Rivals of Aether

Rivals of Aether

Mega Man
43 Comments
Lood  [author] 30 May @ 10:51pm 
Does it??? It's been awhile since I touched this character as I leave him alone for legacy reasons (my first WS character)
Nivel7 15 May @ 10:23am 
It crashes the game when you hit down special in midair
Mrtater13 2 Mar @ 3:24pm 
when you play as 100% accurate fox against mega man, mega man wins for some reason.
Lood  [author] 16 Oct, 2024 @ 9:25am 
It's compatibility you have to add yourself, the pokemon stage tells you how to do it
PandrCrossan 15 Oct, 2024 @ 11:29pm 
Image 11 and 12, how did the characters get on screen?!


(By the way, good mod.)
yes 3 Aug, 2024 @ 3:34pm 
the combos on this character are INSANE
permsxboxlive 6 Oct, 2023 @ 2:11pm 
it gud :steamhappy:
Lood  [author] 5 Jul, 2023 @ 4:23pm 
No, he's pretty much finished now. He has his strengths while also having weaknesses, I feel he's pretty well rounded in balance while not being too overwhelming or bad
trexkiller131 5 Jul, 2023 @ 6:57am 
is this still being worked on?
Lood  [author] 8 Jan, 2023 @ 4:28pm 
It instantly ends the game and has Mega Man win the match, nothing fancy
Badgerclops 7 Jan, 2023 @ 2:10pm 
Question: What exactly does the Anti-OP function do?
Lood  [author] 3 Nov, 2022 @ 11:33pm 
Glad you liked them, I wanted mine to feel different and celebrate different parts/games of Classic Mega Man instead of just going with 3/4 of them
Squid Daddy 3 Oct, 2022 @ 8:10pm 
wow, just played him and he was lots of fun! I really enjoyed the obscure weapon choices you picked!
Lood  [author] 15 Sep, 2022 @ 2:18pm 
I may finish him up soon enough, truthfully all he really needs is his taunt finished up along with a few smaller things, and then balancing him out from there
Squid Daddy 15 Sep, 2022 @ 1:46pm 
Can't wait for this holy shit man
Lood  [author] 27 Aug, 2022 @ 6:48pm 
Took a break as well as looking for motivation so I don't rush anything
What The Cheick 22 Jun, 2022 @ 1:03pm 
Going to relay some responses to these from a friend in the feedback disvcussion
Lood  [author] 20 Jun, 2022 @ 9:43pm 
"Also I feel like a lot of the animations are lacking the same oomph that jab and upstrong have"

Solo animator (and coder too), I have my priorities set on making new animations for the character/moves first before I go back and mess with other animations. (However I did recently change Dash Attack's animation a bit so I'm not ignoring this)
Lood  [author] 20 Jun, 2022 @ 9:42pm 
"A more unorthodox moveset is a cool iea, but i feel like it isn't being used to it's full potential, maybe it's just me but it all seems a bit simple"

He's unorthodox in concept but once you start using him, the moveset should come naturally, it's similar to his Smash moveset. I didn't want to include crazy projectile interactions depending on posiiton, or specific timing moves (etc). I wanted this Mega Man to feel more traditional in a sense (nothing too crazy, no weapon swapping, but have basic gimmicks with unexpected move placements/timings).
Lood  [author] 20 Jun, 2022 @ 9:42pm 
"Megaman is a robot, but he doesn't tend to move very robotically"

Yes and no, while he can move more naturally, he's still limited in movement when he's in his "Mega Man" armor. As that puts on some weight (yes, weight that even effects him a bit as he wasn't originally built to wear armor like that) onto him. Not to mention the side of the arms and legs parts being huge, limiting where they can naturally go.
Lood  [author] 20 Jun, 2022 @ 9:42pm 
"Also can you really call a cooldown signifier a gimmick?"

Yes you can as different weapons have different amounts of cooldown (Up Tilt, Side/Neutral Special). If they all had the same amount of cooldown, then that would purely just be a cooldown to prevent spam and not something specilized.
It's kind of like resource management as you can actually get punished for wasting your Up Tilt, Side/Neutral Special.
Lood  [author] 20 Jun, 2022 @ 9:42pm 
Let me answer those, but people PLEASE. Use the feedback discussion for longer messages next time.

"Is it just me or do the proportions see a little too large?"

He's a faster Zoner than he was in Smash Bros. Smash was able to get away with making him small as he's pretty slow in movement speed.
But since Rivals is faster paced, Mega Man's sense of scale is made to be closer to Kragg and Elliana (two characters with Zoning elements). You can't have a small fast character being able to run around and zone the entire stage, there needs to be SOMETHING that's a downside to the character.
What The Cheick 20 Jun, 2022 @ 7:07pm 
A more unorthodox moveset is a cool iea, but i feel like it isn't being used to it's full potential, maybe it's just me but it all seems a bit simple

