Sid Meier's Civilization VI

Sid Meier's Civilization VI

Coastline
51 Comments
Randful 19 Apr @ 3:37pm 
Great mod. I would love to have a version that doesn’t reduce coast yields.
Also, should the aquarium buff mangroves and/or sea grass?
H.Humpel 8 Oct, 2023 @ 5:49am 
Hi Rdner,
your mod has been translated by ASM590319 into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Kobolo 3 Sep, 2023 @ 1:56pm 
Losing the 1 gold on coast lines seems unnecessary.
Solarius Scorch 8 Apr, 2023 @ 6:14am 
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Hector 2 Apr, 2023 @ 6:16am 
Yes I believe that it has conflicts with other mods - the Sukritact Oceans expansion but I am not sure, I need to check with my other mods affecting the sea
Potatoes and Tomatoes 28 Mar, 2023 @ 7:02am 
Dont get me wrong, i like this mod!

The fisheries i refer to are the ones in Grand eras mod, where you can place them to next sea resources (doesnt matter if you have liang or not in the city)
Potatoes and Tomatoes 28 Mar, 2023 @ 7:01am 
can you make it so, that you can build fisheries on top of these features?
For now, they seem to be just features i harvest for food or to place a fishery.
Rdner  [author] 19 Mar, 2023 @ 11:59am 
@Hector Have you tried playing with only this mod? This is probably incompatible with your other mods.
Hector 19 Mar, 2023 @ 10:22am 
Looks great but I can't use it as it crashes
jermapilled 17 Feb, 2023 @ 12:20am 
Compatible with Got Lakes? map scripts ?
Rdner  [author] 29 Jan, 2023 @ 11:08pm 
@kkumarho, I changed the Icon's format to an uncompressed one, this might be a solution for this issue.
kkumarho 29 Jan, 2023 @ 12:19pm 
I love this mod and using very well. :steamhappy: But there is one thing a shame: the mod's icons are unstable then cause crashing when you see information about Fishery in the Civilopedia. I hope the author would fix the problem, please.
Solarius Scorch 15 Dec, 2022 @ 1:33am 
I haven't noticed any conflicts between this and Sukritact's Oceans.
ConnieOfTheWolves 14 Dec, 2022 @ 7:15am 
it may have been Suk's Oceans. I was a bit sloppy, so I just tested that combo without activating the mode, but it may still have screwed with your mod somehow?
Rdner  [author] 14 Dec, 2022 @ 7:10am 
Generally this is a sign of a conflicting mod but after trying both mod it seems to work fine on my end. Can you share a link of a saved file where I can check?
ConnieOfTheWolves 13 Dec, 2022 @ 11:42am 
I say this after uninstalling unbound, bri, and this mod, and trying only this mod and bri, and testing by just starting a game and searching up fisheries on the civipedia. this was not conjecture. this mod works on it's own, and bri works on it's own, but fisheries disappear from the civilpedia if both are installed.
Rdner  [author] 13 Dec, 2022 @ 8:44am 
@ConnieOfTheWolves This mod just allows fisheries to be buildable on kelps and seagrass thats it. Theres a major rework to fisheries on Bonus Resource Improvements mod including its placement, this might be the cause of your issue. However the Unbound mod will definitely be incompatible with Bonus Resource Improvements unfortunately.
ConnieOfTheWolves 11 Dec, 2022 @ 5:07pm 
seems like this mod removes fisheries if used with bonus resource improvements, and searching for fisheries crashes the game. this happens with and without unbound
God 7 Nov, 2022 @ 7:43pm 
Do these tiles require non-vanilla map scripts to work? I'd love to use the mod but have always had difficulty installing map script mods
Michael 22 Oct, 2022 @ 11:41pm 
Do you know which mods in your Coastal City Update are compatible with JNR's District Expansion/Project 6T?
Rdner  [author] 14 Oct, 2022 @ 6:06am 
Gold from the coast was relegated to the Seagrass feature. Note that all new features are affected by Reynas Forestry Management and are still boosted by the Seaport. More gold can be achieved via mod Harbor City and Ancient Dock (enhances the Seagrass gold). If playing as Maori, the coast could be op with these mods.
Barsolar 14 Oct, 2022 @ 2:59am 
I wish there was a version of this mod that adds the features but doesn't remove 1 gold from coastal tiles. They are weak as it is.
Linkeplayer 4 Oct, 2022 @ 12:59pm 
@Rdner Sorry for my late response, but after 2 weeks i finally got around to test your theory. Unfortunately it didn't work so this lets me to believe that Coastlines + another visual mod = crashes the game. I allready tested all my gameplay mods via trial and error, so it wont be them. Hopefully I will find my solution, which I will report back to you.
Rdner  [author] 21 Sep, 2022 @ 7:20am 
@Linkeplayer There might be some old data lingering when you disabled the mods, quit the game and delete the Cache and ModUserData folder inside 'Documents\My Games\Sid Meier's Civilization VI' and see if it works with only Coastline mod.
Linkeplayer 19 Sep, 2022 @ 2:17pm 
Sure I have a safe file for you, I do use a lot of extra mods, but when I dissabled all of them except coastlines the game still crashed. I could look further into it, just to be sure.
threepwood444 19 Sep, 2022 @ 9:57am 
Beautiful, thank you.
Rdner  [author] 15 Sep, 2022 @ 8:33am 
Do you have any saved file that I can check? I haven't had crashing issues when conquering cities with this mod on.
Linkeplayer 14 Sep, 2022 @ 12:24pm 
Great mod!
But for some reason this mod lets the game crash whenever a city(state) gets conquerd by the player or the AI.
Could you by any chance fix this issue?
Royal Raven 30 Jun, 2022 @ 4:53pm 
@BrickmasterE Should be, they do not overwrite each other.
BrickmasterE 29 Jun, 2022 @ 2:06am 
Is this compatible with Sukritact's Oceans?
alex_civ5358 28 Jun, 2022 @ 1:48am 
I am grateful, it also worked on these maps
Rdner  [author] 27 Jun, 2022 @ 10:24am 
@alex_civ5358 updated, hopefully this fixes your issue.
alex_civ5358 27 Jun, 2022 @ 5:58am 
on maps (TSL: Earth Remasted, Play World) does not work, there are no these thickets of all three types
☜☆☞P-o-I-n-T☜☆☞ 24 Jun, 2022 @ 9:13pm 
nice work keep it going
Arcadian 23 Jun, 2022 @ 11:01am 
Does it replace existing bonus resources or does it spawn alongside them?
sds359 23 Jun, 2022 @ 2:05am 
@tcooney321
Yes. I use "Vegetation Variety" with this mod. 100% compatible.
sds359 23 Jun, 2022 @ 2:04am 
@Rdner
Thanks for hotfix. What a cool mod & modder!!
tcooney321 22 Jun, 2022 @ 6:47pm 
Compatible with Vegetation Variety?
Rdner  [author] 22 Jun, 2022 @ 6:43pm 
Updated, Fishing Boats should no longer require terrain features to be removed. This now works for all sea resources Fishing Boats can improve including from other mods.
sds359 22 Jun, 2022 @ 1:35am 
If below situation isn't intended, would you like to change to build fishing boat on sea resources with this Mod's terrain features.
Sorry for my bad ENG. THX

