Total War: WARHAMMER III

Total War: WARHAMMER III

Miao Ying vs Slaanesh face off (campaign balance) [Immortal Empires & Realms of Chaos]
27 Comments
Kerrberos  [author] 26 Mar, 2024 @ 5:43am 
It only buffs Miao if you start as N'Kari/Azazel/Sigvald. you could edit the db/faction_potential_difficulty_overrides_tables to add in Daniel's faction if you wanted.
Pootsie Sniffins 25 Mar, 2024 @ 2:20pm 
does this upgrade miao ying if playing daniel? im using the slaanesh corruption stuff as him, and i wanted to see if i could get a potential increase for her bc shes been crushed by vilitch the two times i made it over there lol
Kerrberos  [author] 22 Sep, 2023 @ 3:04pm 
Now updated to work with the "Immortal Empires Expanded" mod.
nelsonoteroaz.2014 22 Apr, 2023 @ 7:25pm 
Miao Ying sexy plis
Marxon Ragnos 31 Mar, 2023 @ 4:00pm 
Saving and reloading fixed it.
Marxon Ragnos 31 Mar, 2023 @ 8:48am 
Mod makes Miao Ying invisible on the map in ROC campaign.
Kerrberos  [author] 28 Mar, 2023 @ 5:09am 
I think it's a great system for RoC, it meant your campaigns always ended in a face off with a powerful lore appropriate foe.
Grunt 27 Mar, 2023 @ 9:35pm 
Many thanks! After getting more info about this system I think CA released a monster.
Kerrberos  [author] 27 Mar, 2023 @ 5:35am 
@grunt, check out the table in my screenshot for the mod, that's literally all it is, so to #1 yes,
#2 it is a fixed buff to create an archenemy to your faction as you stated.
#3 the buff is fixed based on campaign difficulty.
#4 yes is is a table value, although many different tables contribute to it, and there is some random roll that is determined at the start of the campaign. Potential should always make hard difficulties harder however. It is why legendary factions gobble up smaller ones. But note that the "hostility" buff (faction potential difficulty override table) I reference is only a feature of the Realms of Chaos Campaign, and not in Immortal Empires by default.
Grunt 27 Mar, 2023 @ 5:18am 
Hey, I found your explanation of the potential system quite intriguing. May I ask you for some clarifications?

1. When you said "This mod only messes with the 3rd round of "hostility"buffs", do you mean the 3rd category of potential you named?

2. Assuming you only meant the buff to the 3rd potential category, which you named as "hostility" buff, do you know the nature of its reliance to the player? More precise: Is it a fixed buff at the start of the game to create an archenemy to your faction or does it give hostile factions a buff depending on the player strength?

3. If it is a buff in accordance to strength, is the triggering factor the "relation", a "war declaration" or some hidden value?

4. Is faction potential in general just a margin like a table with values, that need to get triggered by other routines? This would explain why some people have absolute hell on earth on lower difficulties while the higher difficulties can turn out to be much easier.
Kerrberos  [author] 3 Mar, 2023 @ 4:03pm 
The potential buff should be save game compatible, not the extra starting territory obviously.
JoyfulUniter 3 Mar, 2023 @ 3:20pm 
Is this same game compatible?
哈气 23 Feb, 2023 @ 11:36pm 
Got it, thanks
Kerrberos  [author] 23 Feb, 2023 @ 1:39pm 
It will because it doesn't strengthen troops at all, but rather buffs the overall economy of the factions in question.
哈气 23 Feb, 2023 @ 12:42pm 
Will this mod strengthen other slaanesh troops which created by other mod?such as this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2833501876&searchtext=land+encounter
Kerrberos  [author] 6 Feb, 2023 @ 5:06pm 
That was the issue, previously it didn't do anything on normal campaign diff, (used to be in description but I guess I accidentally removed it) I updated it early this morning to add normal difficulty for IE though.
mosleonhardt 6 Feb, 2023 @ 4:59pm 
@Kerrberos I'm playing normal. Actually I started a new save and this time N'kari didn't lose and became a large faction. I guess it's all about RNG?
Kerrberos  [author] 5 Feb, 2023 @ 7:31pm 
@mosleonhardt what campaign difficulty are you playing on?
mosleonhardt 3 Feb, 2023 @ 12:59pm 
N'Kari still loses to the high elves with this mod in IE. Wonder if this mod still works in the current game version or it's just because high elves are too op in the game.
Kerrberos  [author] 10 Oct, 2022 @ 2:37pm 
So the opposition gets the starting territory change not your faction. If you want to start with all the extra territory for the player faction, I could set that up as a MCT option for this mod. If you want actual start positions swaps my other mod set them up for IE, but it's a lot of work and I didn't think a full swap was necessary for RoC. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2817813739
Violen 10 Oct, 2022 @ 12:10pm 
No change from Vanilla Nekari Chaos campaign start? There still on opposite ends of the map.
Kerrberos  [author] 19 Sep, 2022 @ 2:31pm 
I looked into MCT, but it doesn't look like edits to the faction_potential_difficulty_overrides_tables can be converted to scripts, which is a requirement to make MCT options work.
Sledjer 2 Sep, 2022 @ 6:24am 
Hey, I don't suppose you'd be willing to make a version (or option for that mod options mod) that disables the buff for Western Provinces, would you? It does make him a good ally, but it also makes him strong enough that confederating him is basically impossible.
Kerrberos  [author] 30 Aug, 2022 @ 2:08pm 
Now works in Immortal Empires. I found the campaign key for IE and duplicated the same values.
変識改常 27 Aug, 2022 @ 4:18pm 
Is this mod also effective in IE or only in Realm of Chaos?
Captain Titus 15 Jun, 2022 @ 10:09am 
fap for the fap god!
毛毛毛 6 Jun, 2022 @ 4:13pm 
醉翁之意不在酒,在乎双股之间也~~~