Arma 3
ADE - Advanced Diving Environment - Aegis
39 Comments
BoKuRyu 14 Oct, 2023 @ 7:44am 
The bikey does not work.
STyx2909 16 Sep, 2023 @ 12:41am 
Nice.
Tsardev 15 Sep, 2023 @ 9:53pm 
I have been working on the 10m bug, and I believe it does reference the angle that STyx2909 pointed out. I have updated the Hive with a possible fix.
SovjetPwr 1 Jul, 2023 @ 12:21pm 
I've experienced it while moving horizontally more than once
STyx2909 1 Jul, 2023 @ 9:36am 
The decompression bug for 10 m seems related to diver's angle from my experience
SovjetPwr 1 Jul, 2023 @ 9:17am 
Other bugs:
- Decompression at 10 meters appears after some time of diving even without reaching 10 meters depth (around 7-8m), sometimes even with !DECO alarm.
- Huge deco time and depth (20m 156 secs) right after disembarking from a rhib, this happens sometimes, cannot replicate it steadly.
SovjetPwr 1 Jul, 2023 @ 7:36am 
Hi! Great mod, we are testing this with my group and we noticed some bugs in the decompression stops. The deep stop for example, instantly disappears as soon as I reach the target depth, instead of starting the timer as the normal deco does. We found other misbehaviours but we'll investigate further so that we can report them more precisely. Really like this mod, hope we can cooperate to make it work 100%.
Ambo 2 Jun, 2023 @ 9:56am 
That's great bro! Thanks for the doc.
Excludos  [author] 2 Jun, 2023 @ 9:50am 
Ambo: I don't know about KAT. I haven't tried it. All I can suggest is you try it and see if it works. I don't have the original PDF, but my previous unit who this mod was made for (Aegis Zero) has a Underwater Combat Operations manual that also explains how the mod works and general diving tactics: https://docs.google.com/document/d/1SlIHu8ob5NIG-7JkgrTQFr8yVz5xjw03kXvKHA5kPkM/edit#
Ambo 28 May, 2023 @ 1:11pm 
Hi! Is your mod compatible with the KAT medical options? Would you have a Google Drive or PDF version of the ADE manual? It seems to be missing from the original mod (broken link).
STyx2909 27 Jan, 2023 @ 12:02am 
It is working now. And I don't even know why...
Excludos  [author] 17 Jan, 2023 @ 9:33am 
STyx2909: The diving suit itself shouldn't matter, only the rebreather. You should be free to use female soldiers.

I really don't know what's causing your bugs, unfortunately. I am having trouble recreating them myself. The issue is that the original code is a jumbled mess of spaghetti, and even after I've rewritten large parts of it, it's still not particularly pretty. So actually finding bugs is a nightmare
Excludos  [author] 17 Jan, 2023 @ 9:30am 
Tsardev: Indeed. The two first checks whether you are in water, and the latter checks whether you actually have a previous gas tank connected or not.
STyx2909 16 Jan, 2023 @ 10:04am 
Could there be a setting to cause the computer not working? Stumbled on depth, angle, etc. (but course and time) not getting updated.
I stripped down my MODs down to ACE and CBA3 + ADE without success.
STyx2909 16 Jan, 2023 @ 2:00am 
Does the diving suit needs to be the specific one?
Asking because using Women Soldiers as well and thus they don't benefit the ADE suit.
STyx2909 14 Jan, 2023 @ 9:48am 
A must have! :steamhappy:
Tsardev 13 Jan, 2023 @ 10:42pm 
&& ((!surfaceIsWater position player || position player select 2 >= 0) || adeVarConnectedGas == 0)}]

I am assuming this is the replacement for the tank change underwater?

Thank you for working through this, I have been working the script issues for this mod for about a year now and have never had time to fix it all. What I came up with wasn't as polished as yours, very well done.

