RimWorld

RimWorld

TerraPumps
35 kommentarer
Moonshrooms 2. juni kl. 19:51 
Hi there! I often get this red error pop up when I use the pumps (I've only tested with reverse-moisture and fertilizer pumps, unsure if the others do it as well). I'm not noticing any gameplay problems, but I figured I'd share the logs just in case :) Thanks for the awesome mod!

https://gist.github.com/HugsLibRecordKeeper/095f985a125c69fed3342ec59d965b49
BrakC 22. nov. 2024 kl. 11:39 
Do these mods work together? Or would they in the right load order? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1164753788
[SSe] TheOne 27. aug. 2024 kl. 1:25 
Hi, if the shallow water pump is used in a piece of land surrounded by the ocean, will it consider the water near the pump and convert the tile correctly to shallow ocean water or it's just going to convert it to shallow water which will introduce non-seamless texture?
RutraNickers 6. aug. 2024 kl. 5:58 
Does the fertilizer pump work on any terrain, or do you need to convert it first to something else?
meow 23. apr. 2024 kl. 13:23 
cross mod compatibility with dubs hygiene for fertilizer would honestly be fantastic
Noisy Koi 21. apr. 2024 kl. 21:04 
*face palm*
apologies, completely forgot this mod worked that way
Hobbes  [ophavsmand] 21. apr. 2024 kl. 20:56 
@Noisy Koi, That's frustrating! Sorry to hear that. Are you using any mods that change the architect menu? Pumps are all found in a dropdown as one entry in the Misc tab. You could try unsubscribing and resubscribing. Otherwise I'd also suggest you try to reproduce your issue in a new save, to verify it is not a problem with that particular save.
Noisy Koi 21. apr. 2024 kl. 16:40 
Idk what's up but the pumps aren't showing up in the architect menu, I researched the tech but I can't find any of the pumps anywhere in the architect menu
Hobbes  [ophavsmand] 20. apr. 2024 kl. 9:05 
@Shanix No problem B) Hope you enjoy!
Shanix 20. apr. 2024 kl. 8:59 
Thanks for the update! It's a lot of fun terraforming my colonies :)
Hobbes  [ophavsmand] 14. apr. 2024 kl. 11:07 
@kongkim 1.5 update is planned to release soon
kongkim 14. apr. 2024 kl. 1:21 
Will you update it to 1.5? :)
Furry 13. juli 2023 kl. 3:51 
I found that the pumps do not work on the glacier. After all, there is not earth or stone, but ice, will the ability to terraform ice be added?
Lung 20. juni 2023 kl. 18:54 
If you ever get around to 1.4, having the ability to equally restore terrain (Although I'm sure terrain data isn't saved) back to Granite, limestone, etc, would be equally nice.

Gotta say as compared to other terraforming mods this is definitely one of my favorites.
Blacklist07 22. apr. 2023 kl. 7:09 
just asking if it just me or not, but reverse moisture pump self destructs? it can't be placed in water/destroys itself when it creates water?
kongkim 14. apr. 2023 kl. 1:05 
Are there anyway to turn sand into soil with this mod?
bearhiderug 4. apr. 2023 kl. 16:25 
Thats what i wnated, nice nice. Thaznkyou for the work.
Hobbes  [ophavsmand] 4. apr. 2023 kl. 13:59 
@bearhiderug, there are additional "tiers" of pump research after the vanilla one.

@Victor, That's awesome!
bearhiderug 3. apr. 2023 kl. 16:46 
Are these requireing research to unlock? after the normal tech?
Victor 2. apr. 2023 kl. 7:31 
Hi, I made a mod that allows editing the time they take to finish: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2956544660
莫名某某 30. dec. 2022 kl. 5:06 
Can we make Table-Raiser Moisture Pump work on shallow flowing water? I wanted to make the existing river my moat, not fill it up and create a whole new river.
Also want to have a way to set the time.
Please, look forward to your perfect work.:steammocking:
vujuha 12. nov. 2022 kl. 5:53 
Can we get something that can turn sand into soil?I am trying a dessert terraforming run but I can seem to terraform with your mod. Using garden tools is too much workforce Also as @SetArk <Nyanverick 07> said a settings tab would be awesome
SetArk <Nyanverick 07> 8. nov. 2022 kl. 15:18 
Haven't tested it yet! Wanted to know, does the mod come with a settings tab so we can change the time it takes for the terraforming to be done?
If not, could it be added?
UltraxtheDestroyer 22. okt. 2022 kl. 4:31 
On the subject of a "pumps" tab, perhaps as an option like materials switching, and then put the master in the utilities section.
Hobbes  [ophavsmand] 13. okt. 2022 kl. 10:39 
@Guiep that's a good idea, I think I'll give that a shot
Hobbes  [ophavsmand] 12. okt. 2022 kl. 9:14 
@Guiep Thanks! When I update this mod to 1.4 I'll be poking around the code and will make some of the recommended changes. So to clarify, you'd like to see a pump exclusively for creating marshy terrain?

And one other question aimed toward you and anyone else who reads this: would a dedicated "Pumps" tab contribute too much toward UI clutter? I'd rather not crowd the "Misc." tab but I'd like to gauge the community's sentiment on it.
selest19 20. juni 2022 kl. 16:53 
balanced terra forming moment?
nobl3fire89 13. juni 2022 kl. 13:48 
hello, continue making mods of this or greater quality, thank you
Drayco84 7. juni 2022 kl. 10:29 
This is already rather handy, adding the ability to make/remove geothermal vents would easily turn this into a must-have. (If you can ever find the time for it.)
Forekast 29. maj 2022 kl. 14:30 
Oh it's definitely a big ask lol.

Good luck on your finals!
Hobbes  [ophavsmand] 27. maj 2022 kl. 13:20 
@Vivi Sinz Those are great ideas! My time isn't an infinite resource unfortunately, which is why I tried to keep the scope of this mod to just expanding moisture pumps. I like the chemfuel/helixien gas well idea particularly, although that would be better suited for the ground-penetrating scanner imo.

@Forekast Lol! That's a fantastic idea for a rework of moisture pumps. Unfortunately a pretty big overhaul... difficult but doable. Maybe keep an eye out this summer? Hitting finals week rn :< Glad you like it!
Forekast 27. maj 2022 kl. 8:01 
Neat idea!

My first thought to reduce the amount of distinct buildables, is to have a dropdown of terrain types that lets you set the goal terrain for the area, which would dictate power consumption and fuel-requirement, if any, depending on how many "steps" apart the goal terrain is from the initial terrain. (I think the fertile fields/terraforming mod worked like that). Build cost can just use the more expensive variant, requiring advanced components.

And the the other thought would be a way to increase the speed of terraforming, by allowing the player to increase power consumption. Maybe a similar system to how cooler temperature is set, but instead allow increased or decreased power draw, which would then affect the speed of the device. (I admit, I'm not sure how difficult this would be to implement)
VelxraTV 26. maj 2022 kl. 19:19 
That would be a great mod. Not really any geyser mods. A geyser for vfe deep chem and helixian gas would be great. Maybe for the new luciferium drug farming to.

Maybe one that lures infestations to it?

I could pour out ideas. I just need to know what you're interested in.
Hobbes  [ophavsmand] 26. maj 2022 kl. 13:32 
@Vivi Sinz Thanks! I only have one idea right now - creating/filling geothermal vents. Thoughts?
VelxraTV 25. maj 2022 kl. 19:02 
10/10 mod please keep expanding this very unique mod all these are great.