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"Half life"
either way, cool mod. makes things feel like an RTS at this point since well, the selecting/moving/attacking triggers voice lines.
Right now my playthrough follows a squad of ancients who recently left cryo. They had hoped the mechanoid menace that destroyed their world was finally gone after thousands of years. Will they lose the humanity they hoped to save by becoming the very thing they must destroy? Will they repeat the mistakes of the past dooming this world yet again? Its been 3000 years since day zero and hope is merely a luxury.
This voice pack fits in so well for me... As it just makes the story that much darker. And yes I started at year 3k and the default game starts at 5k. Hopefully that doesnt ruin the plot given the amount of mechoids roaming around 2000 years later for everyone else.
I don't think either voice packs are bad, but I'd rather have a pitch-changed Overwatch option than a completely unrelated set of sound files.
sounds awesome
pure distorted muffled barely audible yet somewhat understandable radio chatter, no soul, pure combine
Sewer Clown: Don't worry. I'll continue this in June with a 300$ budget to make it customizable, disable / enable actors, choose actor etc.
that whole "response *every* time" thing? kinda needs to be a bit less aggressive, or higher cooldown, or whatever. :)
Contrast very poorly with the mechanical and tonal combine from half life, and sound more like generic sci-fi soldier of well... Star craft.
It'd be absolutely great to give players a little bit more creative space to make customiseble voicepacks that could be assigned to individual units. But then again, it's only a suggestion and i understand how difficult it is to mod something like that.
Thank you for such a great mod
1. This rocks. :)
2. It fires *way* too often with the "tactics" mod in use, which selects every pawn as soon as they are "idle."
3. it'd be good to assign voices more randomly to ungendered pawns (or non-M/F binary gendered, I guess, if some mod out there introduces more varieties.)
Mostly, though, more variety, a little less frequently firing, and this'll be amazing. :)
Also. 1 more male variant and 2 female variants are coming soon. I needed a bit of a "techy" sound for them to match the combine soldier. So the unit sounds I went for is the dropship from SC1, the Valkyrie from SC1:BW. The second male voice being the Ghost - also from SC1. These voices were selected because they most naturally blend it with the existing Combine Soldier. As to not ruin immersion or going into uncanny valley.