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Also, should the aquarium buff mangroves and/or sea grass?
your mod has been translated by ASM590319 into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
The fisheries i refer to are the ones in Grand eras mod, where you can place them to next sea resources (doesnt matter if you have liang or not in the city)
For now, they seem to be just features i harvest for food or to place a fishery.
But for some reason this mod lets the game crash whenever a city(state) gets conquerd by the player or the AI.
Could you by any chance fix this issue?
Yes. I use "Vegetation Variety" with this mod. 100% compatible.
Thanks for hotfix. What a cool mod & modder!!
Sorry for my bad ENG. THX
I know it! It might be incompatible with Resourceful 2 / CIVITAS Resources Expanded
Would you make it compatible?
Ex) Salmon with seagrass - can NOT build fishing boat (Resourceful 2 / CIVITAS Resources Expanded)
Mussels with seagrass - can NOT build fishing boat (Resourceful 2 / CIVITAS Resources Expanded)
Squid with mangrove - can build (Sukritacts Oceans)
Crab with seagrass - can build (Civ VI original resources)
Is it crash within Mods what I used??
I use 6T series, Sukritacts Oceans.
If you have a time, PLZ check this
Thanks for this awesome mod :)