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No worries, things sometimes take time. It looks like map edits might be a little tricky as long as they keep changing the map physically, but I can always turn the mod on and off when I need or don't need it. It works fine otherwise.
As this mod edits the map, you will likely have to update it every Age Season update.
However, the entire area of the new Ch.3 event at Mekhamosis' (however you spell his name) is aggressively covered in fiber bushes making it somewhat difficult to see vendors and deco.
The fiber bushes were present before Ch.3. So, upon disabling this mod, the bushes disappear as Funcom cleared the ground for the new event. If you could update to the new devkit, it'd be great.
It work well for dog pup.
But maybe these camp areas cover so much space on the map and there isn't really any free space?
Maybe it's because your camp and the vanillia one are like fighting for the place?
Or just add them to the vanilla camp list somewhere?
I'm saying this but... it's idiot to say that, you will did it if that was possible, it's too much obvious x)
I'm playing with a single mod that edits spawns so I'm not sure how it all works, at least I haven't had any other issues
The mod is "Base_Mat_Worker" just in case, it add a new thrall job and sometime bearer are changed to "worker" with same apparence
we can find them where there is bearers at 100% chance, on vanilla spot
it's more like a swap... it's very different than your mod, i just talk about it just in case it can help you in any way or giving you ideas
your mod is great so don't surender, you will fix it soon
Good luck
So if anyone more experienced can point me in the right direction, do feel free!
However, I'm not aware of any "global" spawns for animals. I certainly didn't change any, but there's too many reports saying the mod is the culprit so I'm trying to pin it down. Weirdly, it looks like when I place my own, custom spawners ("camps"), it may affect other nearby camps (also spawners) by placing mine as subordinate to them? So what I'm working on right now is hand-sifting through the map's spawns to see if mine have somehow become "child" to any existing camps and therefore changed their spawns, ex. if the game did an update but my mod somehow prevented alterations to existing camps from taking place.
I tryed with admin, to make the game night/day time go faster, etc and it's close to obvious that there is something who break something because when there is no egg in a nest, in theory, we must be able to find some of them, but nothing, never.
I played a lot since i installed this mod, maybe 50 hours? or close to, and after removing it for some test, i realisez that in many places, the spawn of animals increased, maybe it's just a feeling and nothing else, but it's strange, it really was like there is more of some pets in some zone, and sometime just normal, like before with the mod and like the vanilla game.
I can't explain this more, sorry, but maybe it can help so... i talk about it ^^'
https://conanexiles.fandom.com/wiki/Playful_Pup_(Variant_A)
Don't look at their food as grown ones, it's often different from the food you give to young ones :)
Ho, sorry, i'm still a newbie on the game someway, i didn't know this and yes, it explain why this Pup only grow with Exquisite Meat ...
And, that weird, i didn't change anything on my mod liste and nothing in the load order, but now, it work with the Pup i found in camp...
I don't understand why it wasn't before, i even checked that it wasn't because i used a yelow lotus potion and didn't learn again some feats but il learn all of them
And even if i load the older save backup with this issue, it work now too...
Sorry for this, maybe something loaded badly multiple time or "something else", all of this seem like black magic at this time
For everyone else: I have been in and out of the devkit spending hours here and there trying to pin down the spawn issue. I so far haven't found what might cause it but I'm still searching!
I removed all my mods and it was the same
I tryed with every possible pet with Admin pannel and same for all the "Wildlife_sipath_Wolf_PlayfulPuppy" from 1 to 7.
- But it work with the "Wildlife_sipath_Wolf_Puppy", ID: 19038
It's the only that work for me, maybe they whanged something and they are or will be puppy just as social life and for fun ? i don't know
I hope it helps
I have 3 Feral pups that i found in camps, but even with the right food, they don't consume it and there isn't progression bar that show they grow
For Rhino or Hyena or Horse and all the Exiles map pet i found, it's ok
I only found the Feral pups from the other map yet and doesn't want to be spoiled for the others (because never played Sipath before) so i didn't tryed.
Then i tryed to remove the mod and use admin right (i'm playing offline solo game) to make a Feral Pups spawn, and the ID wasn't the same, maybe it's normal?
But then i put it in the Pen and nothing... it didn't grow, i double check the wiki about the food but there is nothing complexe to put human flesh or else in it and it work for other pets... so...
I don't understand, anyone can confirm ?
maybe funcom locked them to be unusable on Exile map ?
To clarify, you guys are having trouble mainly with Shalebacks and only at the Oasis? (Not the river?) And possibly gazelles for some people?
Were you able to reproduce it? You can use the old method of debugging, just add things one by one until you find which change is causing the issue.
Also worth checking if the mod is compatible with changes from recent update.
Thank you this mod!