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Recent patches to water mod (which I have no control over) have made certain blocks very prone to breaking within seconds when near or under 400m. This might cause functional leaks and break ballast chambers. This behavior is significantly different from when this sub was developed and released. I've reached out to the developer with video proof of this issue and I haven't received any replies.
My recommendation is to turn off block damage in your world until a future water mod patch resolves this issue.
The phrase "dive-tested to 1000m" was written at a time when the water mod crush depth behavior was in flux due to frequent patches.
I took the Nautilus underwater today to confirm your findings and I noticed something odd. Certain non-functional blocks (such as neon tubes, light armor, sci-fi interior walls, armored conveyors) will rapidly take damage and explode around 400m or deeper if they are attached to a Small Hydrogen or Oxygen tank. You can watch the health drop if you have the "build info" mod in your world. But the blocks won't take damage if they are placed on the "top" side of the tank in relation to the boat, only if placed on the other 5 sides.
This only happened on 2 of the 4 dives I tried tonight.
So I think the water mod is unstable again. This is not how the Nautilus behaved in the past. I'll have to see if I can record some conclusive proof of the bug to take to the developer of the water mod.