XCOM 2
Stukovs War: Additional Tesla Loot Mod Upgrades
40 件のコメント
Stukov81-T.TV  [作成者] 5月7日 22時03分 
No it should be extra inventory slot. But armour upgrades disables that
DoctorVader 5月6日 19時07分 
I do not. That's the mod that changes how the vests work, correct? Makes them attachments for armour? I assumed the Vest slot Well Protected gave was a bonus inventory vest slot. Is it an extra attachment slot instead?

Thanks for replying so quickly!
Stukov81-T.TV  [作成者] 5月6日 3時14分 
Do you use armour upgrades mod?
DoctorVader 5月5日 2時55分 
Hi Stukov, Loving your mod! It really enhances the Tesla Loot Mod. I rolled two armors today and they had the "Well Protected" module but for whatever reason, they aren't giving the soldiers the free Vest slot. Any tips or ideas?
lety4ayavoropaeva 4月25日 17時04分 
Seems like a typo:
XComeGame.ini
; Project Event
;Trooper
+NonWeaponUpgradeSlots = (TemplateName = "BasicExventTrooperArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "PlatedExventTrooperArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "BasicExventTrooperArmor", NumUpgradeSlots = 2)

there must be

; Project Event
;Trooper
+NonWeaponUpgradeSlots = (TemplateName = "BasicExventTrooperArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "PlatedExventTrooperArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "PoweredExventTrooperArmor", NumUpgradeSlots = 2)
✩ Kurome 1月20日 20時44分 
Hello Stukov, for your Vulnerabilities and Resistances, is this hard requirement as I took a look at upgrades discussion and didn't see them listed unless if I do get this mod, I will be seeing them also? In addition, these don't necessarily have to be armor upgrades? Finally, took a look at the comments in that mod page that this was somewhat compatible with tesla's loot box mod to balance it out. Just curious since I am new and using a modlist from Odd's.
Nitsah 2024年12月8日 12時13分 
Ah okay thanks for the info. Can't have my cake and eat it xD
Stukov81-T.TV  [作成者] 2024年12月7日 22時05分 
some were ported over. for the rest ... you would need a coder that creates those abilities
Nitsah 2024年12月7日 18時17分 
Hey Stukov would it be possible to add the gremlin, grenade launchers and armor upgrades from grimy mod as an option?
Stukov81-T.TV  [作成者] 2024年8月5日 14時07分 
hehe you can look on my youtube to judge how high a chance xcom has :)
Olof Plays 2024年8月5日 12時36分 
You're welcome. And sure thing: https://www.youtube.com/channel/UCFBeyoRc96UK1wkG6LY0S4w
I've got a lot of ongoing playthroughs of other games on the channel right now tho that I have to finish first, so most likely my crazy Xcom playthrough wont start before new year, but I'm prepping for it already because I'm using so many mods and crazy things that it takes a long time to prepare the mod list and playtest stuff beforehand, cuz I wanna be certain that the modlist is somewhat stable before I start. But yeah, I like to play really crazy difficult stuff.. much like yourself it seems... A good campaign in my books is when Xcom maybe have a 10% of winning at most... hehe ;)
Stukov81-T.TV  [作成者] 2024年8月5日 8時32分 
Hey thanks a lot! would you mind linking your youtube? i always enjoy watching people suffer .. erm play with my notmods
Olof Plays 2024年8月5日 0時07分 
Bro, you got a lot of creativity with your lil mods! Gonna try a bunch of them out in my next lets play on my YT channel! :)
Stukov81-T.TV  [作成者] 2024年6月19日 7時42分 
Thank you. Fixed
Dragon32 2024年6月19日 6時49分 
I'm getting some Redscreen errors that I think are due to extraneous spaces in XComTLM.ini, the "MZRootRounds" and "MZCurseRounds" entries
Johnny_exe 2024年4月30日 0時55分 
Hello there! One of upgrades have wrong naming in .int file: [TLMUpgrade_TLMUpgrade_IRI_Rider_Guard X2WeaponUpgradeTemplate]
FriendlyName="Guard Module" - Double "TLMUpgrade"
Dunno if it were already fixed
Stukov81-T.TV  [作成者] 2023年5月1日 3時26分 
In my case they are from WotC Richards Classes 3 Tree Plus LW
But I am pretty sure those abilities also exist in other variants of Richards Classes
孟德擒龙 2023年5月1日 1時05分 
which mods do ActionProtocolRS, AegisRS and AimAssistRS come from?
4rrakis 2022年12月1日 17時13分 
Correct, the beam tier grenade launcher is part of LWotC.
rtpcdr 2022年12月1日 16時21分 
Ah sorry I didn't know that, the icon in reward decks were showing cv mg and bm grenade launchers. Guess it was patched by LWOTC as well.
Stukov81-T.TV  [作成者] 2022年12月1日 8時37分 
are you sure you have the correct Mod? As far as I can see this file in this mod only has 24 lines :)

