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The crafting weapon dialogue appears to be a Solasta bug that for some reason although gathering the items needs you to leave and come back.
I liked the city design. It seemed clean and real; fulfilling the needs of the module.
Main criticism is the battles were far too easy. I never felt any pressure. Half of them I won without any of my characters taking any damage at all. (That's on Authentic, character stats as per the Standard Array of dice).
I tried several times but was always told I needed some components. Instead I talked to the boss lady, then played in the Arena until it was unavailable.
I left the building (arriving back in the town behind the inn) and immediately reentered the building.
The crafting sub-quest automatically marked itself as completed even though all I'd done was reenter the building. I went straight to Galar, and this time he was happy to do the crafting.
My primary character had 5 x Troll Tongues, and all 5 were taken by Galar, but I suspect this is a bug in Solasta itself as I noticed yesterday that NPCs are taking stuff incorrectly from PCs, whether the script says to take from the whole party or just the first conscious player.
Happy to have the weapon now, although it seems WAY OP for the type of baddies I've been meeting so far.
The sub-quest "Search for the 3 items" was immediately checked off, which initiated the "Return with the items" sub-quest.
Unfortunately my delight was short-lived, as when I immediately conversed with him again, he just said, "you still need some components."
I tried moving the three items into my primary character, but that didn't help.
I had five troll tongues (somehow obtained from just the two dead trolls), so I tried putting all 5 in my primary character, but that didn't help either.
Stumped now.
I'm about to try your module. I'll try to be less Nazi-ish in my subsequent comments.
(I make this comment just because having typos in the module's description can put players off subscribing to it. I don't care about the grammar in-game.)
Can I continue on to the Einar church and ignore all this? Finding the cemetery Priest is still my main quest.
If it's the graveyard near the stream, next to the large field (where there's a big fire), there are no trolls. Even after I rest.
Very confusing.
I am still working on the main campaign, would like to have it out in the next month or so, have held off since the new classes were announced as I was expecting to see more dungeon maker updates with the new class release and want to be able to include the new elements in the campaign.
Did you manage to play through it?.....thoughts feedback?
I will have another look at the improvement merchant. Cheers
The "improvement merchant" in the corner of the merchant district, still doesn't work though.
Cheers
The major issue is that the conversation with the dark lady, after I killed the priest of Einar, freezes the game.