Europa Universalis IV

Europa Universalis IV

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Auto Dev
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488.423 KB
5 Jun, 2022 @ 2:25am
7 Jan @ 4:42am
18 Change Notes ( view )

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Auto Dev

Description
Overview
Adds 'Auto-Development' decision.
When turned on: Automatically increase the development of your cheapest province when near the monarch power cap. Or in other words, it automates development and spends your monarch power.
  • 'Auto-Development' decision will highlight the cheapest provinces to develop.
  • Strongly prioritizes gold provinces for production development.


Adds 'AI Development' decision.
The AI will sometimes sit at the monarch point cap for no reason instead of developing. When turned on it will allow the AI to develop their lowest cost province when they hit a predefined threshold of monarch points (scaled to institution penalties).
  • 'AI Development' decision will highlight AI that are sitting near the monarch point cap.
  • Allows AI rulers with specific personalities to spawn institutions by developing a single province all at once.


Compatibility
Compatible with any future Eu4 update.
Compatible with mods that do not extensively change how institutions, technologies and development function.


Source code on GitHub[github.com]
Discuss on Discord[discord.gg]
127 Comments
hwalker145 17 Jun @ 6:51pm 
Was wondering how to get this mod to dev before you get to max points, not after. Could you point me to the place in the files where you set it to 999. I see "999" in the text in a few places but I wanted to be sure which place to change it to 950 for example.
Vitavincere 2 Jun @ 6:52am 
@SPIRIT BAKER Yeah, that might be right. I've slowly started looking at it. Thanks for the awesome mod, anyhow :D
SPIRIT BAKER  [author] 28 May @ 11:32am 
@Vitavincere Custom variables in EU4 take some time to get used to, and there is a bit of black magic involved. If you manage to imbed the vassal edge case in the wall of else_if statements it might work. Not sure if it worth the effort tho.
Vitavincere 27 May @ 8:31am 
Could one easily make this also develop your vassals? But, say, only when its X% cheaper do to so? I've done some Stellaris modding, but this these events, on the GitHub, look intimidating.
Riddick_DK 15 Mar @ 4:15pm 
Question: over a span of 300 years, this mod only expanded 8 dev into military, i don't run with all DLC's, so i don't know if these were necessary to have for it to run optimally, or am i missing something?
fnyb3rg 21 Jan @ 6:42am 
i hope an extended timeline version is made
SPIRIT BAKER  [author] 15 Jan @ 12:41am 
@Buffalo_Soldier It is compatible with any feature patch and safe to add to the current game.
Buffalo_Soldier 12 Jan @ 11:54am 
Is this save game compatible?
Ashura Mazah 17 Dec, 2024 @ 7:03am 
Hi. To the dev: If you change supported version to ( supported_version="v1.*" ) you'll remove the yellow exclamation point for unsupported version.
arytom04 10 Jul, 2024 @ 9:43pm 
I have another mod that ups the cap on points. Does this change the threshold for the ai? Thank you