Crusader Kings III

Crusader Kings III

Battle Captives FIX 1.13.0 POW
26 Comments
Malpelo  [author] 29 Sep, 2024 @ 1:19am 
Updated.
Unless PoW mod author adds something new to his mod when he updates to 1.13.0
CozA 26 Sep, 2024 @ 4:33am 
1.13.0.1 Update please. Thank You!
Malpelo  [author] 17 Feb, 2024 @ 12:11pm 
I botched the file path, so the file wasn't overridden.
The mod has been updated and should work now.
Malpelo  [author] 15 Jun, 2023 @ 5:13am 
It's completely save compatible
sny 14 Jun, 2023 @ 6:45am 
Do you know if this works on a saved game?
Thanks for the mod anyways
WOLVEN 15 May, 2023 @ 1:40pm 
Nice, awesome mod :steamthumbsup:
Malpelo  [author] 15 May, 2023 @ 12:17pm 
Should be compatible witch "More Single Combats"
WOLVEN 15 May, 2023 @ 11:55am 
Do you know if this is compatible with more single combats?
CozA 14 May, 2023 @ 5:12am 
@Malpelo you're Awesome! :steamhappy:
Malpelo  [author] 13 May, 2023 @ 10:55pm 
Vanilla game values are:
Commander: 90% No Effect, 10% Imprisonment
Knight: 85% No Effect, 10% Imprisonment, 5% Death

stackwipe factor = 0.20
stalwart_leader_perk has 3x more weight for the player than an AI character

My edited values are in the mod description
sang ho Shin 13 May, 2023 @ 6:28pm 
what is original rate?
Malpelo  [author] 13 May, 2023 @ 12:38pm 
Updated for version 1.9.0.3
CozA 13 May, 2023 @ 7:54am 
1.9.0.3 compatible?
Malpelo  [author] 11 Mar, 2023 @ 9:17am 
You're welcome
musti.yng44 11 Mar, 2023 @ 2:13am 
Thank you very much for your help.
Malpelo  [author] 11 Mar, 2023 @ 1:47am 
D:\Steam\steamapps\workshop\content\1158310\2819800770\war_events
there's a single file called "combat_events" - open it

You need to edit values in the folowing lines:
*for the army commander
-line 661 - no effect
-line 707 - chance of beeing captured

*for a knight
-line 771 - no effect
-line 818 - chance of beeing captured
-line 873 - chance of beeing killed

It's best to keep the sum of theese values at 100. Eg, currently for a knight it's 60,30,10
If you exceed them nothing bad will happen-it's just easier to read
musti.yng44 10 Mar, 2023 @ 12:43pm 
I want to change the factors of dying, surviving and being imprisoned. What should I look for to replace them? can you please help me? I want more knights to die in battles.
Malpelo  [author] 19 Oct, 2022 @ 6:28am 
Malpelo  [author] 7 Aug, 2022 @ 1:56am 
Yes, after the other mods
PhazezGova 6 Aug, 2022 @ 12:46pm 
Yes, I have "Vassal to arms", "Prisoners of war" and the "compatch of both", that's why I asked again :).

I also used to have this mod, the very first one, and it was really great :). Thank you very much for reviving it. In the loading order it comes after the other 3 mods?
Malpelo  [author] 6 Aug, 2022 @ 9:22am 
It is compatible with game version 1.6.1.2
It is compatible with Vassals To Arms

Battle Captives FIX overrides only one file, so it should be compatible with most mods and minor updates.
This specific version is for Prisoners of War mod, so unless you are using it I recomend
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2818407040
PhazezGova 4 Aug, 2022 @ 1:15pm 
Is it still up to date and also compatible with --> https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2535753142
Luvidicus 15 Jun, 2022 @ 9:11am 
Yeah, everything has worked fine for me.
I loaded this mod after POW
KUBA 13 Jun, 2022 @ 6:46am 
Do you know if this should be loaded before POW?
Malpelo  [author] 13 Jun, 2022 @ 5:29am 
You are welcome. Can you test it and let me know if it works?
I haven't actually tested it
Luvidicus 13 Jun, 2022 @ 4:06am 
Thanks for the mod!