I have also created a re-write of the user manual with updated mixture chart from your versions changes as well as other useful charts and data.
Jonas Blane (The Unit) 6 Jan, 2023 @ 9:26am 
merci de votre réponse !
Excludos  [author] 6 Jan, 2023 @ 8:49am 
Jonas Blane: I fear not, for the simple reason that I wouldn't know how to make one. Diving computers (and thus the calculations used in this mod) is based on algorithms that doesn't easily translate to manual diving tables. If someone else knows how to make one, I'll be happy to help with whatever numbers they need

Instead, I have added the table we use when deciding what mixture to bring along, and you can calculate your dive time by using the formula I added below. It does not, however, take into account deco time. You'll have to rely on your Diving Computer for that
Excludos  [author] 6 Jan, 2023 @ 8:20am 
STyx2909: I will check it out. deco warning shouldn't have anything to do with how fast you ascend or descend, that's what the !ASC RATE! warning is for
Jonas Blane (The Unit) 4 Jan, 2023 @ 3:50am 
hello and thank you for your recovery work on this mod. but would it be possible to have a dive table adapted to the new parameters and mixtures please thank you. (Google Translate)
STyx2909 4 Jan, 2023 @ 2:35am 
ONe small "bug" I noticed, is when diving angle is too steep: It activates the "decompression warning", requesting you to keep at 10 m for some time.
This is ok, but it can activate when you are only in 7 m deep water too.
Maybe a check for the depth could be added to get rid of this?
Isaac 2 Jan, 2023 @ 4:46pm 
Okay, sounds good. If there's anything wrong with it, I'll let you know.
Excludos  [author] 28 Dec, 2022 @ 9:06am 
No idea, Isaacdevil. I don't see why not, but there's only one way to find out
Isaac 27 Dec, 2022 @ 6:43pm 
Does this work with old ACE medical?
STyx2909 23 Nov, 2022 @ 7:58am 
Unable to reproduce today.
Last time I ran into an incompatibility issue with a MOD. But don't know which one, as the mod list has been intensively modified since. Today, tested with 99 other MODs and everything runs fine.
I will let you know if I ever catch what is causing a problem.
Excludos  [author] 22 Nov, 2022 @ 2:57pm 
The ACE interaction should work like with the previous mod, unless you are already using a tank and is currently under water. Also no issues with Depth Meter for me, so I suspect there must be some kind of incompatibility indeed. Unfortunately I can not tell you what that could be, as, the saying goes, "It works on my machine"

Did you unload the previous ADE mod before loading this one? Otherwise, can I ask for some screenshots of your issues?
STyx2909 21 Nov, 2022 @ 10:14am 
- Depth meter is not working for me
- No ACE menu to use a specific gas tank as in the previous MOD? Only for the mask
Any known incompatibilities?
Excludos  [author] 27 Sep, 2022 @ 10:25am 
Yes Hux, it does :)
Hux 10 Sep, 2022 @ 10:15am 
Does this version require ACE?
Excludos  [author] 10 Sep, 2022 @ 4:52am 
Keys are signed, and I play on a server with verification on (With roughly 20 ish other people).

I'm not sure what you're doing wrong. What kind of error messages are you getting? Does the mod work for you in editor?
Leumas 9 Sep, 2022 @ 1:49pm 
Are keys signed? I can not get it to work with verification on. What am I doing wrong?
Zoms101 16 Jul, 2022 @ 4:05pm 
IRL you can switch gas tanks while underwater, IMO adding weight would be the most realistic solution to limiting tank counts. Also, if you did modify whatever variables control consumption rates, I can make a new table with updated RDT values for your mod.
Excludos  [author] 16 Jul, 2022 @ 12:15pm 
Actually, it's still useful to see which type of gas to pick. Needs values adjusted like you say. I'll look into it
Excludos  [author] 16 Jul, 2022 @ 12:11pm 
@Zoms101 I've had a look at your table from comments on other mods. If I understand it correctly, it calculates how many tanks to bring along? This is not going to be super useful here, as this mod doesn't let you change tanks in water.

This change was made because it's a bit unrealistic to carry 17 tanks with you for a dive, and also removes any semblance of danger for running out of gas. The RL restriction would obviously be sheer weight and size, but I didn't want to increase the weight of the tanks in Arma because diving is already very restrictive in terms of the gear you can carry with you
Excludos  [author] 16 Jul, 2022 @ 12:00pm 
@jefferson I'll definitively look into it!
jefferson 13 Jul, 2022 @ 10:32am 
There is a second version of ADE being worked on, they added SPO2 from KAT. Any chance this can get added to the more updated version here?
Zoms101 13 Jul, 2022 @ 10:29am 
Hey, I made a simplified dive table for the original mod, thought you might find it useful (the values may be different, but can be modified). Let me know if you're interested and I can link you the Google Sheet.
MadMax 4 Jul, 2022 @ 8:55am 
Love it that you keep it up to date man!:steamhappy: