RimWorld

RimWorld

Resource Dictionary
187 Comments
negimagi_10 11 hours ago 
I hope this is updated to 1.6 soon. this is an essential mod.
Iirly 16 hours ago 
Can concur, this causes a black screen at loading. I use this mod for so many things.
IceMaverick 12 Jul @ 4:19am 
@Thranos I couldn't get it running on my end. It hangs at a black screen during init loading.
Thranos 11 Jul @ 9:48pm 
Oh god, PLEASE tell me this works on 1.6, I have so many DIY patches running using it.
Guineatown20806 30 May @ 6:42am 
Can you add this midgame? Or will it cause issues?
AtomicRobot 14 May @ 9:50am 
Mod seems to have issues with having multiple recipes for the same resource at the same workbench.
Easy Concrete: Has 2 recipes fro concrete, one with stone chunks and one with stone bricks, with this mod installed only the chunks recipe gets shown on the stonecutter. the other recipe is still referenced as a hyperlink on the concrete mix, but can't be selected for a bill on the stone cutter.
星空的梦 7 May @ 6:20am 
I don't know why Meat_Cassowary isn't in list and can't add it through Add new thing .
NGames 20 Apr @ 2:28pm 
Thank you. Exactly what I needed
Iirly 13 Apr @ 10:29pm 
This was working for me, but I am trying to use Medieval overhaul's fur bed instead of the Vanilla Faction's Expanded fur bed. Followed all the steps, reloaded the game, but it still defaults to the VFE furbed (which looks aweful) Any ideas as to why? Should I change the load order maybe or something/
Scorpio  [author] 28 Mar @ 12:30pm 
update: -Fixed bug that made some recipes disappear
Pandruid 25 Feb @ 2:29am 
The search key is too near the reset, I get the wrong click too much.

Can you give the search key a confirmation key? I realy need it , very thank you!:steamthumbsup:
Zaire82 18 Feb @ 3:32pm 
@Agraza
you need to set the one you want for both versions of the material in order to retain the function of both. If you only do it for one, then recipes for the other continue trying to use the version that doesn't exist anymore. Make sure you also set to deduplicate.
Agraza 3 Jan @ 5:41am 
i dont get it. i have medieval overhaul and epochs pottery. they both have clay and things resulting from clay. i linked the basic resource of clay together and the bricks/blocks. yet when i try to make things from clay, one resource doesn't build the others' things.
Disney's Hades 28 Dec, 2024 @ 9:43am 
Quick addition that I forgot to mention

There is an option to use the red wood as its own independent plank flooring but I really like the Walnut Wood Floor added by VFE - Architecture (idk I'm weird)
Disney's Hades 28 Dec, 2024 @ 9:35am 
Probably me being dumb but I can't seem to wrap my head around what I need to do

I'm playing with Alpha Biomes and I have randomly dropped into a biome where I get wood and red wood. I can use the red wood to build walls and production buildings but for whatever reason I am unable to use the red wood as full "woody material" substitute when building certain things, in my case floors.

I found a tutorial on YouTube that I was somewhat able to understand, they had multiple different bones provided by different mods and made it so any bone counted would work. However when I did this it converted all my red wood to vanilla wood, I would like to still have both as I really like the colouration the red wood gives to the walls and production buildings but I would also like it to be substituted when I run out of vanilla wood as it's an uncommon resource in this biome.

Hope that was all somewhat coherent and thanks in advance
Mayo 12 Dec, 2024 @ 2:15pm 
Can someone explain what im doing wrong?

I want to use mouse-ear barley from the Mousekin mod as regular barley from the VGP Vegetable Garden to make flour and such. Yet when making the barley from VGP primary for the mouse-ear barley, all the mouse-ear barley turns into regular barley instead. I thought this mod didnt delete the old objects?
LouIdZarcs 25 Sep, 2024 @ 1:56am 
@High Summoner you can try this mod "rimmsqol"
High Summoner 24 Sep, 2024 @ 12:28pm 
I used this mod and now, for some reason, "Bone" (from medieval overhaul and Outland mods) are worth $500 each. Normally its worth $1, but I can't get it to go back no matter what I do now lol
NumberHydra 20 Sep, 2024 @ 2:15am 
is this safe to add mid game?
Kermmander 19 Sep, 2024 @ 4:57pm 
unequivocally one of the most useful quality of life I have ever subscribed too
NihilRetnar 31 Aug, 2024 @ 3:53pm 
If this supported genes somehow I would :praisesun:
Rosalie 23 Jun, 2024 @ 11:17pm 
For some reason this blocks crafting of simple things like basic clothing at a mod-specific tailoring bench from the Rim Reborn mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2659227786
Pinkamena 9 May, 2024 @ 4:54pm 
I'm about to install this, but even before I do, thank you! This is exactly what I needed for my heavy mod playthrough and I'm excited to see that it's simple, but well thought out. Thank you Scorpio!
SpaceSR 6 May, 2024 @ 5:01pm 
heh, I came here to check if these worked for genes too :D
MercuryRiver 20 Apr, 2024 @ 9:00am 
A gene option would be great actually! I have just been painfully struggling to patch the same kind of thing the guy below mentions, I would love if such a thing was added to this. But still, thanks for the 1.5 update!
Scorpio  [author] 20 Apr, 2024 @ 7:40am 
Update to 1.5
Eugene Hoverhand 19 Apr, 2024 @ 6:14pm 
Can you add support for genes too while you're working on the update? I've installed a bunch of gene packs before and got multiple versions of genes that change body sizes, skin tones or abilities which are essentially the same, but end up duplicated in xenotypes
JACK 6 Apr, 2024 @ 6:53pm 
maybe totally obvious, but should be noted for the sake of my fellow rimworld blockheads that attempting to use the 'choose plant spawns' mod while having a plant deduplicated with this mod causes that mod to freeze upon trying to load in. I assume the same thing would happen with 'choose animal spawns' :)
Scorpio  [author] 2 Apr, 2024 @ 8:34am 
Update is in works
Nests 27 Mar, 2024 @ 2:23am 
Please, man! Update this masterpiece into 1.5. Please!
Morcalvin 26 Mar, 2024 @ 4:46am 
where is the record of everything I've set to be combined kept? I'm wanting to do a clean install but not have to redo resource diary
Konkursipe 16 Mar, 2024 @ 7:52am 
You should get a Nobel prize for this.
lol 21 Feb, 2024 @ 3:13am 
Hey, mentioned this mod in the Best Mods • Meta collection. Hope it's ok!
EfeTheCaptain 7 Jan, 2024 @ 2:19am 
This mod works like magic, thank you !
I had Medieval Overhaul, and VFE mods, custom components were the problem I could fix it to one type. I'm very happy :)
WarKittyKat 25 Dec, 2023 @ 10:22pm 
I have absolutely no idea how this happened, but suddenly I started getting red spam errors about issues recalculating precepts (I'd made a minor change to make 2 leathers identical). Removing resource dictionary fixes the problem; reverting the changes and loading an earlier save does not.

