Europa Universalis IV

Europa Universalis IV

Auto Dev
127 Comments
hwalker145 17 Jun @ 6:51pm 
Was wondering how to get this mod to dev before you get to max points, not after. Could you point me to the place in the files where you set it to 999. I see "999" in the text in a few places but I wanted to be sure which place to change it to 950 for example.
Vitavincere 2 Jun @ 6:52am 
@SPIRIT BAKER Yeah, that might be right. I've slowly started looking at it. Thanks for the awesome mod, anyhow :D
SPIRIT BAKER  [author] 28 May @ 11:32am 
@Vitavincere Custom variables in EU4 take some time to get used to, and there is a bit of black magic involved. If you manage to imbed the vassal edge case in the wall of else_if statements it might work. Not sure if it worth the effort tho.
Vitavincere 27 May @ 8:31am 
Could one easily make this also develop your vassals? But, say, only when its X% cheaper do to so? I've done some Stellaris modding, but this these events, on the GitHub, look intimidating.
Riddick_DK 15 Mar @ 4:15pm 
Question: over a span of 300 years, this mod only expanded 8 dev into military, i don't run with all DLC's, so i don't know if these were necessary to have for it to run optimally, or am i missing something?
fnyb3rg 21 Jan @ 6:42am 
i hope an extended timeline version is made
SPIRIT BAKER  [author] 15 Jan @ 12:41am 
@Buffalo_Soldier It is compatible with any feature patch and safe to add to the current game.
Buffalo_Soldier 12 Jan @ 11:54am 
Is this save game compatible?
Ashura Mazah 17 Dec, 2024 @ 7:03am 
Hi. To the dev: If you change supported version to ( supported_version="v1.*" ) you'll remove the yellow exclamation point for unsupported version.
arytom04 10 Jul, 2024 @ 9:43pm 
I have another mod that ups the cap on points. Does this change the threshold for the ai? Thank you
Nargle 15 Jun, 2024 @ 1:45pm 
Would I be correct in assuming that this doesn't toggle on the Encourage Development state edict before developing?
Black_Schnozman 10 May, 2024 @ 9:52am 
can confirm it still works in 1.37. Thank you for keeping my sanity intact o7
Broseidon 24 Dec, 2023 @ 10:23am 
Any chance you can update for 1.36?
LoStack  [author] 13 Nov, 2023 @ 10:57pm 
@Emperor_Invce☭ If I recall correctly, ET changes how institutions and technologies work. You would have to go through the files and modify all references to `institution` and `tech` to refer to the correct values of ET. This is definitely doable but time consuming.

