Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Much thanks for your bug report, I can reproduce the issue in my side by the step you provide.
I already update a new version 2.0.3 to fix it.
Thanks
The only previous indicator to this was that the "Right click build starbase (outpost)" had a silly amount of Alloy cost (which I now assume to be the total alloy cost put together) before clicking.
It also seemed to be prepared to build it upon every available spot (if the constructors waypoint markers were any indication)
I'm having a similar problem as Dagotho, except my constructors start building orbital rings on every possible planetary body *after I right-click to order them to construct starbase (outposts) in new systems*.
It is as if it is queuing "orbital rings over uninhabitated planets" after the initial starbase outpost (for claiming systems).
This only started occurring after I researched orbital rings on my current save.
I find it strange that it adds these things to build queue after *outposts* when otherwise nothing is supposed to be able to be built/queued directly after an outpost.
I am also using a plethora of mods, among them gigastructures as well as "Starbase over uninhabitated planets" (as well as Real Space's Planetary Stations") but like I said, it only started occurring after I researched orbital rings - and it only started queuing Orbital Rings from this mod (as I had not been able to colonize any planets in those systems yet)
I do a simple test with enable the mod list you said, start a new game, destroy most of the mining/research station of the start system, build an Orbital Ring for Uninhabitable Planet on Mercury, then set auto build for the construction ship, then I don't see any strange action it do, all the station be rebuilt is mining/research station.
https://i.imgur.com/SypFq1N.png