Avorion

Avorion

Bank Station Expanded v1.3.3 [v2.5.*]
79 Comments
@AHrEJl 8 Jul, 2024 @ 1:39am 
How disable it in config?
@AHrEJl 8 Jul, 2024 @ 1:38am 
Bank Robers still atack bank.
Seamus Donohue 5 Jul, 2024 @ 12:50am 
"...or to send any overflow into your main inventory of credits. That then would defeat the purpose of both my mod and the OG mod. It's meant to be a banking mod, a place to store money to generate interest, not a general passive income mod..." --Kxawzitan

The purpose of the Original Gangsta mod *is* to be a general passive income mod. I quote from the description: "If the account is full, interest payments are added directly to the owning Factions credits."

"Bank Station" sent the overflow into my main inventory of credits. When I later added "Bank Station Expanded", I expected this Expanded mod to behave the same way. I was rather surprised when I noticed that I wasn't getting any money from the bank for a while.
Kxawzìtan  [author] 19 Jun, 2024 @ 10:44am 
Greetings everyone!
I apologise for the delay in updating to the latest game version, but here it is! Please let me know if the mod has any issues and I will add them to the bucket list for the next update.

- Chances are however, I may not be able to do another update for a while again.
Kxawzìtan  [author] 1 Jun, 2024 @ 1:28pm 
I was trying to convey that the interest/excess only applies to the credits in the bank itself. Something meant to mimic real life banking in that reaching a limit, prevents further gains, aka negating the excess.
I'm not entirely sure of what you mean in "sending the excess credits". The point of the mod, is to make a bank station with a credits capacity - which is what real banks do for accounts like an ISA, while introducing the interest function which only affects what's in the bank, not outside, or to send any overflow into your main inventory of credits. That then would defeat the purpose of both my mod and the OG mod. It's meant to be a banking mod, a place to store money to generate interest, not a general passive income mod - which could in instances be classified as such, but just with banks I suppose.
Dr. Bashir 1 Jun, 2024 @ 8:39am 
Imo, bank NOT sending excess credits IS a thing that defeats the purpouse of the mod, but ok.
Kxawzìtan  [author] 1 Jun, 2024 @ 8:26am 
Apologies for not getting back sooner. I've been very busy of late.
@Kira, no, there is presently no way to disable interest.
@Rune Trantor, I'm not too sure what the problem could be, I used the main mod as a base to work from and altered it to suit how the mod should work.
@Johny Knoxville, overflow? What do you mean? There is no overflow mechanic in this mod, or the base mod. Once the limit is reached, it cannot go any further, and if it did, it'd reach the hardcoded max integer value in the 1e18 range. And the excess credits aren't redeposited into your inventory, it'd defeat the purpose of having the bank station altogether.
Dr. Bashir 1 Jun, 2024 @ 5:43am 
Any chances you will bring overflow back?
Kira 25 Apr, 2024 @ 1:02pm 
any way to disable interest completely? so we can just have somewhere to store our credits without profit?
Rune Trantor 5 Mar, 2024 @ 1:06pm 
I have noticed the Banking screen is not an option if I am like, interacting with the station from a ship. That I have to get into the station itself, then its visible.
Not sure if thats what they mean though.
Kxawzìtan  [author] 5 Mar, 2024 @ 3:59am 
Hi Rune Trantor
No, the bank doesn't overflow interest into the main account. Once it reaches the max capacity in the bank, it doesn't generate any more credits.

If the event is still kicking in, I'll have a look at the mod's code and see what's wrong.

Jesterhunter, apologies for the late response.
If you haven't already mate, please check to make certain both the main Bank Stations mod is installed and active along with BSE. Otherwise, there shouldn't be any conflicts or issues with the mod - unless anyone has the same trouble? In which case I will look into it when I get the time. - Which presently I don't have sadly.
Rune Trantor 4 Mar, 2024 @ 3:35pm 
Does the bank transfer overflow interest to the main money account, or we got to keep emptying it a bit as it gets close to cap?

