Torchlight II

Torchlight II

The Monster's Ball (v.3)
28 Comments
vee-kay 19 May, 2023 @ 7:55am 
@TorchModders, can you please release the updated version of this montrous (pun intented) modpack with Turton's latest fix (3d Oct 2022) that removes the reflected damage from monsters?

@Turton, thanks for the quick help with the fix! Really appreciate all the wonderful work you modders do.
TOG | Phanjam  [author] 10 Oct, 2022 @ 4:52pm 
Hi Eaarame. Actually, this mod is meant to give similar mobs to Syn but without all the other stuff Syn comes with. So u wont be getting much (if anything) in addition to Syn and, potentially, might encounter buggy gameplay...
Eaarame 10 Oct, 2022 @ 12:30pm 
Where should this mod go in the load order? I am using it with the Synergies mod.
Turton 2 Oct, 2022 @ 5:56pm 
@horror-tv. ill get right on it
TOG | Phanjam  [author] 2 Oct, 2022 @ 5:56pm 
Hi @Horror-TV. Yes that's from Turton's random monster buffs mod (monstrous monstrosities).
And that sounds like a legit problem too, making the mobs that have it too OP.
I'll try removing that particular buff from this merge-mod, just need to get some time to do it ;)
Horror-TV 1 Oct, 2022 @ 8:49am 
Hello! Please remove the return damage from monsters, as this system is not developed in the game, since any hero at level 100 will not be able to save himself from reflections. This problem was still in Synergy mod :/ Perhaps there is a way to significantly reduce the reflective damage? It's just to make sure that there is a balance between the player and those monsters that reflect his damage.
Turton 27 Sep, 2022 @ 4:25pm 
hey man just read the txt! if u want my mod to work over synergies you will have to place it at the top of your mod list! but really its best as a stand alone monster mod!
TOG | Phanjam  [author] 15 Sep, 2022 @ 7:05am 
hey @horror-tv, thanks for trying my mod i'm very glad you liked it!
yes i still want to add mobs to this mod, both new ones and stronger versions of existing ones.
as usual tho, the problem is finding the time to work on it :(
but i'll keep chipping away at it as i find the time ;)
Horror-TV 14 Sep, 2022 @ 11:21am 
So, I played with this mod and I like it. I usually use mod "synergies mod" but I've been tired of it for quite some time now... Particularly because of the lack of balance in this mod. Since in the original, the balance quite spoils the picture... This mod has potential and I would like you to add "Elite" enemies. If you've played Diablo 2, you know what I'm talking about :)
TOG | Phanjam  [author] 10 Sep, 2022 @ 7:29pm 
I do know Synergies has its own monster spawnclass files so its very possible they conflict with the MonstersBall files.
Try using turton's Monstrosities mod instead of my mod. See if that affects the vanilla monsters...
lo0mid> 9 Sep, 2022 @ 3:55pm 
Synergy mod+highloot
Powerful skulls
Bigger inventory
Aegis Crypt
Ember Game
Raid Boss
Sockets
Endless Dungeon
either there are so many monsters and zombies from synergy or I didn't notice it. Sorry and thank you at the same time.
TOG | Phanjam  [author] 9 Sep, 2022 @ 10:45am 
Hi lo0mid! Which mods are you using and what is their load order?
lo0mid> 9 Sep, 2022 @ 9:51am 
No difference whether with or without this mod, no idea what this mod should do on synergy was unfortunately nothing to notice.
TOG | Phanjam  [author] 9 Sep, 2022 @ 8:26am 
hey @tentacle radio, thank you very much for taking the time to give this feedback and give me a chance to clean-up the mod!
I have to admit, i didnt really do any quality-testing on this before releasing it. Thanks again!
Tentacle Radio 9 Sep, 2022 @ 6:02am 
Hi there.
A couple of issues I may have found with the Boss Spells. Note that my testing of circumstances was limited. I figured I'd report here since this is the mod collection I used which included that mod:
-some spells disappear when learnt, therefore there will be no such spell ability in the spells selection, rendering the missing (not invisible - the game does not see the spells at all despite getting me an Achievement) impossible to cast or remove/unlearn
-the Cyclone spell (I believe that's what it's called) costs 0 mana to cast and seems to do nothing, thus making the player's character perform a silent animation which is quite amusing but not great combat-wise.
Thank you.
lo0mid> 31 Aug, 2022 @ 12:25pm 
thanks:gem:
TOG | Phanjam  [author] 31 Aug, 2022 @ 7:19am 
thank you figlia! <3
Yashal04 31 Aug, 2022 @ 6:46am 
Great work!
TOG | Phanjam  [author] 31 Aug, 2022 @ 1:30am 
At least we still have TL2 <3
lo0mid> 30 Aug, 2022 @ 10:44am 
I feel bad at TL3:steamhappy:
TOG | Phanjam  [author] 30 Aug, 2022 @ 4:36am 
NP feelgood :BL3Thumbsup:
Feelgood 29 Aug, 2022 @ 12:44pm 
Thx for update ! :D
TOG | Phanjam  [author] 29 Aug, 2022 @ 8:49am 
Yo big update :BL3Thumbsup:
TOG | Phanjam  [author] 3 Aug, 2022 @ 6:21am 
I'm the one who is thankful! Thanks for trying my mod guys!
Feelgood 2 Aug, 2022 @ 10:38am 
Thanks ! :)
lo0mid> 19 Jun, 2022 @ 7:05am 
hey,thanks again :)
TOG | Phanjam  [author] 10 Jun, 2022 @ 9:40pm 
Oof pressure! :steammocking:
But I would love feedback if you care to give any, and i do hope u enjoy @Horror-TV !
Horror-TV 2 Jun, 2022 @ 12:52pm 
I like the champion enemy units system in fashion synergies mod, and I would like a separate well-designed mod. I will definitely check this mod! :)