I know it! It might be incompatible with Resourceful 2 / CIVITAS Resources Expanded
Would you make it compatible?

Ex) Salmon with seagrass - can NOT build fishing boat (Resourceful 2 / CIVITAS Resources Expanded)
Mussels with seagrass - can NOT build fishing boat (Resourceful 2 / CIVITAS Resources Expanded)
Squid with mangrove - can build (Sukritacts Oceans)
Crab with seagrass - can build (Civ VI original resources)
sds359 21 Jun, 2022 @ 11:55pm 
Why can't build 'Fishing boat' on sea resource (that tile have mangrove/seagrass feature)???
Is it crash within Mods what I used??
I use 6T series, Sukritacts Oceans.
If you have a time, PLZ check this

Thanks for this awesome mod :)
MightNight 21 Jun, 2022 @ 6:21pm 
I wish Seagrass had a better look to it because it is really hard to tell :(. Great mod regardless!!
greensniperhat 21 Jun, 2022 @ 4:31am 
ay, thanks!
Rdner  [author] 21 Jun, 2022 @ 2:33am 
Updated fixed the features not generating in shuffle map, thanks.
greensniperhat 20 Jun, 2022 @ 11:38pm 
huh, had this mod on and not seeing mangrove/seagrass in a Shuffle map?
전다인 20 Jun, 2022 @ 12:25am 
can you also add things like getbol?
greensniperhat 18 Jun, 2022 @ 8:41pm 
Hello, new modlist staple!
Rdner  [author] 18 Jun, 2022 @ 8:36pm 
@Pouakai yes, works with Sukritacts Oceans. The Kelp here will be disabled in favor of Sukritacts Oceans Kelp Forest.
Pouakai 18 Jun, 2022 @ 8:19pm 
Does this work with sukritact's oceans?
Rdner  [author] 18 Jun, 2022 @ 6:45pm 
@blkbutterfly mangroves are coastal wetlands this is fine. I was interested in diversifying the coastal yield and mangrove as the production feature seems appropriate.