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Because I want to make an alien-like submarine, which is a replica of one found on Europa by another race that was there before humans.
Nice design, a mix of original submarines and other looks.
1 tractor capture beam, i.e. a long energy surface where nothing falls through, like the energy system some moon pools use instead of or in addition to airlocks, so that all the dead enemies don't always have to be caught with a small submarine and lie around on top of it. ( I haven't seen anything similar System yet. )
And a main weapon like the Acacia's pulse laser instead of infinitely, with alien and other energy ammunition, and a recharge system like another submarine uses to recharge pulse ammunition. It's strange that oxygen boxes can recharge ammunition boxes them around to be able to use them.
Additional rooms that aren't connected to the submarine are possible if you can make them watertight.
That was the case with the first submarine. Because I couldn't make it watertight, I built a floating button further away, which I then swam to during the test, Just to see that the wiring for the electric Plate doesn't work.
The game doesn't tell you that an electrical panel has to be connected directly to the Super Loader.
I make two, because not everything goes directly to one, and things that are connected to a relay don't work that way. Two are better anyway, so two electric Plate are connected to one Super Loader and the weapons to the other.
I'm not copying the original, I'm not replicating the entire shuttle.
I look at how it works and how it's constructed. I haven't looked at that many yet. When I try to build something myself, it leaks, and the program says it can't work for this and other reasons.
The ones I've seen so far have either been too big and require a large submarine, or they always have batteries that don't last long enough for me. Except for a submarine where shuttle reactors have infinitely variable reactors in flat shuttles, in a giant submarine. The remote control system is good, and these show that reactors work in shuttles too. Before, I thought reactors couldn't work in shuttles because all shuttles only have batteries.
And when something is replicated, the original is also linked to what it's based on, and somehow only a few do that, even citing the original sources on which their stuff is based.
This submarine contains a link to the original and to someone else's drone that is used with the submarine. The drone is approved for use and can be uploaded with submarines.
Another submarine is finished, I also asked the modder and it's fine with him, it applies to all of his submarines, while others have already made extended versions, i still have to adjust a few things.
I can't do much with single-player, regardless of which submarine has shuttles, because the batteries don't last long, and I like to take my time.
I would have to convert the shuttle to have a reactor, and I would change a few other things, and in that case, it's better to sight one as a model to see what you can do and build your own.
Other shuttles are either very flat, others are very large for a shuttle, so that the submarines they are attached to are also larger, and the larger the submarines become, the more complicated they are for single players because you have to do so many things yourself anyway, and for bots it just becomes complicated.
Since I can only use shuttles with a reactor, shuttles are not much use in single player if you only have 13 minutes, but you want to take your time.
There are shuttles with reactors. ( Even some with almost infinite energy, doesn't have to be. )
From another mod I just have to look at the reactor shutdown for shuttle, with Docking.
Since when I'm ready to make a submarine with a shuttle that I can upload, I should have my own shuttle.
Diving suits have to be exchanged anyway, in the end maybe a slightly bad aiming automatic gun system, for the non-steered side and both guns when not active for steering, so that you can go somewhere with only one diver and don't need anyone on the shuttle.
I may also use the remote control system from the other mod as Extra Function.
Docking another submarine on Steam to the mothership will recharge it well.
About the issues with bots, there may be some issues with the waypoints (AI uses them for navigation) that I am unaware of. I'll take a look at it. However, bots can't interact with buttons, so you have to open the hatches for them if that's the part where you encounter the problem.
You need to attach it to a docking port in the editor.