As for the 5000 dev issue in ESU, @austin042597 mentioned something similar a couple comments down. He stated that he fixed it but did not mention what the actual fix was.
Emperor_Invce☭ 12 Nov, 2023 @ 10:31pm 
is it a way or a workaround for me to be able to get it to work in ET 2022? Also ive gotten it to work with ESU but highrock always becomes the japan/dubai of the world with like 5000 dev in one province, good mod
19Peej 17 Oct, 2023 @ 1:24pm 
Thank you!!
LoStack  [author] 3 Oct, 2023 @ 11:15pm 
@Wild_Butter Could you describe the issue more specifically? I was not able to replicate the issue.
austin042597 20 Sep, 2023 @ 5:15am 
I fixed it :steamthumbsup:
Wild_Butter 10 Sep, 2023 @ 12:33am 
hello, its eating more power than needs, greetings.
austin042597 4 Sep, 2023 @ 5:39pm 
no
LoStack  [author] 31 Aug, 2023 @ 12:29am 
@austin042597 do you have any mods that affect institutions, technologies or development?
austin042597 30 Aug, 2023 @ 5:23pm 
sometines provinces have 5000+ dev with ai turned on
Dan 30 Apr, 2023 @ 1:39am 
You mind just updating the descriptor file to 1.35? Pretty sure it's fully compatible, but nice not to have the error sign there. Thanks!
SPIRIT BAKER  [author] 21 Apr, 2023 @ 12:01am 
@ROCAMBOLER529 The mod calculates ur monarch point cap based on vanilla institutions, once u pass those it could break. Well if u use the mod and always just embrace whatever institution ET adds it could work just fine.
ROCAMBOLER529 19 Apr, 2023 @ 3:52pm 
"Not compatible with Extended Timeline" Dunno buddy, works perfectly with ET in my games lmao
GDI_JeffL 19 Apr, 2023 @ 2:10pm 
@Zencerd anything that changes the checksum is not Ironman compatible and pretty much the only mods that don't change the checksum are cosmetic, if it adds or changes any mechanics, it will not work with achievements
Zencerd 19 Apr, 2023 @ 8:10am 
can i ask why this mod is not compatible with ironman? it doesnt directly change stuff but just spending the mp excess
Amlet 15 Apr, 2023 @ 4:37am 
I'm using it with Anbennar, after the first 150 years now this mod doesn't work properly.
I'm swimming in MIL points but most of months the mod doesn't spend the points.
(deving is really cheap 4-5 points and most of the cheapest provinces can't be developed with MIL points - if this can help)
Tyetonix 10 Mar, 2023 @ 5:47am 
@SPIRIT BAKER hey dude, I want to change how much the auto dev spends so that it can spend all my monarch points once they reach the cap, can you point me to a location in your mod's code that I could change so that it can do that?
Inoka 10 Feb, 2023 @ 2:46am 
Ah. I had glanced over the "not compatible", i thought it said compatible. Sorry about that. Still, that was quite a large increase that i had to debug out. Seeing 12 million units in an uprising on multiple regions was quite a surprise.
SPIRIT BAKER  [author] 9 Feb, 2023 @ 9:45pm 
@Inoka In a description it's clearly mentioned that Auto Dev is NOT compatible with Extended Timeline. The mod calculates your monarch point cap based on the list of vanilla institutions. It also should not be firing in provinces above certain dev limit if I remember it correctly. Something went horribly wrong here.
Inoka 9 Feb, 2023 @ 5:52pm 
While playing Extended Timelines, i noticed turning ai development on made them develop single states with over 100,000 development, boasting 99,999 on the tax part. That is alot.
Karma 3 Feb, 2023 @ 6:19am 
Is there a way to make the mod tick faster than once a month? It's possible to generate more mana than the mod uses in some very lucky situations and end up at cap.
DudeChris33 7 Dec, 2022 @ 11:25pm 
cool ty gonna test it now
SPIRIT BAKER  [author] 7 Dec, 2022 @ 10:31pm 
@DudeChris33 Should be working now. Anbennar devs changed the name of the mod a bit.
DudeChris33 7 Dec, 2022 @ 10:06pm 
its not working idk why my only mods are anbennar and this
SPIRIT BAKER  [author] 7 Dec, 2022 @ 9:04pm 
@DudeChris33 Eu4 loads mods in alphabetical order regardless of order in the launcher. If it doesn't work let us know.
DudeChris33 7 Dec, 2022 @ 5:58pm 
do I put this above or below anbennar?
Pigspartan 6 Nov, 2022 @ 1:31pm 
is there any guide how to make i work with Anbennar i can't find the decision?
LoStack  [author] 3 Nov, 2022 @ 9:48pm 
@Salam4nder99 The mod actually starts developing/spending points at 960 (scaled) monarch points since there would be significant performance costs to precisely develop when the cap would be reached.
Salam4nder99 2 Nov, 2022 @ 5:29am 
How does this mod interact with say a 4 cost province and a mana generation of 15? Will it dev 4 provinces or just dev one still wasting the other 11 mana
DudeChris33 28 Oct, 2022 @ 11:25am 
@moonflower just use console commands. If you are using this mod you clearly don't care about ironman. The command to get a tech level in all categories is "tech" and if you want more than one you do "tech 5" to get 5 levels (for example)
༒kuolleempi༒ 28 Oct, 2022 @ 6:09am 
could you make a mod for Technology Auto Research too? (without using any mana power, basically like a cheat)

I hate the fact that in this game you need to be atleast 2 levels above everyone to be able to win wars, for me personally this is game breaking, it's like a race ... and it's getting boring to check every 10-15 years to see how's got Military tech 7 so I can ''mil 1000'' spam that shit. thanks
DudeChris33 18 Oct, 2022 @ 1:34am 
makes sense
LoStack  [author] 17 Oct, 2022 @ 10:12pm 
@DudeChris33 It seems like the mods would be compatible until tech 31. After that, our monarch point calculations would become inaccurate.
DudeChris33 15 Oct, 2022 @ 1:25pm 
Ante bellum adds an additional institution at the end of the game but otherwise doesn't touch them
SPIRIT BAKER  [author] 15 Oct, 2022 @ 11:03am 
@DudeChris33 Depends if Ante bellum substantially changes institutions, technologies or development.

@Spookidove The mod dynamically calculates monarch point cap. Having more institutions than in vanilla will break it.
homer simpson 15 Oct, 2022 @ 7:29am 
Why is it not possible to make this mod compatible with the Extended Timeline?
DudeChris33 15 Oct, 2022 @ 6:49am 
is this compatible with ante bellum?
Dan 6 Oct, 2022 @ 11:51am 
Thanks :)