Besides as far as I know there is no GrenadeLauncher_BM in the base game
rtpcdr 2022年12月1日 4時07分 
There's typo in line 135 "Config/Base Item Decks/XComTLM.ini". It should be GrenadeLauncher_BM instead of GrenadeLauncher_MG. Thanks for the mod !
Tim 2022年11月5日 13時57分 
I only get arc throwers in loot boxes since using this mod (in a new game), any idea how I can fix this? I have all prerequisite mods installed. Thanks in advance for any help.
Dęąth Viper 2022年10月19日 15時46分 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Gabriel Cooper 2022年10月16日 13時07分 
actually, i think i know a way though i don't know if it will work. if i make a copy of the main mod's file and copy the loot tables with a - in front of them, and then add the same loot table but with your item mods with a + in front of it i wonder if that would work.
Gabriel Cooper 2022年10月16日 12時55分 
nevermind, i have 0 clue how to do this, this is way too confusing for me lol
Gabriel Cooper 2022年10月16日 12時51分 
hm, i think i'm making one and then making a post on the discussion tab so other people can just copy and paste tho, hopefully i can managed to not screw it up lol
Stukov81-T.TV  [作成者] 2022年10月16日 12時40分 
compatible in the way that it won't conflict. if you want these upgrades looted you need to set them up in the loottables yourself. Obviously not a thing i would do as i find loot-mode op
Gabriel Cooper 2022年10月16日 12時04分 
is this addon compatible with the loot mode for the main mod?
Stukov81-T.TV  [作成者] 2022年8月3日 10時23分 
added 4 new melee attachements if you use TheAxeMod
Stukov81-T.TV  [作成者] 2022年7月28日 10時53分 
added a discussion to show the upgrades available ... quite a few
Stukov81-T.TV  [作成者] 2022年7月17日 8時19分 
added 2 upgrades if you run [WOTC] Extended Explosive Tweaks. Both available for grenade launchers:
Combat Engineer will prevent environmental damage falloff
Tandem Warheads will prevent damage to units falloff
Stukov81-T.TV  [作成者] 2022年7月17日 8時04分 
Three More upgrades possible now if you run A Better Barracks Arsenal for LWOTC (which works without LWOTC).
Single Reload is probably mainly useful if you play with Reload Ends Turn like myself. It is a single ammo reload for 1 AP not turnending
Spray is a low accuracy 1AP shot that's not turnending
Kirukas Bipod available for snipers and vektors lets you spend 2 AP to get a huge aim bonus for the next turn if you don't do anything else
Stukov81-T.TV  [作成者] 2022年7月12日 8時38分 
Always happy if somebody mentions the errors. Thanks for that
Catts 2022年7月11日 22時51分 
Thanks for the response and quick fix, great mod!
Stukov81-T.TV  [作成者] 2022年7月11日 20時41分 
The Mods used are pretty much your usual suspects: Stukovs War Perk Pack, Mitzruti's Perk Pack, Shadow Ops Perk Pack, Extended Perk Pack, Bitterfrost Protocol, Pathfinders, Assault Troopers, Mitzruti's Additional Ammo, Cut Content Ammo, Bstars Perk Pack, Gears of War Perk Pack
Catts 2022年7月11日 20時14分 
Found the following upgrade entries in XComTLM.ini missing closing quotes:

+Upgrades = (UpgradeName = "TLMUpgrade_CriticalHealing, Weight = 3)
+Upgrades = (UpgradeName = "TLMUpgrade_Inspiration_I, Weight = 3)
+Upgrades = (UpgradeName = "TLMUpgrade_RecoveryPatch_I, Weight = 3)
Catts 2022年7月11日 15時51分 
Would you mind listing the mods used for prereqs on some of the upgrades you have? Looking for hidden dependencies has been a bit cumbersome.
afq721 2022年6月19日 19時41分 
sonuvabit. So cool!
Dęąth Viper 2022年6月19日 19時31分 
You mad scientist!