Also, getting the 'Bank Robbers are attacking X sector' occasionally.
I assume nothing is spawning as I get no other notification after, but might as well mention it here that it still warns of that event.
Jesterhunter 20 Dec, 2023 @ 7:32pm 
The mod doesn't work for me, the banking options menu doesn't appear in the station interface... any solution?
Kxawzìtan  [author] 15 Dec, 2023 @ 10:31am 
v1.3.3 is now launched and fully compatible with v2.4 and the behemoths DLC! Fortunately there are no major problems with the mod, even if the Bank Stations is yet to be updated to 2.4.

Unfortunately however, because Christmas is coming up, I won't be able to work on the mod until some time after New Years. Because of this, I shall ask for all of you if you have a report to make, to chuck'em in Bug Reports so I can list them and fix them after the festive season. In the meantime however, Happy Holidays, I hope you all have a good time!
Kxawzìtan  [author] 9 Dec, 2023 @ 11:31am 
One thing I forgot to mention as an inclusion to the mod files initially, is you can view the interest rates and how long it takes to reach the limit solely on interest in a spreadsheet. Feel free to use it to help you calculate what to do and how much you want to put in. Bare in mind that it is a basic spreadsheet, nothing too special yet . I may add more functionality to it someday.
Kxawzìtan  [author] 5 Dec, 2023 @ 6:05am 
2.4 just went live! I shall be updating the mod accordingly and performing bugfixes when and where necessary.
Tired Tiefling 13 Sep, 2023 @ 5:46pm 
Never mind, my fault. forgot to tick the little override Mod list before loading the save :steamfacepalm:
Kxawzìtan  [author] 13 Sep, 2023 @ 1:19pm 
Hi Tired Tiefling

The Bank Station should appear at the bottom of the last tab, so long you have Bank Station v1.2 [v2.3.*] installed and running.
Tired Tiefling 13 Sep, 2023 @ 1:16pm 
Dumb question cause i'm probably just blind. but under what tab is the station? i cant for the life of me find it in the founding options
Kxawzìtan  [author] 4 Sep, 2023 @ 2:01pm 
No, to balance the mod, albeit the mechanic to have more than 2 banks is originally part of the original mod at this moment, is to allow for you all to access the bank (network) so that you can add or take funds as needed from where ever a bank is in the galaxy. Essentially the balance is a bank "network", but you can't make 2 banks to boost income. I didn't create that feature myself that enabled this function, my mod mainly just increases the amount of capacity that can be put into the bank.
Mr Blue 4 Sep, 2023 @ 12:47pm 
please give notes for this. i lost a lot of money by having 2 bank
Mr Blue 4 Sep, 2023 @ 12:45pm 
so having 2 bank didnt give 2 separqte income ?
Kxawzìtan  [author] 4 Sep, 2023 @ 11:02am 
No, the effect of banks shouldn't stack. It is designed to be like a regular bank you find every day where you can access your funds from.
Mr Blue 4 Sep, 2023 @ 5:49am 
is multiple bank stack ?
Kxawzìtan  [author] 29 Aug, 2023 @ 8:22am 
No worries, I hope you enjoy. Happy flying o7
Mr Blue 29 Aug, 2023 @ 5:39am 
nvm it worked. i didnt install the previous mod
Kxawzìtan  [author] 29 Aug, 2023 @ 4:18am 
Hello hellatze

Could you please be more specific about what the problem is? In what way is your banks not able to be made?
Mr Blue 28 Aug, 2023 @ 11:23am 
cant make bank
Mr Blue 28 Aug, 2023 @ 10:49am 
update ?
Kyrios 20 May, 2023 @ 12:43pm 
I gotcha thanks for the clarification !
Kxawzìtan  [author] 20 May, 2023 @ 6:14am 
Not quite Kyrios, you make the station, and deposit a sum of your credits into the bank station, like you would when making an actual deposit into a bank, and from then any interest made goes toward your overall deposited sum until the cap.


