Crusader Kings III

Crusader Kings III

Tor's Pruning Mod
23 Comments
Innead 28 Dec, 2024 @ 5:31am 
Nevermind noticed this mod has not updated for over a year.
Innead 28 Dec, 2024 @ 5:29am 
AGOT compatible? Or would it inevitably prune dragons too.
Greasy 17 Mar, 2024 @ 9:22pm 
Im pretty sure the way it functions is there's a checklist for various types of characters, and if its checks all of them, like if a character is unlanded, female and over 35-40, it will kill them off as they cant have kids, have no land, and are now basically useless to the game.

Simply put, theres a massive list of And's&Or's, if a character checks off on all available, they get removed automatically
Kalisti 2 Apr, 2023 @ 12:54am 
when does it do the pruning, player triggered or automatically?
Iweeri 27 Jan, 2023 @ 9:18am 
does the mod still work?
Kisigi 31 May, 2022 @ 12:31pm 
9000 more provinces in a upcoming mod? WAITING!
skela 30 May, 2022 @ 4:36pm 
@child_of_air:
The Mod does not work that way, you think it does.
Subscribe to the Mod and open with a simple Editor the File:
C:\Program Files (x86)\Steam\steamapps\workshop\content\1158310\2814081550\common\on_action\tgi_prune_yearly_on_actions.txt
You will find out that the Number "35" is not even in the file - or any other age ...
Neonit 30 May, 2022 @ 12:12pm 
@child_of_air please stop, you are embarrassing yourself.
HeirandtheSpare 30 May, 2022 @ 11:40am 
@Skela This mod builds on a dumb idea, period. There are many ways in which he could have gone about doing it, but this mod is needlessly careless, killing off characters that may actually serve a purpose because apparently 35 is a good number? I guess it goes to show why I have never downloaded a single mod he's authored.
skela 30 May, 2022 @ 10:59am 
Since I mod myself a little bit I use the Wiki too, did not found the trigger I know must exist and after some digging in the Game files I found it in
C:\Program Files (x86)\Steam\steamapps\common\Crusader Kings III\game\common\trigger_localization
Might be a usefull resource in the future for finding triggers with Full text search :)
SONTOR  [author] 30 May, 2022 @ 2:08am 
Before anyone can comment for when "Fate of Iberia" is released, Yes the mod still works, Yes you can use the Mod with any other mod.
SONTOR  [author] 30 May, 2022 @ 2:08am 
+skela, firstly: They*, SONTOR is my father hence the Viking, I am Tor and I am not a dude.
Secondly the mod has been updated with your suggestions, the main reason for a few of the triggers not being there, is because I use the wiki when looking for triggers, so I do not know ever single updated trigger for CK3.
Thirdly, yes you are 100% correct there, I am taking a sledge hammer and slaying everyone regardless of gender or fertility, CK2 had a massive issue with women being basically incapable of doing most things, or rather than calling it an issue it is relatively historically accurate. Where religion severely limited what women could do, hence they were deemed in the code to be less impactful than their male counter parts, but with how CK3 allows for cultures and religions to be reformed allowing a far greater freedom to play as women, the pruning needs to be more generalised for both genders as now both genders can impact the game.
SONTOR  [author] 30 May, 2022 @ 2:08am 
Thank you all for defending my mod lol.

+Juan, you are exactly right there, this mod is taking a sledge hammer to the issue of late game lag in the most extreme way possible, and I won't pretend otherwise. But it works, late game lag is caused 90% by the over saturation of characters in the game, each getting their own events traits and doing actions, but ultimately having little to no impact in the game, and since characters create new characters through having children, the problem grows exponentially. Luckily dead characters do not have the same issue as their living counterparts, hence this mod.

+Lemon Soul, No problem, I mostly made this mod due to my upcoming mod remake "Old World's Demise", which due to it's expanded time frame scope suffers this issue immensely by being over saturated with irrelevant characters.
skela 30 May, 2022 @ 1:20am 
@child_of_air
He only described the Way the GAME (CK2), not him, handles pruning, so there is no need to go berserk on him.
The Way HE does it has nothing to do with the gender or fertillity - simply take a look into the Mod-Files.
And the Intention behind it, its a good one (reducing Lag). The mod needs some improvements, but thats OK.

Pls remeber that this is a Computer Game, yes, it is immersive, but at the end, there are no real People involved when doing things to the Game.
I do a lot of things in the Game that I would not do in real live - like starting a War.
Lemon Soul 30 May, 2022 @ 1:04am 
Thanks for the mod Author, and please ignore that crazy person below, if they don't like the mod they should go back to Twitter and "cancel" you like their type usually does.
nuclearkittyfarts 29 May, 2022 @ 10:52pm 
@child_of_air

They are both equally killed off in the pruning process, I'm sure. The mod is meant to remove characters deemed irrelevant in the perspective of the player to prevent late game lag and many other issues.

It seems to be a more extreme way of reducing the chances of the game being filled with many characters later on down the line.

"This makes it so that any character who is not a councillor, knight, claimant, or ruler, as well as their primary spouses, will be pruned off starting at the age of 20-"
SONTOR  [author] 29 May, 2022 @ 8:14pm 
I'm not sure whether your being sarcastic or not?
SONTOR  [author] 29 May, 2022 @ 8:04pm 
I am just completely baffled right now, I didn't really care to spend to much time on this namely due to the fact that I kinda want to make more mods, but here we go:
+skela
1. That makes sense, I will probably do that, and check out some of that stuff.
2. No I am NOT sure that CK3 handles pruning that way, I just know that CK2 does. There were many mods which removed the pruning because it annoyed a lot of people. So yea for all I know CK3 doesn't have any pruning.
3. That does make sense, and again when I get back around to this.

+child_of_air
What are you even on about?

In case people just for some reason don't actually get what this mod is meant to do, it's meant to remove irrelevant characters, both who are and are not related to you. Especially if they are in your dynasty. This prevents late game lag where your dynasty will end up having thousands of dynasty members, who have literally no affect on the game play.
skela 29 May, 2022 @ 9:26am 
Sorry for spamming, but maybe you should consider using other conditions from "courtier_allowed_to_leave_trigger" for your pruning?
There are some other interesting things like being a Warden, inspired etc. that might be enough to not prune a char.
skela 29 May, 2022 @ 9:18am 
OK, checked it out, no, a Char with only a Court-Position can get killed - are you sure this should be the case? As a Player I can handle it by making the Char unprunable, but the AI?

I would suggest you add the line

has_any_court_position = no

to "tgi_prune_extreme_one_yearly_pulse"

Are you sure that CK3 handles pruning the Way you think?
I digged to the Game-Files and the only thing I found is the "pool_character_is_pruneable_trigger" and that a) works completly different then female and >35 and b) (as far as I see it) applys only to Courtier_guest_management, so I suppose every other Char (like is a Courtier) will be not effected at all.
So, I would even think that there is no global pruning in CK3 (except for Court Guests). But I might be wrong.
skela 29 May, 2022 @ 8:06am 
Does Councillor include any Job at a Royal Court?
SONTOR  [author] 28 May, 2022 @ 7:56pm 
Yes, it applies to all families, but if you don't want your family getting pruned as well, you can denote them as characters of relevancy.
Real 28 May, 2022 @ 7:19pm 
Does this apply to PLAYER‘s family too?