MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

1,281 ratings
YetAnotherClanMech
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File Size
Posted
Updated
5.761 GB
31 May, 2022 @ 11:20am
30 Mar, 2024 @ 12:08pm
23 Change Notes ( view )

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YetAnotherClanMech

Description
Yet Another Clan Mech adds a collection of Clan mechs to YetAnotherMechlab. These include IIC variants which are based on the vanilla models as well as a growing selection of Omnimechs based on the MWO models (thanks to Paulleonard) and the Savage Wolf by offai500.

Additionally the Clans are introduced as a new faction starting in 3049, a single faction for now, no individual clans. Clan mechs will only spawn in missions against the Clans.

Uses weapons and equipment from YetAnotherWeaponClan (a very small number of special variants use some equipment from YetAnotherEquipmentCollection but there is no hard requirement).


See Nexus mods for a full list of mechs: https://www.nexusmods.com/mechwarrior5mercenaries/mods/760
Popular Discussions View All (7)
16
6 Jan, 2024 @ 2:07pm
Bug Report as of DLC5
Jacodile
14
13 Jun, 2023 @ 10:39am
Clan Encounters & Balancing
MattyK
3
31 Dec, 2022 @ 5:37am
Blood Asp should now be compatible to Clan Invasion one
fabulousfreep
662 Comments
BOLSHEVIK 16 Jul @ 4:37am 
@griffen91187 can you send picture of the mech?
griffen91187 15 Jul @ 1:57pm 
I just savaged a mad dog hero, MDD-RV. when i go to edit its load out it tells me not enough slots. i literally took off one ammo and tried to replace it and got the not enough sots error. am i missing something? TY
BOLSHEVIK 8 Jul @ 12:14pm 
And could you add the camo from the mod Yet Another Legendary Mech to your mod please?
BOLSHEVIK 8 Jul @ 5:23am 
Artic Wolf sometimes just puts his arms up, blocking some of the cockpit vision, and they stay that way the entire mission.
stop99 26 Jun @ 7:35am 
@DeadRaiser Thx for the info.
I fared that there the mod was going to be impacted by the dlc due to copyright and the potential overlap for some mech already seen in steam page image.
DeadRaiser 26 Jun @ 6:28am 
@stop99 no the mod will not be abandoned. See here for more details: https://steamhost.cn/steamcommunity_com/app/784080/discussions/0/596278678717025735/
stop99 26 Jun @ 3:07am 
The new DLC will add Clan mech and weapon to the base game how will this mod and the other YetAnother.... be handled?
Will they be abandoned?
BOLSHEVIK 24 Jun @ 12:08am 
thanks!
DeadRaiser 22 Jun @ 12:58pm 
@Kurita yes they are. There’s no issues using both
BOLSHEVIK 22 Jun @ 1:32am 
Hello, are these mods compatible (I do not mind duplicates): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2934382366