And apologies for not getting back to you sooner YouTube.com/StoneLegion , I've fallen back into a busy state IRL. It could be possible the lag is due to other mods, conflicting mods, or an error in some of the code. If you still have any details from back in Feb, I'll look into it when I get back to modding. o7
Kyrios 19 May, 2023 @ 10:14pm 
hows this work ? the credits get auto deposited to my account or the station ?
YouTube.com/StoneLegion 5 Feb, 2023 @ 4:12pm 
Not sure just tried this mod today but my server lagging stalling out not sure why going try removing this and the other one just in case, but I doubt that is your issues. Prob something else.
Kxawzìtan  [author] 5 Feb, 2023 @ 3:50pm 
Can anyone please report that the changes I made actually worked? Not sure if it's down to the server, however I'm receiving reports that it's still not fixed somehow.
Kxawzìtan  [author] 2 Feb, 2023 @ 10:12am 
Update:
All major situations have been resolved on my end. I can now focus my attention on modding once more. I have a brand new project lined up as it is, so I may not make any additions to this mod until after its completion.
Kxawzìtan  [author] 23 Jan, 2023 @ 10:21am 
Update:
Delays may persist, as I was expecting a fix to a major problem IRL today, and could not. I presently do not know when this issue may be resolved, however I will update again when there is something new.
Kxawzìtan  [author] 16 Jan, 2023 @ 5:02am 
Cheers Ultra! Much appreciated!
Sir Mario's change to the code made it so instead of triggering a bank robber event, it would be removed*. Essentially it can stay there, but without being triggered by any coded event.
I neglected to notice that in my version upon investigating what the problem was initially. It's probably a good thing it's still there tbf, so it can be better refined and perhaps redone in the future, as it does need a little overhaul.
* - I'm not 100% certain as to it, but that's what I can gather from it.
UltraMassive 15 Jan, 2023 @ 9:17am 
@Kxawzitan - I have also communicated the issue with the original mod creator as I also noticed the bank robber event code in the original mods files. The comments are public on that page if you wanted to see what was said there.

A great addition to an awesome mod!
Kxawzìtan  [author] 13 Jan, 2023 @ 12:06pm 
An addendum to my earlier post, I did one quick check and comparison and my mod was still attempting to load the bankrobbers.lua file that's still present in the OG mod. I'll be uploading a revised version momentarily.
Kxawzìtan  [author] 13 Jan, 2023 @ 11:02am 
Update for everyone
I have a major problem IRL I need to deal with presently. So I won't be able to make an update until I'm certain it's properly sorted.
Kxawzìtan  [author] 13 Jan, 2023 @ 11:01am 
Hi UltraMassive
After having a look at the code for the OG mod, it appears the Bank Robber feature wasn't removed, or was reintroduced in it's recent update.
I removed all code of it from my mod, but since it's back, I'll have to do the same.
UltraMassive 11 Jan, 2023 @ 12:16pm 
I am still experiencing bank robber events. I like the event itself, but the frequency of attacks is quite high. I recommend dropping your bank station in a sector with only itself and its defenses so that trade sectors don't become permanent hazard zones.
Kxawzìtan  [author] 27 Dec, 2022 @ 7:41am 
No worries!
Please let me know if there are any further issues, so i can look into a fix.
In the meantime, is anyone else seeing Bank Robbers spawn despite the update I made the other week?
Era 27 Dec, 2022 @ 5:54am 
Thankyou!
Kxawzìtan  [author] 27 Dec, 2022 @ 4:31am 
v1.3.1
Changes
- Updated mod version to match with original Bank Station mod
Kxawzìtan  [author] 27 Dec, 2022 @ 4:21am 
I'll make an update to match right away. Please stand by.
GD119 26 Dec, 2022 @ 9:28pm 
For now as a quick fix go modified the mod.lua in folder workshop (2811503452) for:

dependencies = {
{id = "2328171251", max = "1.2.*"},
{id = "Avorion", max = "2.*"}
},
GD119 26 Dec, 2022 @ 8:56pm 
Mod is broken now, seem that the original as been upgraded and cause issue? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2328171251
Era 26 Dec, 2022 @ 6:57pm 
Original mod updated, this one no longer works (version mismatch)
Kxawzìtan  [author] 24 Dec, 2022 @ 3:10am 
Hi Foxinov
My mod should uplift the max number of upgrades, with the IR adapting upon reaching certain amounts in the bank. See tables above (or in Description) for info
As for why it may not be working properly, I'm not too sure why there would be an issue to be honest. If there is a conflict somewhere, I can have a look at it after Christmas. Could you please provide me a little more detail as to the versions of both mods? - I know you said you installed a fresh copy of both, I'm just covering all bases to be sure.