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I fared that there the mod was going to be impacted by the dlc due to copyright and the potential overlap for some mech already seen in steam page image.
Will they be abandoned?
even when I damage it severely before destroying it, its almost twice my max salvage shares
1. Not a good look to demand something be fixed when it's not an issue to begin with
2. This doesn't need to be fixed. If you look on your mechlab screen there's a toggle that says "Details" and "Weapons." Click that toggle and you can pick exactly which hardpoint you want the weapons to go in which will give you the visuals you want.
3. If you don't like that answer and are still upset, make a new mod yourself and do all the modeling work then
However, it is fine, because other banners are fine. If I see infinite armor, I can just reload game and not play the mission.
It will disable some skins for some mechs like a the shadowhawk ICC but it will load much faster at the start of the game.
I was dealing with some mod issues last night as well as a ballooned load time. After a bunch of testing, this mod balloons my load time from about 10 seconds at the start to 1 min 15 seconds.
Any fix or clue on what to do with this? What's confusing is that it can't be a size thing. I'm using the Classic Mechs mod and that's like 25 gb. This is only 5gb and it's somehow causing that inflated load time.
Thank you for the quick response! The two new mods we added to our play through this time are Yet Another Clan Mech and Yet Another Equipment Collection - and I'm pretty sure the Nova Prime was working before that (but I can't fully remember, it's been several months since my group last played). I am not very tech savvy but I will look through my other mods I had installed to see which one was also giving the Nova previously - in case anyone else runs into this in the future. Thank you again for your help!
Never heard of that issue before. Either you're using Cockpit Glass which breaks modded mechs or you're using a different mod that also adds the Nova.
I am having an issue where the Nova Prime is unable to exit the dropship. If I deploy it on a mission where you start on the ground it operates just fine but when trying to leave the dropship I start to accelerate and then get stopped before I can go down the ramp - like I'm getting stuck on an invisible wall or I'm clipping something with the hitbox. I have tried walking out sideways and backwards and that has also not helped. Any help troubleshooting would be greatly appreciated!
However, the Timberwolf is still extremely elusive. Thanks to the folks on the YAML discord that did some digging, I feel the Timberwolf should sit more in the range of the Summoner, maybe a bit above it, rather than on the levels of the Dires.
2,737 Timber Wolf
2,712 Dire Wolf
2,298 Summoner
3,001 Stone Rrhino
As it stands now, I have gotten maybe half a dozen Timbers on the field after dozens of missions against the clan (like, 4 or 5 ingame years) and it feels more like a balancing oversight to me than anything else.
Everything else seems to be working? Can't say for sure but I see more IIC mechs than pure clan tech stuff so that seems to be workign as intended.