https://gist.github.com/HugsLibRecordKeeper/d73bf163dcf440adafc397113302ca65
SpaceDorf 13 Dec, 2023 @ 5:48am 
Doc is the best :)
Shoutout to Nooberts Video which brought me here.
Thank you for this mod.

I hope it will help me to prevent a War between my 40k Mods.
Foostini 14 Nov, 2023 @ 11:33am 
Good mod but i'm having an issue with it. Previously, because i'm using Medieval Overhaul with ReGrowth and Alpha Biomes, there was a conflict with vanilla Wood vs the Raw Wood from MO. I combined them and that worked but then that colony got wiped and i started a new one. Now that combination is no longer working and I'm trying to build Palisade Walls but it's requiring other woods so then i combine those too and it goes onto a different kind of wood and i'd rather not combine every single type of wood and i've spent two hours on loading screens trying to fix it. What do?
Freeman 20 Oct, 2023 @ 10:12pm 
Please add a confirmation button when hitting reset to default. I just spent an hour tweaking things and then accidentally hit it while trying to click on the search bar.
Morcalvin 22 Jul, 2023 @ 9:34pm 
where is the data from this mod stored? I'm clearing my config folder but I want to keep the settings from resource dictionary?
Quetzalcoatl 18 Jul, 2023 @ 12:43am 
About this mod's "synergy" with Cherry Picker, I was wondering if I could associate all duplicate resources then remove all but one? For example, all mods that add their own gemstones like Rubies or Sapphires. It's possible right?

I was hoping to remove clutter while keeping functionality of all the mods.
Bunuffin 12 Jul, 2023 @ 7:41am 
Is there a way to select what recipe will it use? i have VG medicine and VE genie... i selected the genie but it inherited the VG recipe instead of the one i selected as main (genie)
Scorpio  [author] 20 Jun, 2023 @ 8:57am 
Update:
-Fix for rimforge crash ( please load Resources Dictionary after rimforge )
test 31 May, 2023 @ 11:42pm 
Okay i think bradson just dropped a fixed fish dll in dubs server
test 28 May, 2023 @ 10:07am 
hi, im currently getting failed to generate map whenever i generate a map with this mod enabled, it generates fine without this mod. This happened after a bunch of VE mods got updated and also i installed the new version of performance fish
https://gist.githubusercontent.com/HugsLibRecordKeeper/5348264f53968b19e5ef8a83c00ec9c4/raw/17b9907d6559bbb1684535fea653e43fad2f94ad/output_log.txt
Siloide 13 May, 2023 @ 7:18pm 
You are a Saint, been fighting with coal, coal and coal for 3 hours trying to find the right one to fuel stuff.
BIG SOUP 22 Apr, 2023 @ 5:26pm 
Literally THE mod I've been looking for for a while now - I've got both Rah's and Questionable Ethics Enhanced and they both add a stomach as a removable organ, hopefully this fixes the one red error that pops up because of it. It actually works as is and drops the right one, but the error bothers me
CloudBurst99 20 Mar, 2023 @ 9:25am 
I try to put Resource Dictionary after all other mods that I am running with. The game after reloading all the mods crashes. I put Resource Dictionary at the top after Core and all the DLC's. The game dose not crash but Resource Dictionary dose not function properly. Dose anyone has this problem or a solution.
chemicplosion 18 Mar, 2023 @ 12:04pm 
Do you think you could ever make this work with genes/make another mod w/ the same function but for genes? I have like... 5 different "male" genes, and It'd be awesome to be able to make them all the same without breaking any xenotypes. Completely fine if that's too complex/out of the sphere of this mod
Triel 15 Mar, 2023 @ 3:21pm 
Can this mod be used to use multiple stuff in a recipe though? Like if something needs plain wood and you got a different wood but dont want to turn it into plain wood?
Vartarhoz 18 Feb, 2023 @ 11:23pm 
Is there way to understand why game loads without menu when I use deduplication? Maybe log or something shows some error. No menu/can't load or quit beside Alt-F4. Removing mod or config solves issue.