RimWorld

RimWorld

Unofficial VE Shields Addon
154 Comments
The Bard of Hearts 1 Aug @ 10:48pm 
I've tried multiple times to rearrange my mod list but nothing seems to work. It just seems to ignore the setting entirely.
The Bard of Hearts 1 Aug @ 9:16pm 
I have the shield mod at the bottom of my list... no dice... setting is still being ignored
The Bard of Hearts 1 Aug @ 9:13pm 
Is anyone else having an issue where the weapons you designate as not being usable with shields are being ignored and used with shields anyway??
bakaCandy 18 Jul @ 1:09pm 
You need to modify the file located at 1.5\Defs\Shields.xml inside the mod directory.

Open Shields.xml with a text editor (such as Notepad) and replace every instance of “VFECore” with “VEF.Apparels”.
kongkim 16 Jul @ 4:33pm 
Yah hope for an update
易离 14 Jul @ 2:16am 
1.6 pls
runbirdideal 12 Jul @ 9:04pm 
Hello.
I would like to ask you, are you planning to update the mod to 1.6?
I would be happy to know.

The text may be unnatural due to machine translation. Sorry.
hbyangel 11 Jul @ 9:50pm 
1.6 pls
Maal 5 Jun @ 2:04am 
I can confirm, from my initial testing, the shield toggle only affect weapons "above" this mod. So manually drop it down to the bottom of your mod list, like right above Rocketman/Dubs Performance.
GravitWry 1 Jun @ 11:32am 
Shit, I was just about to add this to my modlist, not gonna risk it, hope it gets fixed... somehow, because I don't see anyone posting logs.
Alma_S 3 Apr @ 10:27am 
this is the first shield mod that ive tried (it fits the aesthetics im going for) but sadly im here to report the same problem Jeffery Helldiver had D: i run a 400+ mod list
Tachikoma 11 Mar @ 7:13am 
something i learned in my testing just now to make the shields work with weapons this shield mod needs to be positioned lower in the list as the weapon mod
Tachikoma 8 Mar @ 5:12pm 
does this mod work with dual wield ?
.:Kemauri:. 16 Feb @ 7:18pm 
@Futstub stfu
.:Kemauri:. 16 Feb @ 7:18pm 
its definitely the 300 plus mods then
Jeffery Helldiver 20 Jan @ 9:42pm 
I'm going to guess that it's a mod incompatibility since I have 300+ mods, but for whatever reason the "usable with shields" settings do absolutely nothing. Additionally, not all melee weapons were automatically enabled. This is a bit frustrating since I want to use the spear with the spartan shield but I am in every way incapable of doing so.
BTAxis 20 Dec, 2024 @ 7:13am 
I'm using this along with VFE Tribals, and I think for "wild man" starts the tribal shields should be unlocked with VFE_tribalwear rather than have no research requirement. I put that in my local copy of the mod, but maybe it could be added as a patch generally?
Diamon 6 Dec, 2024 @ 1:49am 
@Futstub because not everyone is born in an english country, learn to respect it
Futstub 2 Nov, 2024 @ 7:31am 
After looking through your workshop I sincerely wonder: how can someone be intelligent enough to write code, but doesn't understand how to use there/their or your/you're? óÒ
WeAI 30 Oct, 2024 @ 7:14am 
When https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2860414285&searchtext=combat is enabled, the shield overlay will be incorrectly moved to the eyewear layer,The shield in the module Vanilla Armour Expanded, which also uses VEF, is not moved
Gerewoatle 22 Sep, 2024 @ 6:37pm 
@Grumpy - Or you could do what everyone else does and use the 'Prosthetic No Missing Body Parts' mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2739055353
Grumpy 22 Sep, 2024 @ 5:43pm 
A shield can't be equipped (at least with this mod) if you're missing an arm. If you install a replacement arm, you've "lost" your arm, and can't hold a shield. If you click to "show hidden hediffs" in the medical window you'll see that you actually are missing your hand and arm even with the presence of a bionic arm. Typical Rimworld logic, amirite?

You can use RIMMSqol to modify the shields from this mod so that, instead of covering "hands" (which are missing, you cut them off, and replaced them with a bionic), you can set it so shields cover "shoulders" instead, as replacing an arm doesn't remove shoulders.

