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Much thanks for your bug report, I can reproduce the issue in my side by the step you provide.
I already update a new version 2.0.3 to fix it.
Thanks
The only previous indicator to this was that the "Right click build starbase (outpost)" had a silly amount of Alloy cost (which I now assume to be the total alloy cost put together) before clicking.
It also seemed to be prepared to build it upon every available spot (if the constructors waypoint markers were any indication)
I'm having a similar problem as Dagotho, except my constructors start building orbital rings on every possible planetary body *after I right-click to order them to construct starbase (outposts) in new systems*.
It is as if it is queuing "orbital rings over uninhabitated planets" after the initial starbase outpost (for claiming systems).
This only started occurring after I researched orbital rings on my current save.
I find it strange that it adds these things to build queue after *outposts* when otherwise nothing is supposed to be able to be built/queued directly after an outpost.
I am also using a plethora of mods, among them gigastructures as well as "Starbase over uninhabitated planets" (as well as Real Space's Planetary Stations") but like I said, it only started occurring after I researched orbital rings - and it only started queuing Orbital Rings from this mod (as I had not been able to colonize any planets in those systems yet)
I do a simple test with enable the mod list you said, start a new game, destroy most of the mining/research station of the start system, build an Orbital Ring for Uninhabitable Planet on Mercury, then set auto build for the construction ship, then I don't see any strange action it do, all the station be rebuilt is mining/research station.
https://i.imgur.com/SypFq1N.png
It's seems can't reproduce easily in my side, do you have this issue happened without using other mod together?
yes it should.
You can use it without start a new game.
After add some of them then remove this mod may cause unexpected behavior.
legecy version for 3.6.x
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3404635994
I miss this mod
sky_orbital_ring_uip.txt
Line 57
+ is_planet_class = pc_machine_broken
I can make a pull request if you have github repo :)
It is possible, so I add the feature now.
But anyway, it seems official doesn't think we will try to add an orbital ring to asteroid, so it can't be displayed when built on asteroid (maybe the model is in the asteroid itself I guess). But you can still click it and has function correctly.
Or you can try my another mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2813982660
It will build a starbase instead and also have special function for it without model can't be seen issue.
I don't know if I have any misunderstanding about your comment.
Orbital Rings (and Orbital Rings technology) is only available when you have Overlord DLC, and mods about Orbital Rings almost be done base on official Orbital Ring model and design. So without Overlord DLC, you can't get this mod to work.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1834615504&searchtext=saxon
I can't seem to get the Orbital Ring tech (even with all the prerequisite tech already researched) due to Saxon's mod having extra building modules for the Orbital Rings
I'm almost considering getting the Overlord DLC if I can't find a way to get these two mods to work
Any other ideas or do you have an suggestions?
I always hated not able to build Orbital Ring on uninhabited worlds/planets, especially if there is one RIGHT NEXT TO THE SPACELANE, I don't need economic boost, I just want a fortress right in front of the door >w<