Horizon's Gate

Horizon's Gate

Helmet Mod Revisited (OUTDATED 04/03/2025)
4 Comments
Highspeedpixels  [author] 3 Mar @ 11:19am 
For those who made patches to maintain, fix or add to my mods, thank you.
I did not expect that, you guys are amazing.
Highspeedpixels  [author] 3 Mar @ 11:13am 
Greetings,

As mentioned in the new entry above (on 04/03/2025), this mod hasn't been maintained properly because I haven't touched the modding tools for years.

As such, there are some compatibility issues with another mods that I couldn't work out.

@Qududuq made a new [Re-Compatibility] version recently, which seems to work nicely with other mods. You do not need my mod for it to work, i think.

Qududuq's mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3437371695

Please check it out if you are having issues.
Thank you for downloading my mod, I hope you had/have fun with it.
Cheers.
Highspeedpixels  [author] 5 Feb, 2023 @ 1:47am 
@eharper256
Hey there, it has been a long while since I fiddled with modding aspect of this game so I am not really up to date with it anymore.

There is not really any plan to update it or anything (maybe if I play the game again,but I can't promise that) - and I am not familiar with that solution either (I heard about that command but I never tried using it myself).

(Note: This mod also predate the workshop, I only converted the manual install to workshop convenience)

Sorry about that, but I am glad you found a solution to that. I must admit, this is the first time (that I can recall) that someone talked about it being conflicting with other mod.

Hopefully others who face the same issue can try the same method.
eharper256 4 Feb, 2023 @ 11:17am 
Can you please make this so it doesn't have the race's stats in the files? It will override the racial overhauls if it loads after, and the racial overhaul will remove this mods heads if loaded before. It will also not play nice with anything else that gives extra parts due to this.

I fixed it myself by copying what Wilderi Extras does; deleting everything in your definitions except things starting with bodyPartSprites and the first line, and then adding an appropriate "cloneFrom=RACEHERE;" to the entry after the [actortype], so you might want to do that.