Stormworks: Build and Rescue

Stormworks: Build and Rescue

YG-V2A VLS AA missile
35 Comments
GeneralWilbur 16 Nov, 2024 @ 11:19am 
This is an amazing missile system, is it possible for you to add a target selection system to the radar?
Chanka_tf 6 Nov, 2023 @ 4:10am 
Is there a way to delay the missile changing course? I want it to clear my ships mast before changing course
Casium 1 Oct, 2023 @ 4:54am 
This isn't radar/gps it is radio/gps. Missile didn't have radar at all.
It isn't good for AA because radar on vehicle can detect missile and it desorient missile.
Swiss 19 Sep, 2022 @ 3:30am 
Cann somone make this for the new radars? It has a range of 4k
TheCoolTimeLord 17 Sep, 2022 @ 4:34pm 
After months of testing (with the original rendition of the missile) I have decided that this is the best close range hard kill missile with only 1 failed missile intercept (not due to the missile but the FCR) and dozens of aircraft intercepts, well done my guy!
Linuscopa 28 Aug, 2022 @ 3:05am 
can you maybe make a controller that can shoot more than 32 rockets please
TheCoolTimeLord 6 Aug, 2022 @ 9:59am 
I just got a missile intercept on the YG-V1C with this missile, very impressive!
YAGoOaR  [author] 24 Jun, 2022 @ 10:36am 
Updated the missile
It is more accurate against hard targets now
(made changes in code)
Pathfinder 20 Jun, 2022 @ 4:24pm 
Missile works better than before the update. used to rely on a proximity fuse to get a intercept on a ballistic missile, now it can function as a kinetic kill vehicle with no warheads. Awesome work.
YAGoOaR  [author] 20 Jun, 2022 @ 4:31am 
Updated the missile. It is fixed now
YAGoOaR  [author] 19 Jun, 2022 @ 8:57am 
The devs chabged the booster physics so this missile flies worse now
I'll fix it now
Bane882266 18 Jun, 2022 @ 1:55am 
Very Nice
YAGoOaR  [author] 17 Jun, 2022 @ 12:57pm 
@Bane882266, the devs have just fixed radars in this update
Bane882266 17 Jun, 2022 @ 2:39am 
Any word on when you're going to fix your old missiles or release a new one because they're the cornerstone of guiding munitions used on my vehicles.
YAGoOaR  [author] 11 Jun, 2022 @ 6:07am 
@AcePainter, yes, but you need to make such xyz radio transmitter yourself
Bane882266 11 Jun, 2022 @ 4:12am 
F
AcePainter 10 Jun, 2022 @ 6:03pm 
anyway to input coords with a keypad?
chickenjonte 2 Jun, 2022 @ 2:33pm 
fun while it lasted :(
YAGoOaR  [author] 2 Jun, 2022 @ 11:10am 
Devs broke the radars in update
F to missile
chickenjonte 2 Jun, 2022 @ 4:00am 
jesus christ man this thing is mental
YAGoOaR  [author] 31 May, 2022 @ 4:39pm 
@Solar I mean you can write me in Discord and I will give you some advice
If you want, of course
Solar 31 May, 2022 @ 3:56pm 
@YAGoOaR ok, I'll post my missile and maybe code there and see what people have to say in terms of improvements
YAGoOaR  [author] 31 May, 2022 @ 1:47pm 
@Solar, that video was the only resource I used
I think experimenting with guidance yourself, trial and error, patience and experience will do the job if you try hard and spend a lot of time on it.
I also would advice to not to chase after the best and complex guidances because even simple PN can be very good if you tune the missile really well.
You can find me among official discord stormworks group members(same nickname) and I can give some improvement advice if you show your missile
giorgiolelmi 31 May, 2022 @ 12:05pm 
This missle is great! It shoots so fast and it's easy to control. It's my favourite missle from now on!
Solar 31 May, 2022 @ 12:01pm 
@YAGoOaR That's fine, I get why you wouldn't want to make all the code public. I have built a missile in the past and coded it myself but I'm not sure if any of my code matches what you're describing. I would need to share it somewhere if I wanted to confirm. The missile uses EPN guidance and I got some help with it from looking at how other guided missiles operate and a couple YouTube videos. It was incredibly difficult to troubleshoot issues with my missile, let alone one that uses all of the much more complex math that you were talking about. Do you know any other resources that might document the math behind missiles like this? If not, I think it would be better to just use other people's missiles because I know that mine will probably never even come close when it comes to how well the missile performs lol. Anyway thank you for the help, i really appreciate it.
YAGoOaR  [author] 31 May, 2022 @ 6:13am 
Fixed the launcher a bit
I did not notice that missille could touch the silo's wall and roll over the launcher sometimes before
So I fixed it by adding weight to launcher so the problem is less likely to happen now
YAGoOaR  [author] 31 May, 2022 @ 2:26am 
Then, having a pursuit guidance, you can try to recreate a lead guidance. Here is a youtube video link from where I was inspired to create my missiles. There is everything needed to understand the guidance and some vector math needed for it. It may be hard to translate it but you should try if you really want to understand the guidance.

So the other things I use in my guidance are variable PID gain, variable lead and pursuit that goes into lead with distance. That things aren't crucial for the missile and your missile can work good without of it if you succeed.
YAGoOaR  [author] 31 May, 2022 @ 2:26am 
The way how do you find that angles can be euler angle difference(I call it absolute guidance) and relative angle difference(each angle is an angle between velocity and LOS projections on missile's relative horizontal plane and relative vertical plane respectively) (I call it relative guidance). The relative guidance is much better since it has no problems with angle distortion and it works perfect at any pitch angles. The relative guidance can be applied to proportional navigation too. The relative guidance should not be easy to recreate so you should start from the absolute guidance and to upgrade it to the relative only when you finished all the rest.
YAGoOaR  [author] 31 May, 2022 @ 2:26am 
@Solar, I usually don't post my code for public. I hope you can understand why.
Additionally, I think it won't do any progress in understanding the guidance if I just give you raw code. To make sure you you understood, I should spend a lot of my time explaining why I use specific functions, how do they work, what do they do, why did I name them so, etc. and I don't want to do it now. The best way to understand it is to recreate it yourslf and to beat all the appearing problems in this hard process. And If you can't recreate it then you can't understand it.

@Solar, if you want to create similiar guidance, you should start from making a Pursuit guidance missile. You just need to find an angle(horizontal and vertical) between velocity vecor(or euler angles) and LOS vector(or euler angles). Then you take that angles as a process variables for PIDs to make the missile equalize the vectors. As a result, the missile will accurately fly into a target(if the missile design is ok).
Solar 30 May, 2022 @ 6:42pm 
Do you have a version of the guidance code for this missile that is un-minified? If not it's fine, I just saw the description about the complex guidance logic and think it would be interesting to try and understand/look at the original code.
YAGoOaR  [author] 30 May, 2022 @ 1:45am 
Updated the missile's guidance
Improved accuracy(fixed 1 tick delay error)
Reduced actual minimum launch distance a bit(increased sensitivity just after launch)
Now it flies better
SPud 29 May, 2022 @ 3:39pm 
great to see you back as well!
Discount Skeletor 28 May, 2022 @ 6:05am 
real
someone 28 May, 2022 @ 5:42am 
good to see you back on here