XCOM 2
Stukov's Tesla Loot Mod Balance
27 Comments
Olof Plays 5 Aug, 2024 @ 12:03am 
Cursed weapons? Hell yes! This sounds fun! :D
Dęąth Viper 13 May, 2024 @ 6:05pm 
You actually gave me a great idea with this... Thanks. Ill inbox you bro
p6kocka 27 Jun, 2023 @ 8:14am 
Thank you
Stukov81-T.TV  [author] 27 Jun, 2023 @ 7:42am 
it does work together
p6kocka 26 Jun, 2023 @ 10:32pm 
Hello. Thank you for your great mods. Would this mod work also with the fixed Tesla loot version?
[WOTC] Tesla Loot Mod Fixed Chance
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2960197261
GameAcc 14 Apr, 2023 @ 2:30am 
@Nєx 一 红龙 Stukov did a great job documenting this feature, you are looking for the Chance property:
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2820720513\Config\XComTLM.ini

[Rare X2RarityTemplate]

; Decks.Chance - the chance for this deck to be used for this rarity. 0 = 100

Tier = 0
RarityColor = "#FFFF00"
+Decks = (UpgradeDeckName = "StukovWeaponDeck", Quantity = 1)

[Epic X2RarityTemplate]

Tier = 1
RarityColor = "#FFA500"
+Decks = (UpgradeDeckName = "StukovWeaponDeck", Quantity = 1, Chance = 80)

[Lego X2RarityTemplate]

Tier = 2
RarityColor = "#3ABD23"
+Decks = (UpgradeDeckName = "StukovWeaponDeck", Quantity = 1, Chance = 60)
Nєx 一 红龙 11 Apr, 2023 @ 1:07pm 
How can i change the % for the negative upgrade?
GameAcc 10 Apr, 2023 @ 11:33am 
I guess I found it. Please disregard the previous question.
GameAcc 10 Apr, 2023 @ 11:27am 
Can I tweak percentages? For simplicity sake can I set it to 50% ?
Stukov81-T.TV  [author] 6 Apr, 2023 @ 11:14am 
and yes that you need first do a regular opening before you can use the keys is part of the original mod too
Stukov81-T.TV  [author] 6 Apr, 2023 @ 11:09am 
that's definetly an unintended feature with the black market ...
Andserk 6 Apr, 2023 @ 10:07am 
Ok, I can use them after I use a skeleton key first. Also I don't know if it's a bug but we can buy lockboxes and keys for free at the black market.
Stukov81-T.TV  [author] 6 Apr, 2023 @ 7:55am 
you can still use looted lockbox keys
Andserk 6 Apr, 2023 @ 4:59am 
We can't use looted lockbox keys anymore?
nekojusan 14 Dec, 2022 @ 3:36pm 
brilliant, thanks :)
Stukov81-T.TV  [author] 14 Dec, 2022 @ 2:58pm 
Look into this mod or the main mod under the config subfolder called Base Item Decks. There you can see how we added weapons. Now you just need to know the template name of the items you want to receive.

if you need more help, i am usually available on discord
nekojusan 14 Dec, 2022 @ 1:05pm 
stuipid question im seeing custom skins on some of the images with this mod; how do i go about getting the loot mod to use those?
Stukov81-T.TV  [author] 15 Jun, 2022 @ 2:01pm 
Thanks for all the kind words
RustyDios 15 Jun, 2022 @ 10:42am 
Oooohhh .. I'd been waiting for this one :)
Nice work!
N.C.V. 15 Jun, 2022 @ 10:06am 
I know you say you're not a modder, but like, man I'd count you as one. You got dozens of mods on the workshop, and they're pretty good too. Take some pride in your work bud, don't undersell yourself. :steamthumbsup:
Krakenous 14 Jun, 2022 @ 11:20am 
??? wasn't me, I haven't rated anything lol.
Stukov81-T.TV  [author] 14 Jun, 2022 @ 11:08am 
I would appreciate to know the reason for the negative rating, maybe i can improve on something
Stukov81-T.TV  [author] 14 Jun, 2022 @ 10:29am 
if the soldier is immune to panic these will not trigger, but you often will need to sacrifice an utility slot for that so that's a good tradeoff too
Krakenous 14 Jun, 2022 @ 9:11am 
No worries, perhaps a meta add-on could open up some cool stuff, even if we were to combine various forms of abilities into something new.

Yeah so with traits & abilities & other mods that completely remove mental ailments, with the negative effects provided here completely override this or would soldier still, rightfully, overule something like "afraid of explosions/poison/etc)? I would assume the latter as ability states seem to override stacked effects...not that I'm a modder either I could be wrong!

Yeah I wouldn't expect vulnerabilities to be on weapons but RPGO classes has some cool abilities that incorporates "overheating" with successive fire & stuff, so something like "if this weapon crits, do damage to soldier" when you use a powerful weapon ability. Might look into it myself one day, keep up the good work :).
Stukov81-T.TV  [author] 14 Jun, 2022 @ 7:24am 
Thanks for you input! very much appreciated. Unfortunately i am no real modder so i must use what the game provides me, not many negative abilities available. And some (like the vulnerabilities i use with armour) don't make sense for me on weapons.

You can easily adjust anything in the configs.
Krakenous 14 Jun, 2022 @ 5:38am 
As for negative traits, I assume if soldiers have traits or abilities that negate fear they won't get "fear of" effects despite using the weapons?

I also actually thing some possiby more gameplay impactful traits would be great, such as: uses double ammo; costs alien alloys after mission end as it fires slugs of alloy rounds; can overheat or potentially backfire due to its immense power causing 1 or 2 damage downing on overheat or overload (perhaps overload damage for 2 could be when the damage causes is critical damage? Could be fun!); Or other dramatic things like self burn, self freeze, self poison, but only reserved for supremely powerful weapon versions.

Stuff like that :). Keep up the great work though.
Krakenous 14 Jun, 2022 @ 5:36am 
Cool, I agree 100% with the first point although maybe they could be changed for demand items? I dunno if this is possible but basically... normally they can't be sold so don't appear in the BM, but if they refresh has a demand for them and the "very interested" thing applies to crates theny can be sold, perhaps just for 5/10/15 supplies each or 2/5/10. To be honest it could almost be worth tweaking the original mods to not drop loot crates as often as I seem to get loads lol.

For the second point, I actually think they shouldn't be openable without keys period, or, if you must force your way into them they take significantly longer, and cost supplies and intel as well. 1/2