Stellaris

Stellaris

Habitability Building Mod 3.6
9 Comments
Rotiti  [author] 29 Sep, 2024 @ 11:13pm 
As requirement, now this one is a legacy version.

New version is here
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3340445725
which re-do almost the design, so anyone can keep using this legacy version if you want.
Beast-Storm 4 Oct, 2023 @ 7:52pm 
If you update please make this a legacy version
Rotiti  [author] 7 Dec, 2022 @ 3:54am 
@thecrazy13

The pre-required tech of the buildings is tech_terrestrial_sculpting
If there is something change to the tech in 3.6.0 to let it have issue, please let me know.
thecrazy13 7 Dec, 2022 @ 2:28am 
the buildings do not appear, they are not available to construct
Rotiti  [author] 6 Dec, 2022 @ 7:42pm 
@thecrazy13

Can you give me some information about what you observe?
By my test it seems works fine in my side.

Thanks
thecrazy13 6 Dec, 2022 @ 3:35pm 
Mod broken by new update
Rotiti  [author] 30 May, 2022 @ 6:08pm 
@Razor Ramen

The value comes from original author, when I modify the content I had tried to change the cost of the job to use consumer goods same as other specialist...but then I found that may the author is thinking terraform the atmosphere need related pay, which is energy (or food by hive), to use large electricity to terraform the atmosphere seems make sense, so then I keep the design.

I will try to think if any further bonus can this building or job give, by some role play thinking :)

Much Thanks for you opinion
de Grizz 30 May, 2022 @ 1:53pm 
i like idea, but 30 upkeep for 15% buff, i m not sure how much my planets need to produce for cover this, if building give +1/2 planets size or bonus districts as compensation, cos will be need make 2+ enegry distr only for sustain this bulding
AngleWyrm 29 May, 2022 @ 12:06pm 
"It's a shake'n'bake colony"