MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

YetAnotherClanMech
660 Comments
BOLSHEVIK 8 Jul @ 12:14pm 
And could you add the camo from the mod Yet Another Legendary Mech to your mod please?
BOLSHEVIK 8 Jul @ 5:23am 
Artic Wolf sometimes just puts his arms up, blocking some of the cockpit vision, and they stay that way the entire mission.
stop99 26 Jun @ 7:35am 
@DeadRaiser Thx for the info.
I fared that there the mod was going to be impacted by the dlc due to copyright and the potential overlap for some mech already seen in steam page image.
DeadRaiser 26 Jun @ 6:28am 
@stop99 no the mod will not be abandoned. See here for more details: https://steamhost.cn/steamcommunity_com/app/784080/discussions/0/596278678717025735/
stop99 26 Jun @ 3:07am 
The new DLC will add Clan mech and weapon to the base game how will this mod and the other YetAnother.... be handled?
Will they be abandoned?
BOLSHEVIK 24 Jun @ 12:08am 
thanks!
DeadRaiser 22 Jun @ 12:58pm 
@Kurita yes they are. There’s no issues using both
BOLSHEVIK 22 Jun @ 1:32am 
Hello, are these mods compatible (I do not mind duplicates): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2934382366
definitely peacock 4 Jun @ 4:39pm 
How in the name of god am I meant to get the stone rhino?
even when I damage it severely before destroying it, its almost twice my max salvage shares
WODZU123098 2 Jun @ 10:51am 
The Behemonth BHN-6H has shifted aiming to the left of the sight. When shooting at 200m+ you don't hit where you aim but have to give the sight more to the right.
DeadRaiser 17 May @ 5:19pm 
@Sky_Void most of the IICs are temporary and are lined up to be replaced by their MWO versions
Sky_Void 17 May @ 2:26pm 
I'm just curious, are the IIC models supposed to be basically just the vanilla IS mechs with clan weapons or are there some that look more silvered and unique like the MWO IIC's?
DeadRaiser 9 May @ 3:22pm 
@Solarkraken
1. Not a good look to demand something be fixed when it's not an issue to begin with
2. This doesn't need to be fixed. If you look on your mechlab screen there's a toggle that says "Details" and "Weapons." Click that toggle and you can pick exactly which hardpoint you want the weapons to go in which will give you the visuals you want.
3. If you don't like that answer and are still upset, make a new mod yourself and do all the modeling work then
Solarkraken 9 May @ 3:15pm 
Wish they would fix the visuals on the omni-mechs.....anytime you change missile weapons on mech like the Summoner and Timber wolf, they lose the classic missile packs visuals on the models. The TW for example loses the stock should missile pods for stupid ass looking hip pods. FFS fix this.
Murder Boy 7 May @ 10:53am 
I have been having issues with the assembly when I have the proper amount of salvage but it wont allow me to assemble mechs i've previously made.
DeadRaiser 8 Feb @ 6:20pm 
Ignore the game saying stuff is overriding. Unless I or the mod page says otherwise, it’s compatible
PYRACOR 8 Feb @ 2:56pm 
Is this compatible with coyotes mission pack? The game says no, but I havent seen anywhere else that the two are incompatible.
phfor 27 Jan @ 10:55am 
Eventually, yes
Sibby 11 Jan @ 12:07pm 
will we ever get the MWO IIc models for the Highlander and the Orion?
DeadRaiser 19 Dec, 2024 @ 6:46pm 
@Sunshine Von Der Mond first that is for Legendary Mechs, not Clan Mechs. Secondly, turn on YAML’s mech rescale setting in its mod options
Sunshine Von Der Mond 19 Dec, 2024 @ 4:17pm 
Idk if anyone else has encountered this issue, but the Bane is too wide to fit through the dropship doors.
DeadRaiser 14 Dec, 2024 @ 1:19pm 
@GamerX_5 it’s not a bug, but it’s how the vanilla mission generator works. The mechs in YACM have very high battle values just like their TT counterparts. The game doesn’t like that and favors mechs with lower battle values like the IIC mechs have. Download the Adjustable Battle Values mod to help alleviate this issue.
GamerX_5 14 Dec, 2024 @ 1:16pm 
Hello, I have had this mod on my game for a while now and I can not encounter any new clan mechs in the field. I keep encountering the same rifleman, griffian IIC, jenner IIC, and Ursus. Is this a bug and how can I fix this.
Easy8ight 11 Dec, 2024 @ 4:45pm 
I do not have the Clan Invasion mod.
However, it is fine, because other banners are fine. If I see infinite armor, I can just reload game and not play the mission.
DeadRaiser 9 Dec, 2024 @ 11:03am 
@Easy8ight no it doesn’t and make sure you verify its the one from this mod and not one from another like Clan Invasion
Easy8ight 9 Dec, 2024 @ 6:16am 
Black Lanner Prime has infinite armor hp
DrakoMT 8 Dec, 2024 @ 12:45am 
@AlexiMonke You can disable skin loading from the yet another mech performance options.
It will disable some skins for some mechs like a the shadowhawk ICC but it will load much faster at the start of the game.
AlexiMonke 7 Dec, 2024 @ 1:16pm 
Love this mod!
I was dealing with some mod issues last night as well as a ballooned load time. After a bunch of testing, this mod balloons my load time from about 10 seconds at the start to 1 min 15 seconds.