This will allow you to equip a shield in the special shield slot of your gear inventory as per normal.

The most wild part about this is the fact you can still equip shoulder plates/armor to your character as per usual. Although you aren't really limited to using RIMMSqol to set it to shoulders. You could set it to cover "torso" just as easily.
noor18 18 Sep, 2024 @ 12:46am 
@Renegaiden

If you are using Yayo Combat 3, the shields that appear in the Vanilla Expansion mods will not work. Try Vanilla Combat Reloaded.
The Bard of Hearts 20 Jun, 2024 @ 1:52pm 
where*
The Bard of Hearts 20 Jun, 2024 @ 1:51pm 
@Deggial
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2739055353&searchtext=no+missing+body+parts

Here you go. Use this mod as well. It makes it to wear prosthetic parts still count as having that body part equipable. :steamhappy:
Deggial 20 Jun, 2024 @ 4:43am 
Is it intended that the shields can't be used, if the left arm is replaced by a bionic substitute?
Renegaiden 19 Jun, 2024 @ 5:21pm 
@The Bard of Hearts

And that's how we know you didn't read anything that was said. I already did read through the defs. There are no code comments. There is no documentation. It's okay to be wrong, but don't double down on it.
The Bard of Hearts 19 Jun, 2024 @ 4:27pm 
Sorry, wasn't trying to be snide. Just trying to help. If its code you need, just go into the folder and look at the code for yourself. Personally, I'm not much of a code monkey myself. I just did a series of controlled tests to see what was actually happening... worked for me.

But since you are going to be rude to people who are trying to help. Good F'ing luck, JA.
Renegaiden 19 Jun, 2024 @ 4:00pm 
@The Bard of Hearts
That's not the point. From what I have seen while actively using the mod, the shields offer no protection, no utility. Is it a mod conflict? Probably. But there's no documentation to cross-reference against; no baseline to expect.

There's no information to look up about these shields. Nothing to check when creating your *own* shield mod, or when trying to debug. I don't have anything to look at and go, "oh, that looks different from what I'm experiencing in testing!" The only information that I, as an end user, am getting is that you can have pawns wear the shields like equipment or apparel, and that there should be *some* effect happening.

Going "well if you understand how hit/miss works then you'll know!" isn't helpful, it comes across as a snide, elitist comment. With no code comments to study, no documentation to reference, I can't figure out why the shields feel completely ineffective. Even the readme.md file is empty.
The Bard of Hearts 19 Jun, 2024 @ 2:00pm 
@Renegaiden
Basically, you can't equip something to a body part you don't have. Thus he made it to wear shields on "Cover" your hands. Meaning you need your fingers to USE the shield. However, he made the "Protects" category as a means of adding the Armor Values to further locations on the body without the need to equip it to those locations.

I've used this mod for a while and it does infact make a great deal of difference. Especially if you understand how the Hit/Mitigate/Miss vs. Penetration system actually works.

The only DOWN SIDE to this mod, however, is that certain shields, like the spartan shield, can be made out of different materials but it doesn't actually chance the armor values of the shield at all. So just make it out of whatever gives it the most hp for your buck.

To be fair, I was also skeptical of this mod (especially since I had been through a number of shield mods that effectively did nothing), but this one actually works wonders.
Renegaiden 19 Jun, 2024 @ 1:17am 
So what specifically do these shields "do", for lack of better word? There's no documentation anywhere to work off of, whether it be on github pages or within .xml comments.

Do the shields allow pawns to parry melee/deflect projectiles? Or is damage simply just mitigated? Does it scale off of the pawn's melee skill or manipulation/etc? Or is it simply driven by a flat chance?

Why are specifically the left fingers listed as the wear location? How does the "Protects (given areas)" accomplish, well, protecting? Do the armor values even matter when vanilla Rimworld assumes only the left fingers are actually "covered"?

