Stormworks: Build and Rescue

Stormworks: Build and Rescue

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YG-V2A VLS AA missile
   
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28 May, 2022 @ 4:30am
24 Jun, 2022 @ 10:13am
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YG-V2A VLS AA missile

Description
YG V-2A compact VLS missile

YG V-2A is a radar/GPS guided missile which uses an overcomplicated guidance to hit air, ground and sea targets. The missile is guided using YGT-2 radar/GPS tracker. The missile is designed to be compact and to hit moving and static, ground, sea and air targets. It is recommended to shoot this missile from a sea or ground vehicle.

Changes compared to YG-V1A
- Faster speed
- Better maneuverability
- Higher range

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Missile features
- Compact
- Can be mounted on a ship and launched vertically
- Any direction launch
- Lead guidance
- Able to track at any attack angles
- Can hit air targets
- Code optimization - script turns off when missile lifetime(customizable time since launch) ends. (it is off when missile is not launched too) So missile's code will not influence on performance when it is not needed. Spam as many missiles as you want.

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Missile characeristics

Missile length
14 blocks
Range
> 4 km (limited by radar)
Guidance
Relative, velocity aim + PIDs with var gain + Var lead + pursuit > lead smooth transition

Missile effectiveness comparison(against air targets):
YG M1 < YG V-1A < YG V-2A, YG-M2.

Use YG-M2 if you want to shoot the missile from a plane.

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How to use

Lock a target vehicle using the tracker so it will be marked with a green square. Do not loose the target untill hit (tracker's FOV is 90x90 degrees). Then you can shoot the missile using trigger button.

It is NOT recommended to launch the missile from a distance, less than 500m. It is recommended to use it when distance to target is 600-4000 meters.

Note that there aare obstacles that can be accidentally locked by tracker's radar(players, fallen trees, crates, barrels, other vehicles). So make sure they will not bother you while guiding the missile.

In this example, there is everything you need to set the missile up on your ship. Multiple VLS silos can work with one YGT-2 tracker so you can copypaste the silo and connect it as it is done with first one(don't forget to connect hatch to electricity). 4-missile launch microcontroller is included. The silo can also be rotated horizontally and set to a pivot.

Do not use the same vehicle as a target! It will not work because YGT-2 on that vehicle will jam the same radio frequency(you can change it).

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Feel free to use this missile in your own creations!
But please mention the missile's name or link to this page if you use it in your workshop creations.


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Info about the guidance

In this missile I use unique guidance method. It is NOT a proportional navigation but it leads the target.
The guidance is based on position, velocity, orientation vectors and rotating, projecting operations with these vectors.

In the guidance module the missile calculates the lead to target based on missile's absolute speed and target's tangential movement(absolute movement projected on a plane that is perpendicular to LOS).
In other words, it builds a vector that mirrors the target lateral(to LOS) movement but with length of the missile's speed - and that is a lead vector.
Then missile aims it's velocity at the lead vector using angles that are relative to missile's orientation. I use LUA PID controllers to accurately aim the velocity on that vector. Also it helps the missile "stabilize" it's rotation relative to lead vector.

The guidance also uses variable PID gain based on sigmoidal functions of missile's absolute speed.
Missile also uses variable lead - before engagement the missile cruises to the target using pursuit guidance and then it smoothly translates from pursuit to lead guidance. It is made to not to loose energy when aiming at supermaneuverable target.

Missile takes target coordinates from radio frequency 10(channels:1 - X, 2 - Y, 3 - Z(alt)). So it is possible to guide it using stabilized camera, manual xyz input or other sources.

It required a lot of pain to develop the missile so I hope you will test it and press like if you enjoy it!

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Keywords(ignore this)
SAM, AAM, AGM, ATGM, radar guided, anti air missile, anti-air missile, anti-ground missile, anti ground missile, anti plane missile, anti-plane missile, anti ship missile, anti-ship missile, VLS missile launcher
35 Comments
GeneralWilbur 16 Nov, 2024 @ 11:19am 
This is an amazing missile system, is it possible for you to add a target selection system to the radar?
Chanka_tf 6 Nov, 2023 @ 4:10am 
Is there a way to delay the missile changing course? I want it to clear my ships mast before changing course
Casium 1 Oct, 2023 @ 4:54am 
This isn't radar/gps it is radio/gps. Missile didn't have radar at all.
It isn't good for AA because radar on vehicle can detect missile and it desorient missile.
Swiss 19 Sep, 2022 @ 3:30am 
Cann somone make this for the new radars? It has a range of 4k
TheCoolTimeLord 17 Sep, 2022 @ 4:34pm 
After months of testing (with the original rendition of the missile) I have decided that this is the best close range hard kill missile with only 1 failed missile intercept (not due to the missile but the FCR) and dozens of aircraft intercepts, well done my guy!
Linuscopa 28 Aug, 2022 @ 3:05am 
can you maybe make a controller that can shoot more than 32 rockets please
TheCoolTimeLord 6 Aug, 2022 @ 9:59am 
I just got a missile intercept on the YG-V1C with this missile, very impressive!
YAGoOaR  [author] 24 Jun, 2022 @ 10:36am 
Updated the missile
It is more accurate against hard targets now
(made changes in code)
Pathfinder 20 Jun, 2022 @ 4:24pm 
Missile works better than before the update. used to rely on a proximity fuse to get a intercept on a ballistic missile, now it can function as a kinetic kill vehicle with no warheads. Awesome work.