Also
Megaman is a robot, but he doesn't tend to move very robotically
Outside of smash, he has very human like movements
What The Cheick 20 Jun, 2022 @ 7:04pm 
Is it just me or do the proportions see a little too large? Also I feel like a lot of the animations are lacking the same oomph that jab and upstrong have
Also can you really call a cooldown signifier a gimmick?
Lood  [author] 17 Jun, 2022 @ 6:11pm 
- I do not know how to do specific cooldowns like that yet depending on how many times you do a move, if I did I would look into that.
- The dair is much slower than a Sandbery one. There's a heavy amount of startup the move has before the spike comes out. However values for this move are being adjusted.
- I'll look into adding frames and possibly reanimating his Aerials after I finish up the stuff with more priority (Down Special, Taunt, Parrying).
Not sure how I would go about this cause Mega Man is also a robot, so I can't have him move *too* freely or else it would break character.
- That is an intentional visual as that's how the Slide is animated in the 2D Mega Man games (it slightly clips into the ground).
Rosar78 - Chronogames 17 Jun, 2022 @ 10:06am 
i feel like the charachter so far is really good, but if you want to hear some feedback from me:

-jab and nair can accumulate damage a little too fast, i suggest making it like SSBU where he can only shoot off 3 pellets at once and then he gets some cooldown
-dair is uh, a sandbert like dair i'm pretty sure which generally isn't good
-there are some really great animations like up strong or forward strong, but then you've got some other ones which feel a bit stiff or have a way too low amount of frames (all the aerials except for nair basically)
Also generally stiff poses on animations, again mainly the aerials
-down tilt clips into the ground, that should be an easy fix tho

this is all i have so far, the charachter is still nice so far but it def could be improved!
Lood  [author] 16 Jun, 2022 @ 2:59pm 
Thank you for the kind words! :)

It sure does take a lot of work for custom sprites (especially since I'm doing everything from coding/moveset concepts/spriting and animating), but I think this makes my Mega Man stand out compared to most of the other ones on the workshop except for that one MMX character.

But I think that effort is worth it as this lets me make everything fit into the sprite style I'm doing instead of having weird art style clashing.
Crashy 16 Jun, 2022 @ 2:18pm 
All this needs left are a down special, a taunt, and some other things and this will probably be the most high quality, custom-sprited, finished Mega Man we'll ever have in Workshop. If only the Mega Man made by Equinoxdoodles wasn't cancelled, that would've been the case earlier. Yes, I am aware making Workshop fighters isn't easy, but still.
Rykyuby 15 Jun, 2022 @ 8:31am 
nice but still missing some animations
Baldi 14 Jun, 2022 @ 6:44am 
nice
ledbullet1 14 Jun, 2022 @ 3:32am 
got it
Lood  [author] 14 Jun, 2022 @ 3:25am 
@drixleblanc This will not be cancelled in anyway. He has three moves left to make, and I'm currently making/animating his Forward Tilt in Aseprite. Don't you worry

@ledbullet1 I've just started learning how to code Rivals stuff, so I wouldn't count on it yet (I don't even know how to add custom particle effects yet)
ledbullet1 13 Jun, 2022 @ 5:43pm 
just an idea
ledbullet1 13 Jun, 2022 @ 5:42pm 
no no lood im saying im saying maybe you should instead have a weapon select similar to megaman x and his megaman
Baldi 13 Jun, 2022 @ 5:17pm 
speaking of dimpsuu i hope this doesnt get cancelled like their mega man
Lood  [author] 13 Jun, 2022 @ 3:41pm 
Aside from sharing Proto Shield as an Aerial, our Mega Man's have nothing in common
ledbullet1 13 Jun, 2022 @ 3:18pm 
i imagine this is inspired by dimpsuu's mega?
Lood  [author] 13 Jun, 2022 @ 5:02am 
Thanks :steamthumbsup:
Baldi 12 Jun, 2022 @ 5:51pm 
oh ok also cool character
Lood  [author] 12 Jun, 2022 @ 3:47pm 
A majority of Mega Man's (ESPECIALLY the Classic version) in Workshop are unbalanced as hell (easily spammable projectiles, no start up/endlag on ANYTHING, lack of animations/sound cues, high damage/knockback, stupid hitboxes, etc)

With this Mega Man however, I'm constantly at work making sure he actually has a solid gameplan as well as actual character weaknesses. He has endlag on his strong moves, his hitboxes make sense, he has actual animation and audio cues on his moves to to be aboe to react to them).

These few patches I've already had, I've buffed and nerfed a few things. Even after he has a full moveset, I'll still be at it to tweak data after a good bit.
Baldi 12 Jun, 2022 @ 10:21am 
why is it called Balanced Mega Man?
Lood  [author] 11 Jun, 2022 @ 1:00pm 
Thanks for the feedback Soka

Though a few notes:
- Up Air is the basic Sandbert one, the move hasn't been started yet
- Down Strong and Up Tilt aren't done. They are supposed to involve a projectile, and a multihit hitbox/projectile above Mega Man respectively
- I'll see if I can animate the Idle as well as change the pose a bit
Soka 11 Jun, 2022 @ 7:32am 
some feedback. this character looks promising, tho it has some issues

-up air animation is weak. should convey more movement and strength
-down strong doesnt have much impact. having him start at a more upward pose and coming down hard with maybe a stomp and a shockwave could really help sell the power and help out with its rly small range
- up tilt is just really slow and weak
- idle is rly stiff, i get why but having more movement rly helps. pose is also awkward

as a fellow WS dev who started out in rough shape, i vibe with this project. i hope to see this continue to improve