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The crafting weapon dialogue appears to be a Solasta bug that for some reason although gathering the items needs you to leave and come back.
I liked the city design. It seemed clean and real; fulfilling the needs of the module.
Main criticism is the battles were far too easy. I never felt any pressure. Half of them I won without any of my characters taking any damage at all. (That's on Authentic, character stats as per the Standard Array of dice).
I tried several times but was always told I needed some components. Instead I talked to the boss lady, then played in the Arena until it was unavailable.
I left the building (arriving back in the town behind the inn) and immediately reentered the building.
The crafting sub-quest automatically marked itself as completed even though all I'd done was reenter the building. I went straight to Galar, and this time he was happy to do the crafting.
My primary character had 5 x Troll Tongues, and all 5 were taken by Galar, but I suspect this is a bug in Solasta itself as I noticed yesterday that NPCs are taking stuff incorrectly from PCs, whether the script says to take from the whole party or just the first conscious player.
Happy to have the weapon now, although it seems WAY OP for the type of baddies I've been meeting so far.
The sub-quest "Search for the 3 items" was immediately checked off, which initiated the "Return with the items" sub-quest.
Unfortunately my delight was short-lived, as when I immediately conversed with him again, he just said, "you still need some components."
I tried moving the three items into my primary character, but that didn't help.
I had five troll tongues (somehow obtained from just the two dead trolls), so I tried putting all 5 in my primary character, but that didn't help either.
Stumped now.
I'm about to try your module. I'll try to be less Nazi-ish in my subsequent comments.
(I make this comment just because having typos in the module's description can put players off subscribing to it. I don't care about the grammar in-game.)