Sid Meier's Civilization VI

Sid Meier's Civilization VI

SpatialX Balloon and Drone are air units
16 Comments
RandyButternub2 5 Jul @ 7:36am 
thanks for the disclaimer at the end. saved my game lol
Roxyロキシー最高だな 13 Dec, 2023 @ 9:08am 
How should I control a drone to launch an attack after takeoff? I tried deploying to a location, but the attack button of the drone was black. At any distance, no attack can be launched on cities and ground targets, is it different from fighter jets?
Is it due to version updates?Please let me know how to use it. Thank you very much.
R3v3r3ndGizmo 21 Oct, 2023 @ 10:18am 
ok have an idea for a mod. to where you have a more hands on approach to buildings and units/weapons for military use stats to control how strong the particular unit is in what area. For later game example there is a big difference between tank types and jets etc. so cosmetic and practical but i have no idea how to do it but id be walking on air if someone actually worked on that mod... or a if someone brought some civ4 to the civ6 and bring me the original rise and fall as a mod with maybe some updates. lol or a mod that gives u the option of having basic control over new conquered land or flat out annexation and now my rant is over plz tell me someone will work on these... or show me how to do it...
Kamille 5 Oct, 2023 @ 3:38pm 
bonk balloon
wargolynch 6 Feb, 2023 @ 3:11am 
Thanks for this mod.
But in my opinion, the observation balloon is OP and unrealistic. It should have a range of 1 and less bombard power than ground units.
The drone is also OP when compared to classic air units. You're mentioning the war in Ukraine, but they're mostly using small drones with limited firepower.
Both these recon units should have secondary attack capabilities only, when their initial goal is to support classic units.
Doc_Furtado 16 Jul, 2022 @ 4:18am 
is working fine, tks for your job
Doc_Furtado 16 Jul, 2022 @ 4:18am 
I will try, tks
PhazezGova 14 Jul, 2022 @ 9:49am 
All right, thank you @SpatialX
SpatialX  [author] 14 Jul, 2022 @ 1:00am 
@PhazezGova my mod don't require anything to work. You can install both mods if you want, but in this case, your mod will have no effect in gameplay
PhazezGova 13 Jul, 2022 @ 3:34pm 
SpatialX  [author] 24 Jun, 2022 @ 9:04am 
@Doc_Furtado the mod is updated and work fine
@Fantasy295 +1 siege unit range and the attack bonus given by drone still works with this mod.
But note that because of how planes work in game (you can't deploy a plane in enemy territory) your balloon and drone might not be able to come close enough to give their bonus (they don't need to be on top of the siege unit to work, being adjacent is fine)
Fantasy295 24 Jun, 2022 @ 8:06am 
Are their original effects(+1 siege unit range) remain?
Doc_Furtado 21 Jun, 2022 @ 6:04am 
Waiting to subscribe, tks
SpatialX  [author] 21 Jun, 2022 @ 5:29am 
There @IthildinX, no new bug?
SpatialX  [author] 21 Jun, 2022 @ 5:24am 
Curious, I've tested the mod before upload and didn't got this error. Patch incoming!
IthildinX 21 Jun, 2022 @ 5:15am 
[2250998.172] [Gameplay] ERROR: Database::XMLSerializer (GameDefines.xml): <Update> element requires a child <Set> element.
[2250998.172] [Gameplay]: In XMLSerializer while updating table Units_XP2 from file GameDefines.xml.

It should be <Set> but not <set> @ line 70 & 72