Kenshi
Faction Furniture
99 Comments
Cattrina  [author] 9 Jun @ 10:31pm 
@{KreigCommando}Great^Sage.Joker no, all research is available right away. @death14death14 yes all modded races need the race animations patch
death14death14 15 Apr @ 10:32am 
After using “Many Animations to Species Patch” MOD, the anomaly in the CBT MOD is gone!
death14death14 15 Apr @ 7:29am 
Creator, I found that all the MOD beds in this MOD have problems! After the character sleeps on the bed in the MOD, he will stand next to it! Click on the character, and the status bar shows that he is sleeping! He sleeps while standing! It looks very weird!\
@Cattrina
I have a question do I have to find the tech blueprints for the chairs and tables? Or do I just research them and how long until I get them
Cattrina  [author] 6 Dec, 2024 @ 11:01am 
Massive animations patch now also available in Nexus /kenshi/mods/1527
Crus 22 Nov, 2024 @ 2:42am 
If anyone needs an animation patch for child mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3367457859
thanks for the free head dumbass 21 Oct, 2024 @ 2:21pm 
I'm getting a crash every time I click on fireplaces in the build menu, anyone else? my crash log looks empty
Hellbat 3 Oct, 2024 @ 3:19pm 
adds too many books, makes the original book rare not recommended
Akame 11 Aug, 2024 @ 3:24am 
сяп
RevRept 5 Aug, 2024 @ 2:42pm 
Russian translation/Русский перевод
hello! The Russian translation patch for this mod is aviable here
Русский перевод мода доступен по ссылке
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3303656264
Envyre_ 15 Jul, 2024 @ 5:05pm 
I really love the furniture diversity in this mod though
Envyre_ 15 Jul, 2024 @ 4:23pm 
This mod adds too many books to the inventory of vendors, you only need 1 of each but every vendor has like 17 of each and it takes up a lot of inventory that could be used for something else.
Mythril 9 Jul, 2024 @ 5:28pm 
Will this conflict with town mods? Does it alter the vanilla assets or just adds it's own?
Tagek 4 May, 2024 @ 4:10am 
@Pill Nye the Xanax Guy - This is super late but I had the same 'issue'. You need the basic furniture blueprint from vanilla kenshi first, then the FF research shows up in the bench for the specific faction furniture.
Cattrina  [author] 30 Mar, 2024 @ 10:24pm 
@ C735 I see no reason why it should not, this uses the same game mechanic as vanilla furniture, so technically also the furniture should change when faction ownership does.
wimble_king 28 Feb, 2024 @ 10:32pm 
I really enjoy the curtains and the plants the most, I use them everywhere I can, thanks for sharing this mod!
C735 26 Jan, 2024 @ 12:48am 
does this work well with the world state changes in living world?
CromX 8 Jan, 2024 @ 9:41am 
This mod is crashing my game. I don't know why as it usually works fine. But when I remove this one file the game will launch. Trying to understand where the conflicts could be as I prefer to keep this mod but as it is this is the single file I isolated as being problematic. It is likely a conflict somehow but I can't find the other offending file.
Fei 18 Dec, 2023 @ 10:03am 
This is fabulous.
Pill Nye The Xanax Guy 16 Aug, 2023 @ 2:56am 
am I the only one who never got the prompts for faction furniture in the research bench? I built everything else but cant get the beds.
Cattrina  [author] 30 May, 2023 @ 11:41pm 
@Arkitekt unfortunately I do not know what causes that. I've never had any issues in my games, altho I have not played with other mods. Maybe a mod conflict? @Yeah_RIP kinda same answer, I never had any issues. It may be some mod loaded after this replaces the sleep in bed animation to something someone else made.
Yeah_RIP 29 Apr, 2023 @ 12:29pm 
This is not necessarily a bug, maybe a feature, but the faction beds give pawns and Npc's a giga chad jawline in my game. Pretty hilarious on Hivers.
__ 21 Mar, 2023 @ 7:47am 
Very nice work.
APIRIKUBABADAZUZUKANPA 7 Mar, 2023 @ 1:06am 
WOW! perfect for my playthrough
Arkitekt 25 Jan, 2023 @ 10:21am 
I've had quite a few navmeshes break after adding FF. Is there a way to avoid that?
KirrieD 26 Nov, 2022 @ 9:52am 
:3
Cattrina  [author] 26 Nov, 2022 @ 9:41am 
@KirrieD nice, we are on the same page then. Go ahead.
KirrieD 26 Nov, 2022 @ 6:14am 
Wow, so many things. So, I am completely tolerant of everyone who is on our planet and I am not going to belittle and use someone p..no . I create a hard world the way I see it and want to shoot it in the future, so it automatically imposes its limitations. So don't worry because you wrote.

Now about adding your work to your build. I do not build with "Master Mods", I decided to adapt all the mods that I was given permission for.