Dev mode testing ended up making the shields feel decorative, and there's no documentation to suggest otherwise, let alone what to expect. Hell I've yet to actually see *any* shield mod that has source code comments or readme files to help people debug and understand what they're seeing.
The Bard of Hearts 20 Apr, 2024 @ 9:15am 
Thanks for the update
Scorpio  [author] 20 Apr, 2024 @ 7:47am 
Update 1.5

@Alexander Zagirov yeah the shield configuration has been included in framework at oskars request
Alexander Zagirov 15 Apr, 2024 @ 8:29am 
It should work fine for 1.5
Shield/Weapon setting became part of VE Framework long ago, and this mod only adds new shields. Meaning it’s pure xml + textures.
Zadkhiel_TV 14 Apr, 2024 @ 2:19pm 
Really hope this goes 1.5. These shield were great for my melee fighters.
steadfast 14 Apr, 2024 @ 2:52am 
Mod was great at 1.4. Update to 1.5 please!
kongkim 14 Apr, 2024 @ 1:23am 
Will you update it to 1.5? :)
Errantem 5 Feb, 2024 @ 4:14pm 
Yeah, can confirm, if a pawn has bionic arms, they CAN NOT equip both a weapon and a shield
Gerewoatle 20 Nov, 2023 @ 9:41pm 
The mod in question is "Prosthetic No Missing Body Parts" -

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2739055353
The Bard of Hearts 20 Nov, 2023 @ 4:15pm 
@Teriyaki_Freak
The problem is that bionics aren't technically limbs for the purposes of equipment. They just replace the effective manipulation rates and such. However their is a mod, I forget what its called (somewhere in my ocean of a mod list) that makes bionic parts actually count as limbs. If you can find that mod, it will fix the problem.
Teriyaki_Freak 20 Nov, 2023 @ 10:59am 
My colonist with bionic arms doesn't seem to be able to wear the shields (only adds it to their inventory). Only other mods that might be interfering with this is simple sidearms and Yayo Combat but my colonists without bionics can wear shields just fine.
The Bard of Hearts 4 Nov, 2023 @ 3:47pm 
Anyone else having the issue where shields are drawn white, no matter what they are made of or dyed?
kev675243 30 Jun, 2023 @ 3:24pm 
shield config not present
HIM 29 Apr, 2023 @ 5:34am 
Thank you so much!!
Kelowna 28 Apr, 2023 @ 7:17am 
2/2
This, to me at least, doesn't really make much sense in comparison to tech level and materials used. Also the ballistic shield doesn't cover the wielders legs while the heavy shield does.
I might kindly recommend taking a look at all the VE shields that are in their mods and doing a bit of re-balancing.

Either way you have my thanks for making this mod, I found the selection of shields from the various VE mods to be a bit lacking, and any of the stats that I perceive as discrepancy I can change with the RIMMSqol anyway.
So regardless you have my thanks. Feels good to make W40K style Breacher Siege Squads for my Iron Warriors.
Kelowna 28 Apr, 2023 @ 7:17am 
1/2
I was looking at the heavy shield added in the Vanilla Factions Expanded - Classical and noticed that the ballistic shield and the heavy shield stats don't exactly mesh well together in my opinion.

For example, the ballistic shield that sharp armor has a 72% armor rating, made from steel and components at a fabrication bench, versus a heavy Roman style shield made primarily from wood and leather with a bit of steel at a smithy, and has a 75% sharp armor rating.
Kendov 13 Apr, 2023 @ 1:01pm 
Is it correct or a mod conflict that I'd says for me that the material has no effect on the protection provided by the shields? 🤔
 MisterFossil  4 Mar, 2023 @ 4:12pm 
@KineticKimo
It's probably trypophobia. The bullet holes in your worn-out shields are making the traders sick.
O.o
Kinetic Kimo 1 Mar, 2023 @ 4:00pm 
Hi, love the mod! I was so happy to finally find a shield mod that doesn't make my colonist behave funny or clash with the rest of my modlist. x3

Oh I also noticed that no one seems to want to buy shields except for the archotech shields. Is that on purpose? Do other factions not like shields? >.> Or maybe are they supposed to be buying them and aren't because of a mod conflict?

Sorry to bug you, I just thought I should ask if that's normal or a bug before I burn all my worn out shields. ^^;
Rinem 23 Feb, 2023 @ 9:50pm 
@Scorpio pls patch it so you can use archotech shield with bionic arms