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One question, as far as I can tell, the estancia receives adjacency bonus from farms but doesn't give it, so while it makes sense if there are several pastures and plantations to build it, it's ineffective to build them for farms since to improve the estancia you are forgoing giving adjacency bonus to the farms, making just building a farm more effective.
In short, is there a simple way to make it so that the estancia gives adjacency bonus to the farms too?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3176438476
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3181939839
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[3569525.750] [Localization]: In XMLSerializer while inserting row into table insert into BaseGameText('Tag', 'Text') with values (LOC_PEDIA_CONCEPTS_PAGE_STRUDELERS_CROATIA_MOD_01_CHAPTER_CONTENT_PARA_3, [COLOR:Red]VERSION 1.0.0 (OLD)[ENDCOLOR]
[NEWLINE]-Welcome to the launch!, ).
[3569525.750] [Localization]: In XMLSerializer while updating table BaseGameText from file [STR_CROATIA]_English_Civilopedia_ModPage.xml.
[3569607.452] [Localization] ERROR: cannot modify BaseGameText because it is a view
[3569607.452] [Localization]: In Query - UPDATE BaseGameText SET "Text" = ? WHERE "Tag" = ?;
[3569607.452] [Localization] ERROR: Database::XMLSerializer ([STR_ARGENTINA]_English_Text_City_States.xml): There was an error executing the update statement! See Database.log for details.
[3569607.452] [Localization]: In XMLSerializer while updating table BaseGameText from file [STR_ARGENTINA]_English_Text_City_States.xml.
Oh those are sneak peeks for my Deluxe mod. On a regular basis I use the modes that improve yields or AI military. The rest are either civ reworks or wacky substantive arcade stuff on the same level as Zombie Defense.
Best Regards,
Strudeler Tarts
Thank you very much for making this amazing mod, I can't wait to try it out. I look forward to continue enjoying your creations!
Kind Regards
Thank you Strudeler!