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Even if the other AI are baron difficulty and he's the step below knight, he's riding around dominating the map :'D
The latter half of that is possible if they happen to find themselves standing on a hamlet, but not something I would want to add to this particular mod.
And thank you for making this amazing mod!
Super appreciated!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3137887227
Maybe some simple levis on mines and such as well?
Stay tuned. ;)
I have several other projects I'm focusing on at the moment but I will probably revisit Raise the Levies at some point.
Also would suggest instead of Two longbow shots which is absolutley oppressive. just 1 prebattle shot would work as well.
To be clear, It was Memphis Minnie and Kansas Joe McCoy who first recorded this song in 1929, and it is supposedly about the great Mississippi Flood of 1927
https://www.youtube.com/watch?v=uwiTs60VoTM
You take the crates to a Ranger Outpost or Woodland Fortress and use the rangers captains' ritual Open Animal Crate, which will promote the crates into random animals.
Not to badmouth your mod but tbh i like it how it currently is
We can definitely dream of forest move some day.
With the woodland troops we have yet another faction that really wants a forest walk ability :)
I've always felt like the regular swordsman aren't really worth using, I feel the Armoured Swordsman fills their role much better.