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Повідомити про проблему з перекладом
Thanks for replying so quickly!
XComeGame.ini
; Project Event
;Trooper
+NonWeaponUpgradeSlots = (TemplateName = "BasicExventTrooperArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "PlatedExventTrooperArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "BasicExventTrooperArmor", NumUpgradeSlots = 2)
there must be
; Project Event
;Trooper
+NonWeaponUpgradeSlots = (TemplateName = "BasicExventTrooperArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "PlatedExventTrooperArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "PoweredExventTrooperArmor", NumUpgradeSlots = 2)
I've got a lot of ongoing playthroughs of other games on the channel right now tho that I have to finish first, so most likely my crazy Xcom playthrough wont start before new year, but I'm prepping for it already because I'm using so many mods and crazy things that it takes a long time to prepare the mod list and playtest stuff beforehand, cuz I wanna be certain that the modlist is somewhat stable before I start. But yeah, I like to play really crazy difficult stuff.. much like yourself it seems... A good campaign in my books is when Xcom maybe have a 10% of winning at most... hehe ;)
FriendlyName="Guard Module" - Double "TLMUpgrade"
Dunno if it were already fixed
But I am pretty sure those abilities also exist in other variants of Richards Classes
Besides as far as I know there is no GrenadeLauncher_BM in the base game
Combat Engineer will prevent environmental damage falloff
Tandem Warheads will prevent damage to units falloff
Single Reload is probably mainly useful if you play with Reload Ends Turn like myself. It is a single ammo reload for 1 AP not turnending
Spray is a low accuracy 1AP shot that's not turnending
Kirukas Bipod available for snipers and vektors lets you spend 2 AP to get a huge aim bonus for the next turn if you don't do anything else
+Upgrades = (UpgradeName = "TLMUpgrade_CriticalHealing, Weight = 3)
+Upgrades = (UpgradeName = "TLMUpgrade_Inspiration_I, Weight = 3)
+Upgrades = (UpgradeName = "TLMUpgrade_RecoveryPatch_I, Weight = 3)