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This mod also contains single item storage cases and bulk items that combines 48 items into a single item that is also stackable to 12. When you want the individual items back you just deconstruct the bulk item. That let's you collect a bunch of stuff with less of the performance hit.
If you're making your own mod you can just copy the /Europa Depths Items/items/materials.xml file and edit the stack sizes to whatever you want.
Crawler mask sells for a lower price than it would if you desconstruct it to get the liquid oxgenite and sell it separatedly, There for make the proper calculum of it's desconstructed materials value and add them to crawler mask's price
torso limb, making so that when you wear it, your abs show up a little, not sure if its vanilla or something this mod has done
I already have a plan for a new rail gun variant that I will be releasing soon.
Also, why not copper variants for Railgun & Chaingun too? I allways end up hoarding so much copper
When Bites and Bleeds over 20 there is a %45 probability the Sepsis will increase by one every 5-15 seconds. If it reaches 5 then it will start going up rather than down over time. Note that spinling spikes also cause Sepsis.
There are a few ways to prevent it:
1) Bandage or heal bites and bleeds below 20 quickly so it does not have a chance to compound and will go away by itself.
2) Being drunk has a significant affect on Sepsis. As long as you catch it early (Or just drink all the time like a seaman should) you can get rid of it or at least delay it until you reach a station.
3) For extreme cases (Over 75) ABX will be needed.
4) If you end up with someone with a band case and you don't have any ABX, then treat their Organ Damage and get to a station. It kills via Organ Damage and Nausea.
I think that a mod that JUST adds the suit light/battery requirement to suits might do well standalone, as that's something that I've talked about with a few folks previously. Something I've always wanted to make but haven't had the time to learn :D
Regardless, great work! I will be using this mod for a campaign perhaps in the near future.
Either way thanks for the update!
@Draconis I am currently running a campaign. Hopefully you can catch me.
The different headsets are intended for multiplayer. The standard headset doesn't take a battery but is pretty short range. The long range headsets are better but take a battery. The suits also have a build in headset that is very long range when the suit has a battery in it.