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- Decompression at 10 meters appears after some time of diving even without reaching 10 meters depth (around 7-8m), sometimes even with !DECO alarm.
- Huge deco time and depth (20m 156 secs) right after disembarking from a rhib, this happens sometimes, cannot replicate it steadly.
I really don't know what's causing your bugs, unfortunately. I am having trouble recreating them myself. The issue is that the original code is a jumbled mess of spaghetti, and even after I've rewritten large parts of it, it's still not particularly pretty. So actually finding bugs is a nightmare
I stripped down my MODs down to ACE and CBA3 + ADE without success.
Asking because using Women Soldiers as well and thus they don't benefit the ADE suit.
I am assuming this is the replacement for the tank change underwater?
Thank you for working through this, I have been working the script issues for this mod for about a year now and have never had time to fix it all. What I came up with wasn't as polished as yours, very well done.
I have also created a re-write of the user manual with updated mixture chart from your versions changes as well as other useful charts and data.
Instead, I have added the table we use when deciding what mixture to bring along, and you can calculate your dive time by using the formula I added below. It does not, however, take into account deco time. You'll have to rely on your Diving Computer for that
This is ok, but it can activate when you are only in 7 m deep water too.
Maybe a check for the depth could be added to get rid of this?
Last time I ran into an incompatibility issue with a MOD. But don't know which one, as the mod list has been intensively modified since. Today, tested with 99 other MODs and everything runs fine.
I will let you know if I ever catch what is causing a problem.
Did you unload the previous ADE mod before loading this one? Otherwise, can I ask for some screenshots of your issues?
- No ACE menu to use a specific gas tank as in the previous MOD? Only for the mask
Any known incompatibilities?
I'm not sure what you're doing wrong. What kind of error messages are you getting? Does the mod work for you in editor?
This change was made because it's a bit unrealistic to carry 17 tanks with you for a dive, and also removes any semblance of danger for running out of gas. The RL restriction would obviously be sheer weight and size, but I didn't want to increase the weight of the tanks in Arma because diving is already very restrictive in terms of the gear you can carry with you