Any fix or clue on what to do with this? What's confusing is that it can't be a size thing. I'm using the Classic Mechs mod and that's like 25 gb. This is only 5gb and it's somehow causing that inflated load time.
DeadRaiser 3 Dec, 2024 @ 5:25am 
@Crazyguy yes it will. Make sure it installed correctly
Crazyguy 2 Dec, 2024 @ 9:30pm 
Does the mod show up in the Main Menu Mod List? - Its not showing for me
DrakoMT 27 Nov, 2024 @ 8:15am 
@cybx 3051 and try to go to the Rasalhague Area
cybx 22 Nov, 2024 @ 5:06pm 
I wonder in which year do we start seen the new clan mechs. Im on 3050 and since 3049 im just seen the same IS mech with the IIc on name, no direwolf, warhawk etc
phfor 22 Nov, 2024 @ 11:16am 
YAMLs V1 salvage cannot assemble hero mechs, and the Behemoth only has a hero variant. If you want to assemble heroes, use the V2 system.
darksiders 11 Nov, 2024 @ 10:12am 
When attempting to assemble a Behemoth, after you right click and the Confirm Assembly dialog box pops up it says "Atlas" and "Have: 24 Need 0" "999.99 tons" for the weight "000,000,000" to assemble. Clicking the confirm button does nothing and no mech was added to active or cold storage
Rain 29 Oct, 2024 @ 4:54pm 
@DeadRaiser

Thank you for the quick response! The two new mods we added to our play through this time are Yet Another Clan Mech and Yet Another Equipment Collection - and I'm pretty sure the Nova Prime was working before that (but I can't fully remember, it's been several months since my group last played). I am not very tech savvy but I will look through my other mods I had installed to see which one was also giving the Nova previously - in case anyone else runs into this in the future. Thank you again for your help!
DeadRaiser 29 Oct, 2024 @ 12:43pm 
@Rain

Never heard of that issue before. Either you're using Cockpit Glass which breaks modded mechs or you're using a different mod that also adds the Nova.
Rain 29 Oct, 2024 @ 5:15am 
Hello,

I am having an issue where the Nova Prime is unable to exit the dropship. If I deploy it on a mission where you start on the ground it operates just fine but when trying to leave the dropship I start to accelerate and then get stopped before I can go down the ramp - like I'm getting stuck on an invisible wall or I'm clipping something with the hitbox. I have tried walking out sideways and backwards and that has also not helped. Any help troubleshooting would be greatly appreciated!
DeadRaiser 26 Oct, 2024 @ 8:08pm 
@cybx either you messed around with your load order or the mod didn't install correctly.
cybx 26 Oct, 2024 @ 7:52pm 
i dont see Clan mechs on instant action?
DeadRaiser 11 Oct, 2024 @ 6:56am 
@FunnySchnitzel wrong mod
FunkySchnitzel 11 Oct, 2024 @ 5:29am 
I have the Summoner showing up in a shop in 3020 in my game. It's listed as a 3015 mech. I have Lore accurate turned on in the YAML settings. Is this a bug?
APieceOfBread 26 Sep, 2024 @ 7:15pm 
@Swanky Madcats are supposed to be rare. They're only made in on factory on one planet, over a thousand lightyears away. Same goes for Ebon Jaguars. During and after Tukyyd, clan modified 2C's, warhawks, mad dogs, Thor's and Loki's are kind of the standard issue, pure bred clan mechs
Swanky 24 Sep, 2024 @ 2:27pm 
Great mod. Needed to use Coyote's to make full use of the mechs, otherwise only a small fraction will spawn due to how the battlevalues of the mechs are set.
However, the Timberwolf is still extremely elusive. Thanks to the folks on the YAML discord that did some digging, I feel the Timberwolf should sit more in the range of the Summoner, maybe a bit above it, rather than on the levels of the Dires.
2,737 Timber Wolf
2,712 Dire Wolf
2,298 Summoner
3,001 Stone Rrhino
As it stands now, I have gotten maybe half a dozen Timbers on the field after dozens of missions against the clan (like, 4 or 5 ingame years) and it feels more like a balancing oversight to me than anything else.
Everything else seems to be working? Can't say for sure but I see more IIC mechs than pure clan tech stuff so that seems to be workign as intended.
CHammer 17 Sep, 2024 @ 1:24am 
Looks like it'll be a good hold-over until MW5:C finally releases (hopefully by the year's end!):steamthumbsup:
APieceOfBread 10 Sep, 2024 @ 9:12pm 
I have seen. They are much better, especially the MC-2. But as I said, I took a LONG break from the game. So I'm more miffed at myself. Great work, though
DeadRaiser 10 Sep, 2024 @ 8:39pm 
@APieceOfBread I know and we warned people months ago when the change happened, but we stopped posting about it after a few updates since we were moving forward with new content. We had to fix up a lot of mechs, which I think you’ll find are much better now :)
APieceOfBread 10 Sep, 2024 @ 8:37pm 
ah. Dang. I had a lot of really good stuff on those 'mechs. :/
DeadRaiser 9 Sep, 2024 @ 8:22pm 
@APieceOfBread this mod and YASV went through an entire revamp a few months ago and lots of assets were changed. You'll have to readd your mechs from scratch.
APieceOfBread 9 Sep, 2024 @ 6:50pm 
So I took a long break from MW5 and when I came back recently, my Adders, cougars, Bloodasp, Nova, MAD-2RSC, and a few other 'mechs from YACM and YASV are textureless, deleted my weapons, and can not be driven and I haven't be able to find them in mission or market. I've tried unsubbing and resubbing, I've tried using the Nexus version of the mods instead, but I can't seem to get the 'mechs working. Any ideas or answers?
DeadRaiser 1 Sep, 2024 @ 3:24pm 
@Boredwithtnt it’s under this mod’s own heading. Look for “Yet Another Clan Mech” in the list of mods in mod options and it’s the only setting available