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#2 it is a fixed buff to create an archenemy to your faction as you stated.
#3 the buff is fixed based on campaign difficulty.
#4 yes is is a table value, although many different tables contribute to it, and there is some random roll that is determined at the start of the campaign. Potential should always make hard difficulties harder however. It is why legendary factions gobble up smaller ones. But note that the "hostility" buff (faction potential difficulty override table) I reference is only a feature of the Realms of Chaos Campaign, and not in Immortal Empires by default.
1. When you said "This mod only messes with the 3rd round of "hostility"buffs", do you mean the 3rd category of potential you named?
2. Assuming you only meant the buff to the 3rd potential category, which you named as "hostility" buff, do you know the nature of its reliance to the player? More precise: Is it a fixed buff at the start of the game to create an archenemy to your faction or does it give hostile factions a buff depending on the player strength?
3. If it is a buff in accordance to strength, is the triggering factor the "relation", a "war declaration" or some hidden value?
4. Is faction potential in general just a margin like a table with values, that need to get triggered by other routines? This would explain why some people have absolute hell on earth on lower difficulties while the higher difficulties can turn out to be much easier.