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Tek Replicator, you might be able to craft it in your inventory.
If the setting is not well done and you can not create it, I would appreciate it if you could contact me.
It should be possible to combine with normal equipment, but I think that it can be combined only in the King Titan battle.
I am not sure how to make mods, basically they are made in the player's inventory.
It doesnt work in the tek replicator
This Mod Id is 2811287526.
It took a while, but I was able to use the cannon. The ini setting has changed a little in relation to that.
The ini that changes the firing interval of the cannon may not work well.
As for eggs, did you make them?
I've checked the settings and it probably shouldn't be possible.
I don't really understand the benefits of laying eggs, and since it's a robot, I think it's at least a clone.
If you have any questions, please feel free to leave a comment.
Slightly reduced the growth rate and made ammo craftable in the player's inventory.
I haven't tested whether the ini setting works.
Is the increase in Mek too large?
It is also possible to make it a little smaller and raise the initial value.
We would appreciate it if you could give us your opinion.
I'm sorry, but the ini setting seems to take a while.
Is there a problem with creating the module?
The stats are good for DOX mod so thats good and makes the mod a little more fun.
I tried to fix it a little.
It seems that the appearance may differ depending on the person, but has it improved a little?
I couldn't find an English site, so it's helpful.
It looks like you had to set a function to set the ini option. ..
I will try to fix it when I have time.
It will take some time, but we would appreciate it if you could wait.
https://wiki.arkmodding.net/index.php/INI_Settings
The amount the stats increase per level are also extremely high, but might be compounded by my server settings. For example, putting one level into speed is increasing it from 100% to 200%, where on any other creature, one level in speed increases it by 3%
Was the firepower a little too high?
The increase may be too large because the ini cannot be set, so the increase is large.
I can't set the ini settings, but if you have a desired value or something like that, I'd be happy to help.
It will take some time, but I will consider it.
-Fire rate for cannon/missiles
-direct hit damage for cannon/missiles
-explosion damage for cannon/missiles
-amount the stats increase per level (They currently increase WAY too much)
I'll check it, but it may take some time to fix it.
I was wondering if it would be an ini by making it a changeable setting.
I'm sorry I gave the wrong answer.
It seems that ini setting is not possible with my current skill.
It seems that this mod can be set.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2803731346
"[MekEvo]
CannonDamageMultiplier=10.0
MissileDamageMultiplier=10.0"
don't change anything either
By default, it can be fired quickly so that it can do a lot of damage. (The damage received is a little large.)
I'm sorry I don't have knowledge of ini settings, but the current settings are
"Shoot Cooldown" is 0.01,
"Charge Time" is 0.01.
It may be possible if this can be changed.
If you can change it, I would appreciate it if you could comment.
I think it is possible to prevent oil from being harvested.
If you can tell me the detailed behavior of the jump, it may be possible to improve it if it is simple.
Petroleum Rocks are collected just like rocks, without oil.
:(
excuse me. Vanilla Mek equipment could not be used.
There were other bugs as well, so I fixed them.
I don't know if the INI works, but I changed it.