Regarding links and credit: All authors who have given permission will be added as co-authors and there will also be a link to each mod in the description and a collection has already been created in which there will be all the mods that will appear in the assembly.
And finally: I will leave separate thanks to the authors in the assembly folder.
Cattrina  [author] 26 Nov, 2022 @ 6:04am 
@KirrieD if you mean a mod pack/ a collection, no need to ask. But if you are going to release my mod content as a part of your mod (meaning you will reupload my content as is, then you need to mark me as a co-creator of your mod. If you do, do not forget to mention this is already part of Genesis and UWE, so your players know conflict exists. Do not include the massive animations patch, only link (dependency) to it, as that one is going to be constantly updated with new animations and races. Also you should not include the rideable bulls, as that has couple of CTD bugs that cannot be fixed, you do not want to be dealing with unhappy subbers because of that. continues below
Cattrina  [author] 26 Nov, 2022 @ 6:04am 
continues from above
Usually people just make someone else's mod a dependency for their mod. In that way, if the original creator makes updates all your subbers will also get those and the original creator will see how many users said mod has. Also this is a mod with HUUGE object list, you would have less work for yourself to just add it as a dependency. And as said the massive animations patch must be a dependency otherwise only the vanilla races can sit or sleep in these furniture. I have also a strict policy with P*rn and racist themes, if you are making a mod with such, the answer is no XD
KirrieD 26 Nov, 2022 @ 1:43am 
Hi, can I take this mod and your other works for my build?)
Cattrina  [author] 31 Oct, 2022 @ 6:05am 
V10 Made all chairs for single sitter only, does not affect the bench.
Cattrina  [author] 9 Oct, 2022 @ 9:38am 
Cattrina  [author] 9 Oct, 2022 @ 9:15am 
The use of books was decided because I wanted the player to be able to find 'blueprints' and not just have access to all these items freely. The issue with actual blueprints is they are broken and only allow one item per blueprint to be unlocked and since all these sets have multiple items each that was not an option, the game world would be littered with blueprints. If I went the vanilla book way, it would mean all sets would be instantly researchable after getting this mod. But I guess I could make a 'patch' for that option.
Rodney5832 7 Oct, 2022 @ 7:24pm 
Good mod, good looking models, but I don't like that gives lot of new book. Can you make an version, without lot of new research book, you can just simply add to research with simple vanilla books.
Cattrina  [author] 4 Oct, 2022 @ 8:26am 
If you remove the mod, you need to do an import after. Also you need to remove all possible items you built first too.
Rodney5832 2 Oct, 2022 @ 4:56pm 
its safe to remove this mod in mid game?
Cattrina  [author] 27 Sep, 2022 @ 10:36pm 
Massive multirace animation patch now available. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2867071473
Includes races from 152 most popular race mods, 468 individual races included.
Cattrina  [author] 12 Sep, 2022 @ 12:46pm 
@Тайтл In this pack is a 'church bench' that is available using the ingame editor. This is because more than one person seats cannot be made using only one mesh. So one needs to have little patience to set up multi-character seating. I could make a couch that seats one person, tho.
Тайтл 12 Sep, 2022 @ 2:54am 
Please, somebody make a SOFA!
Keith 'Blood' Hanson 4 Sep, 2022 @ 7:45am 
Hey, so long as it works! Not a single table or stool to be found. x;D
Cattrina  [author] 4 Sep, 2022 @ 5:29am 
Yeah sounds like you copied the fault from the V1 patch, before I managed to fix it :)
Keith 'Blood' Hanson 4 Sep, 2022 @ 2:28am 
I fixed it on my end. o.o Bit of a brute force thang, I just went into FCS and then Faction/Building swaps and deleted the Ancient Tech Shelf/Stool/table low chance entries in mah own mod I'm compiling for various tweaks.

I don't know SQUAT about meshes and textures, but give me a spreadsheet and I'm a wizard! x;DDD
Keith 'Blood' Hanson 4 Sep, 2022 @ 2:17am 
Huh, I did an import and took a peek inside of the tech hunter next door buuut...It's even worse? x;D That pic I showed with the two shelves next to one another, now they're BOTH made of ancient tech style.
Keith 'Blood' Hanson 4 Sep, 2022 @ 2:06am 
HAH. So that's what happened! x;D I was messing around in the FCS and porting things from workshop into mod file, and your patch was in there. x;D

Again, serious thanks for all this work you're doing. ^.^
Cattrina  [author] 4 Sep, 2022 @ 1:55am 
Oh dang, as I adjusted this main mod, I seem to have broken the patch. The patch is now fixed. Might require another import. Sorry.
Keith 'Blood' Hanson 3 Sep, 2022 @ 5:12pm 
Oh, and yes I did import, and the load order for these was cozy, FF, patch for cozy and FF, then the no ancient tech patch.
Keith 'Blood' Hanson 3 Sep, 2022 @ 4:57pm 
Huh....Uhh. I can't seem to get it to work with the patch. Oh wait, while doing a good look, it appears to have been...A partial patch? SOME of the stools and tables have reverted to a wooden form, but other stools, shelves, and tables haven't. I'll send a screenshot in bug hunting where I selected the items still doing it.

Still appearing only in any building owned by Tech hunters, which includes down in Stoat the Rangers shop.
Keith 'Blood' Hanson 3 Sep, 2022 @ 3:19pm 
Yeah, you go to World's End with its FOUR BARS and it becomes...Y'know. Really hard to not have swaps. x;D They look nice, in the Machinists' School I wouldn't blink twice at them, but when you've got an entire bar full of wooden items and then these things really stick out.