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The only other mods I had on were the asia expansion mod, love marriage family, and a mod that ads ck2 music. None of those should have added things like that as decisions.
I do have the the AGOT mod, but its not in that playset so shouldn't be having that pop up.
Yeah that's an unfortunate result of how the game handles someone switching dynasties and suddenly being the founder. Until the founder dies the dynasty won't get renown.
I haven't found a way to get around it since it seems to be a byproduct of vanilla code issues. So when a new dynasty is founded I just assign 1000 renown off the bat to make up for the loss of renown during the founder's lifetime.
I would like to contribute with for you to continue your work on this already amazing work.
Please let me know how to contact you
I think it still works as is, but correct me if I'm wrong. I made the mod to be as bare-bones compatible with everything as possible, including game updates.
@atronshen
I don't quite know what you mean.
@KayinDreemurr
Unfortunately not. Gene files (i.e., the files that add new clothes, headgear, legwear, cloaks, etc) are among the most non-compatibility-friendly files in the game, right next to event files.
So adding any custom 3D crown would mean making the mod forever incompatible with every other mod out there unless I make a specific compatibility patch for each one.
I still hold out hope that one day Paradox will release a modding update to make gene files cross-compatible to eliminate this issue.
Admittedly I think the eyes tend to look a tad violet whenever I've used it but eyes are often small enough its hard for me to tell x3
@Jamie
Apologies, I got mixed up and thought this was another one of my mods. In WD I don't think there are purple eyes, no.
That would mean adding a custom eye colour palette which would overlap with other mods and make them incompatible.
Purple eyes can be enabled via a game rule
That's great, thank you! I've added a link to it on the mod page :)
Here is a link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3051351973
And thanks you for your work, this mode is very cool
Not that I know of, although I've never tested it with EK2 before.
KayinDreemurr is correct, you should not be playing AGOT with this mod. If you like the coat of arms I might suggest using AGOT+ instead.
The only thing it should be doing afaik from when I've played with the mod is change count and duke titles to refer to you as "Lord" or "High Lord" (I am not sure if it does the same with King titles in Empires yet)
Yeah, Paradox updated how models are oriented in the game, so in the next update I'm going to fix all the swords :)
Oh, side note- Dark Sister does appear when wielding it, but usually in a glitchy manner where it looks like its part of the arm instead.
Ah, as in the physical traits? Those are just for Lannisters, Valyrians, and Baratheons/Durrandons. They're a way of giving the physical appearances those Houses need. I know of a way I could do it with dynasty modifiers instead, but particularly for valyrians I prefer the non-complicated inheritance system where the traits can be passed on to non-dynastic children and even lost if not tended to.
Was mostly just curious cause of things like the Strong Seed for Durrandon and Baratheon, Blood of the Lion for Lannister, etc. was just wondering what other lines had things like that as well as just dynasty modifiers in general.
An update will probably come tomorrow, but WD is made to be as widely compatible with anything as possible, so it's likely the mod still works, even with the recent update/patches.
@KayinDreemurr
Yeah I'm going to look into how to detect if someone's a lowborn and have it convert them to nobility. That should solve the whole lowborn problem altogether.
Regarding dynasty effects: it's a bit random. Many Houses have dynasty modifiers that make AI personalities behave more like they do in the books. They also come with some stat bonuses, but I've tried to nerf those so they don't impact gameplay a lot.
Oh, and the Freys have huge fertility bonuses because the way fertility is calculated in CK3 is really odd. Even a huge bonus to a character won't necessarily mean you get a lot of kids. You could still get only a couple/few. So to increase the chances of Freys having a lot of kids I had to boost that fertility modifier by A LOT.