Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It should, I only touched that island in the river, all you have to do is place this mod after TirNaNog. In the mod order.
Looks very interesting in my opinion.
JJ
Just J5, if you have a full overhaul map mod like Tir-Na-Nog you will need to put it after the overhaul map. In the mod load order.
This mod is to leave the main Exiles experience in place and give players/server owners a place to give a little spicy without the pains of having to go beyond the curse wall. I really need to figure out how to change the map to reflect this lol.
Still it really has that feel that it belongs with Age of Calamitous.
Would it be too much to ask to have the same texture upon the buildings that you have on the cave frame entrance?
There terrain seems to glitch a bit there.. That's the only thing I found at the moment.
Thank you for the kind words. Keep an eye out for future updates as this other project will flow into this one.
I will change it to Unlisted for the time being to see if that helps.
Sorry for my bad English.