Starbound

Starbound

Hipuvoir Species
28 Comments
ꌗꉣ꒒ꂦ꓄ 19 May, 2023 @ 1:05pm 
A wonderful mod and species, but sadly, not FU-compatible. For some reason their ships still have the vanilla game SAIL functions and so are missing some compatibility, which includes BYOS.
dhwty935  [author] 28 Dec, 2022 @ 3:23pm 
Sorry, haven't been on Steam in a while. I fixed the dependency on the Crylan mod removing the Beta part. Should be fixed now.
Miller 15 Dec, 2022 @ 5:03pm 
bug, my game cant open
AcromaticHue 4 Dec, 2022 @ 9:38pm 
Great Mod but the recent update to the Crylik mod kinda broke this one as some other people have noticed
N-T-S-M 29 Nov, 2022 @ 1:59pm 
Damn! Same Problem.
PassionateAboutPonies 28 Nov, 2022 @ 9:27am 
I'm getting the same problem as KitsukiKit. The Crylik Race mod has removed "Beta" from its name, and so this mod no longer recognizes that you have it installed and crashes to desktop during boot. I'll have to unsub from this mod for now so I can stream today.

[12:23:19.402] [Error] Application: exception thrown, shutting down: (StarException) Asset source 'hipuvoir' is missing dependency 'The Crylik Race [BETA]'
KitsukiKit 25 Nov, 2022 @ 5:29pm 
you might wanna update this, the latest crylik update is screwing this one over
dhwty935  [author] 3 Jul, 2022 @ 10:44am 
huzzah :]
N-T-S-M 3 Jul, 2022 @ 10:26am 
Ok!!! Now it's fixed! ^^ Good Job Dude!
N-T-S-M 3 Jul, 2022 @ 10:22am 
unsub, and sub now...
But i make a new one...
Because, i don't trust old Save Datas. :D
dhwty935  [author] 3 Jul, 2022 @ 9:55am 
I thought I fixed that portrait error and mech, did you unsubscribe from this mod and resub? The error about an update and vehicle controllers might not be related to my mod? The mech does count as a vehicle but it doesn't use a controller like the hoverbikes.
N-T-S-M 3 Jul, 2022 @ 9:23am 
And a LOT:

[13:12:21.961] [Error] Could not load image asset '/ai/portraits/hipuvoirportrait.png', using placeholder default.
N-T-S-M 3 Jul, 2022 @ 9:22am 
i don't know what the second part is?
N-T-S-M 3 Jul, 2022 @ 9:21am 
That is a line of Error i have found:

[13:08:39.049] [Error] Could not instantiate item '[mechbodyhipuvoirproto, 1, {}]'. (ItemException) No such item 'mechbodyhipuvoirproto'

[13:10:07.040] [Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/items/active/vehiclecontroller/vehiclecursor..."]:6: attempt to call a nil value (field 'animationParameter')
stack traceback:
[C]: in field 'animationParameter'
[string "/items/active/vehiclecontroller/vehiclecursor..."]:6: in function <[string "/items/active/vehiclecontroller/vehiclecursor..."]:1>
N-T-S-M 3 Jul, 2022 @ 9:15am 
I have subbed to the Avali too. ^^ let me see in my File...
dhwty935  [author] 3 Jul, 2022 @ 7:29am 
Also, do you have the Avali mod subbed? If not, do you get any errors re: aeroponics, or do they just not show up at the FurnitureTable? I included them in the screenshot bc I made a receipe for these guys. Real scientists don't waste time inventing new equipment if someone else already has perfected it!
dhwty935  [author] 3 Jul, 2022 @ 7:21am 
I really appreciate you going through and finding issues for me. Try unsub-resub! Or new character. There should be a mech body now but i think it only spawns once when you do the quest. I haven't made a recipe so you can't build it but it's ID is either "hipuvoirproto" or "mechbodyhipuvoirproto" so you don't have to make a new char. I'll prob remove the geode for next update. Don't remember that one but yeah they can't cost 0 pixels.
N-T-S-M 3 Jul, 2022 @ 5:41am 
Btw... the geode from the frog merchant can not be bought from me if the price is 0 pixels. >_> Is this a joke? I have some trading mods where free goods with 0 pixels are not purchasable.
N-T-S-M 3 Jul, 2022 @ 5:36am 
The Mech Body Problem seems still there. :|
I have no idea what the Problem is? Do you have Discord?
I would show you there is no M-Body at start.
For me it is no big Problem, because i have Mods for Mech Parts. But without these...
N-T-S-M 3 Jul, 2022 @ 3:57am 
Alles klar! ^^
I try it now...
dhwty935  [author] 2 Jul, 2022 @ 9:40am 
Ich denke dass alles klar ist! Give it a try when you get a chance. Vielen Dank fuer mein Mod spielen. :]
dhwty935  [author] 2 Jul, 2022 @ 9:10am 
Tut mir Leid, seems I defined a custom mech but didn't finish. I'm working on it now.
N-T-S-M 2 Jul, 2022 @ 1:31am 
The problem with the teleport animations is fixed on both sides. Thx! The only problem I still have is that the mech has no body when it is unlocked. idk why?
I have to build a mech body with every new character. After unlocking the mech.
dhwty935  [author] 1 Jul, 2022 @ 3:11pm 
Don't apologize. Too many English speakers refuse to learn other languages.
That's what I thought you meant but I don't remember seeing that error. For some reason I have had to move around files to fix errors that I didn't have when running my original files. I hope it's fixed now, pls let me know.
N-T-S-M 1 Jul, 2022 @ 1:51pm 
Sorry for my bad English, I mean teleporting to a Planet, without Mech.
dhwty935  [author] 30 Jun, 2022 @ 5:38pm 
Thx for the heads-up, hopefully fixed now. Not sure what you mean by foot animation and haven't tried anything with mechs yet but I'll look into that.
N-T-S-M 30 Jun, 2022 @ 2:06pm 
Mech Error btw.
And no Teleport anim on foot.

When you unlock the mech, you don't have a mech body. Had to build one.
N-T-S-M 30 Jun, 2022 @ 2:03pm 
[Error] Exception caught in client main-loop
(AssetException) Error loading asset /cinematics/teleport/deploy_hipuvoir.cinematic