.
However AG units should perform just as they do in skirmishes. Could you be a bit more specific? Planes did slow down a bit compared to vanilla but should still be okay.
Tanks are also exposed miles away.
in general nato got a bit worse but with the help of aviation should be okay. I will keep observing the balance issue.
是所有飞机坦克还是个别的?
飞机速度是偏慢了一点,主要是提高一些微操躲防空区的容错。
坦克除了树林里比较慢(略低于步兵)其他都是写实数据,除非有个别车有bug。
@OPFOR
我目前的结论是油鸡的渲染代码和补给系统有一些神秘的联动,但应该是引擎层的所以我也不知道怎么解决,而且如别人所说,每个人的状况都有些不同。
Did some more trouble-shooting, and it crashes randomly. Tried spawning every unit to try to recreate the crash - no joy. This is the only mod.
Are tanks and planes too slow? Can you make the changes a little faster!
That's a new one...
Does it happen every time and only with this mod?
Resupplying a towed I-hawk would crash the game.
I don't know why this is happening or how to solve it.
So, for now. Avoid using the towed SAM launchers.
Anyway, worked okay on my end.
So here's an update that implements realistic unit speeds.
Yes that's what I had been suspecting, Currently the game calculates resupply for every tick (6 ticks/second). However I've got a consistent crash when a Mi-2 simply flies towards me.
Right now I am more inclined to believe it's the game freezing up on either LoS calculation or Applying some units effects. But that doesn't explain why previous version worked okay.
Map modding is currently not possible.
However when the map editor gets its features done it's absolutely possible and shouldn't be very hard.
If it helps with the logistic bug, all units fuel flickers between full and 1 less than full every time they are being resupplied (with the little yellow item flickering)
Thanks for reporting that.
Yeah I wasn't able to recreate the m35 related crash but I did encounter some other crashes.
Really weird as they didn't appear very consistently.
I am trying out some potential solutions on my end, hopefully getting a fix.