Space Engineers

Space Engineers

Nautilus - Civilian Exploration Submarine
28 Comments
CrimsonKNight_05 21 Mar, 2023 @ 7:44pm 
@Yokidamaru, Still, Thanks for clarifying things, God Bless to you and your nifty hands of yours!!!:selike::selike::selike:
Yokidamaru  [author] 21 Mar, 2023 @ 3:00pm 
Hey Crimson, apologies for the late reply. Visually, it will look like water is inside the sub; that's how the water mod works. Functionally, there's no water inside if the ship is air tight, and the ship is flooded (up to the planet's visible water surface) when the doors are open. This state updates within 2 seconds of opening or closing doors.

Recent patches to water mod (which I have no control over) have made certain blocks very prone to breaking within seconds when near or under 400m. This might cause functional leaks and break ballast chambers. This behavior is significantly different from when this sub was developed and released. I've reached out to the developer with video proof of this issue and I haven't received any replies.

My recommendation is to turn off block damage in your world until a future water mod patch resolves this issue.
CrimsonKNight_05 4 Mar, 2023 @ 10:30pm 
No water leaking inside the Sub?
DraRex368 21 Feb, 2023 @ 2:29am 
Ok
Yokidamaru  [author] 20 Feb, 2023 @ 9:16pm 
Hey DraRex, thanks for testing the blueprint.

The phrase "dive-tested to 1000m" was written at a time when the water mod crush depth behavior was in flux due to frequent patches.

I took the Nautilus underwater today to confirm your findings and I noticed something odd. Certain non-functional blocks (such as neon tubes, light armor, sci-fi interior walls, armored conveyors) will rapidly take damage and explode around 400m or deeper if they are attached to a Small Hydrogen or Oxygen tank. You can watch the health drop if you have the "build info" mod in your world. But the blocks won't take damage if they are placed on the "top" side of the tank in relation to the boat, only if placed on the other 5 sides.

This only happened on 2 of the 4 dives I tried tonight.

So I think the water mod is unstable again. This is not how the Nautilus behaved in the past. I'll have to see if I can record some conclusive proof of the bug to take to the developer of the water mod.
DraRex368 20 Feb, 2023 @ 12:24pm 
"Dive-tested to 1000m", made a retest the sub can go only to 350m below more than that and starts to crush
Palpatine 9 Dec, 2022 @ 2:08am 
Thank you!
Yokidamaru  [author] 8 Dec, 2022 @ 6:11pm 
Sure, sounds interesting. Give it a go!
Palpatine 8 Dec, 2022 @ 10:44am 
Starter ship and MES.
Yokidamaru  [author] 8 Dec, 2022 @ 10:33am 
A mod? Interesting. What kind of mod is it?
Palpatine 7 Dec, 2022 @ 4:51pm 
Can I use this blueprint in mod upload with reference back here?
Yokidamaru  [author] 25 Sep, 2022 @ 7:02pm 
Checking again, the title card (the picture with the ship name and fancy border) was adjusted in an image editor. The other images are from the game. I wanted to put in a little extra effort but perhaps it's slightly misleading.
Yokidamaru  [author] 25 Sep, 2022 @ 11:11am 
Yep, the screenshots are taken right out of Space Engineers using the Steam screenshot button. No post processing, no reshade. This is how my boat actually looks (for me) when I'm exploring the oceans.

Most graphics settings are on high (not extreme, voxels are on low), anti-alias FFXA, anisotropic 4x. Ambient occlusion and post processing are on. For hardware I'm using a 1070ti and 32gb ram, nothing too fancy. I've had to turn some settings down when joining multiplayer servers before.

The watermod and in-game weather add some nice lighting effects that give the ship that cozy atmosphere you see in the screenshots. It's why I play Space Engineers and not the other block building games.
Steven 24 Sep, 2022 @ 4:06pm 
Are these screenshot right out of space engineers? Are you using a shader? How can it look so good?
Yokidamaru  [author] 1 Sep, 2022 @ 9:53pm 
Yep! A collection is planned, I've just been spending a little too much time in space lately and haven't been able to polish the other ships before release.

As an open question to everyone, have you ever found a need that the Nautilus couldn't fill?
COOL SKELETON 1 Sep, 2022 @ 4:06pm 
Could you make a workshop collection of your sea-faring vessels?
Stardust 23 Jul, 2022 @ 12:32pm 
Functional, pleasing to the eyes, and very fleshed out! A very thought out and well crafted vessel, props to you! :p2cube:
Yokidamaru  [author] 1 Jun, 2022 @ 12:18pm 
I'm glad you like her! As she is, I imagine she'd already have most of the necessary features for use in space. There's a gravity generator aboard and already configured, the oxygen tank should last you a while, the hydrogen tanks can be filled to keep the hydrogen engines running longer, and you can stock up the reactor in the back with uranium. All you really have to do is replace the atmospheric thrusters with ions.
Everyone's requirements for a space-faring vessel may be different (such as double-door airlocks with custom scripts, ability to leave a planet's gravity well) and I'm not sure I can account for everyone's tastes while preserving the spirit of the ship.
If you run into difficulty with your conversion, just let me know.
vanguardian1 1 Jun, 2022 @ 2:18am 
VERY impressive design (really puts my junkers to shame), any chance of a dedicated spaceship version of this beauty?
Yokidamaru  [author] 29 May, 2022 @ 10:17am 
Thanks for asking! She started on May 1 (right when Keen dropped the new round blocks). She was all I worked on after work and during the weekend for most days since.

I had the bridge shape in mind from day 1. It was a matter of figuring out what else she needed in order to do submarine things and deciding what other utilities I'd like to include. For each successive iteration, I'd rebuild her hull from scratch, keeping the elements I liked and finding alternatives for elements I didn't like. That's how I discovered there was room for an entire mess hall in the middle. I had the freedom to try making sections longer or shorter by a block to see if it looked better, as there was always a working model right there in case the new attempt didn't do so well. I think there were 5 or 6 of these iterations? She was done when she could dive to the depths and back with relative ease and the screenshot folder was filled with countless fun adventures that I'd love to go back to again.
Oliverandom 29 May, 2022 @ 9:54am 
This looks awesome! :D How long did she take to build, and what was your building process?
Mojo 28 May, 2022 @ 4:13pm 
I dont use water in SE, but great build!

I gave a thumbs up
Yokidamaru  [author] 28 May, 2022 @ 9:42am 
Thank you everyone for all of your support! This boat has been the only thing I could think about for the past week or so, but never in my wildest dreams would I have expected her to be so popular.

Roselight: Thanks for pointing that out. I thought Space Engineers 2013 was just the base game. I have removed it from the list of required DLC.
Sevyrs 28 May, 2022 @ 8:24am 
Congrats on first page bro!
Roselight 28 May, 2022 @ 7:08am 
That DLC Space Engineers 2013 not showing in store
Brianetta 28 May, 2022 @ 4:40am 
I love the look of this. Curves are always a win.
Dan Sher 25 May, 2022 @ 6:32am 
Very cool! :selike:
Sevyrs 24 May, 2022 @ 9:34pm 
Neat! Subbed and upped.