ENDLESS™ Space 2

ENDLESS™ Space 2

Automatons Major Faction
16 Comments
tadrinth 1 Jun @ 11:34pm 
The industry stockpile shows up in the industry tooltip for the planet (only if you've stockpiled any inudstry). It defaults to just 25% of your industry (on top of the normal 100%), a far cry from the 500% from ES1. The intent is to synergize with orbital behemoths, with various modules offering associated bonuses including stockpile cap increase. If you prefer a more classic flavor or don't like behemoths, SimulationDescriptors[FactionTraits].xml has two lines modifying the 'TotalMult' which can be adjusted to start with a much larger industry stockpile. I uncommented the first line, boosted it to 3, and boosted the second line to 0.5, which gives me roughly a 4.5x industry cap that will go up to 6x with a level 4 system.

If there's supposed to be a racial questline it was not working for me, possibly an interaction with other mods.

Awesome mod, thanks Arphar for creating this, it got me back into ES2 after a long hiatus!
Arphar  [author] 2 Nov, 2024 @ 6:12am 
This should work, afaik there hasn't been changes since I made the last patch.
The Viral Divinity 1 Nov, 2024 @ 9:17pm 
This still works right? If so that (very sadly) makes it the last of the 3 major faction Endless Space 2 mods that are still playable.
_m_a_ 25 Jul, 2024 @ 12:50pm 
What is their affinity? Special Ability?
Fry McFly 4 Aug, 2023 @ 5:31am 
Well, that's a bummer. If that's the case, though, I would prefer to use the pirate ship models. But I don't know if they also have models of capital ships like carriers. It's been a while since I played ES2.
Arphar  [author] 3 Aug, 2023 @ 2:50pm 
It is not possible to import new models inside the game, all you can use when modding are models that already exist.
Fry McFly 3 Aug, 2023 @ 9:21am 
I always find it sobering that "new factions" use the ships of another faction in ES2. - Is it so difficult to integrate new ships? Or in this case the ships from ES1?
Apart from that, the faction image is more reminiscent of Oblivion (2013) than of the Automatons from ES1.
nikita150u 17 Apr, 2023 @ 1:39am 
"Well there's no way that someone still modding ES2 and nobody will screw my saves midgame"
Arphar  [author] 17 Mar, 2023 @ 4:30am 
I am unable to reproduce the issue, are you playing the stock Automatons faction ?
If so, try verifying game files and see if the issue still comes up.
If it still does, join the ESG server and post your logs in the modding channel and I will take a look.

You can find your logs in Documents/Endless Space 2/Temporary Files
Then zip the latest .html file and send it.
ChrissTheBurnedOne 16 Mar, 2023 @ 6:49pm 
well, i have tried that, but it didn't work, i put the mod to load as last, while ESG 1.6 loads first, i only run 5 other mods, endless moons,new governments,pallete mod, hissho only behemoths,red hissho ships, in that order
Arphar  [author] 16 Mar, 2023 @ 3:16pm 
Just checked, I don't have that problem, hellgourds show up as they should on my starting planet.
Could you provide me with more info concerning your issue, and perhaps try to restart the game and launch a new game ?
ChrissTheBurnedOne 16 Mar, 2023 @ 12:59pm 
just wanted to say that Hellgourds doesn't show up on your starting planet, i am running ESG 1.6 as was said
Arphar  [author] 12 Sep, 2022 @ 9:09am 
You need to play with ESG 1.6.
None of the support is implemented for 1.5 so it will just crash at launch.
Froozigiusz 12 Sep, 2022 @ 12:09am 
How much will this mod crap itself if the ESG would be on 1.5 version?
The Sultan of Salt 12 Aug, 2022 @ 6:45am 
Unfortunately game gets an error every time I try to start a match with this mod, or as this faction :/
Qareen 1 Jun, 2022 @ 10:53pm 
On turn 30 on normal speed with your mod. Going to stop here, because no faction quest yet.
Still... so far very impressive job. :D