XCOM 2
Stukovs War: Additional Tesla Loot Mod Upgrades
40 comentarii
Stukov81-T.TV  [autor] 7 mai la 22:03 
No it should be extra inventory slot. But armour upgrades disables that
DoctorVader 6 mai la 19:07 
I do not. That's the mod that changes how the vests work, correct? Makes them attachments for armour? I assumed the Vest slot Well Protected gave was a bonus inventory vest slot. Is it an extra attachment slot instead?

Thanks for replying so quickly!
Stukov81-T.TV  [autor] 6 mai la 3:14 
Do you use armour upgrades mod?
DoctorVader 5 mai la 2:55 
Hi Stukov, Loving your mod! It really enhances the Tesla Loot Mod. I rolled two armors today and they had the "Well Protected" module but for whatever reason, they aren't giving the soldiers the free Vest slot. Any tips or ideas?
lety4ayavoropaeva 25 apr. la 17:04 
Seems like a typo:
XComeGame.ini
; Project Event
;Trooper
+NonWeaponUpgradeSlots = (TemplateName = "BasicExventTrooperArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "PlatedExventTrooperArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "BasicExventTrooperArmor", NumUpgradeSlots = 2)

there must be

; Project Event
;Trooper
+NonWeaponUpgradeSlots = (TemplateName = "BasicExventTrooperArmor", NumUpgradeSlots = 1)
+NonWeaponUpgradeSlots = (TemplateName = "PlatedExventTrooperArmor", NumUpgradeSlots = 2)
+NonWeaponUpgradeSlots = (TemplateName = "PoweredExventTrooperArmor", NumUpgradeSlots = 2)
✩ Kurome 20 ian. la 20:44 
Hello Stukov, for your Vulnerabilities and Resistances, is this hard requirement as I took a look at upgrades discussion and didn't see them listed unless if I do get this mod, I will be seeing them also? In addition, these don't necessarily have to be armor upgrades? Finally, took a look at the comments in that mod page that this was somewhat compatible with tesla's loot box mod to balance it out. Just curious since I am new and using a modlist from Odd's.
Nitsah 8 dec. 2024 la 12:13 
Ah okay thanks for the info. Can't have my cake and eat it xD
Stukov81-T.TV  [autor] 7 dec. 2024 la 22:05 
some were ported over. for the rest ... you would need a coder that creates those abilities
Nitsah 7 dec. 2024 la 18:17 
Hey Stukov would it be possible to add the gremlin, grenade launchers and armor upgrades from grimy mod as an option?
Stukov81-T.TV  [autor] 5 aug. 2024 la 14:07 
hehe you can look on my youtube to judge how high a chance xcom has :)
Olof Plays 5 aug. 2024 la 12:36 
You're welcome. And sure thing: https://www.youtube.com/channel/UCFBeyoRc96UK1wkG6LY0S4w
I've got a lot of ongoing playthroughs of other games on the channel right now tho that I have to finish first, so most likely my crazy Xcom playthrough wont start before new year, but I'm prepping for it already because I'm using so many mods and crazy things that it takes a long time to prepare the mod list and playtest stuff beforehand, cuz I wanna be certain that the modlist is somewhat stable before I start. But yeah, I like to play really crazy difficult stuff.. much like yourself it seems... A good campaign in my books is when Xcom maybe have a 10% of winning at most... hehe ;)
Stukov81-T.TV  [autor] 5 aug. 2024 la 8:32 
Hey thanks a lot! would you mind linking your youtube? i always enjoy watching people suffer .. erm play with my notmods
Olof Plays 5 aug. 2024 la 0:07 
Bro, you got a lot of creativity with your lil mods! Gonna try a bunch of them out in my next lets play on my YT channel! :)
Stukov81-T.TV  [autor] 19 iun. 2024 la 7:42 
Thank you. Fixed
Dragon32 19 iun. 2024 la 6:49 
I'm getting some Redscreen errors that I think are due to extraneous spaces in XComTLM.ini, the "MZRootRounds" and "MZCurseRounds" entries
Johnny_exe 30 apr. 2024 la 0:55 
Hello there! One of upgrades have wrong naming in .int file: [TLMUpgrade_TLMUpgrade_IRI_Rider_Guard X2WeaponUpgradeTemplate]
FriendlyName="Guard Module" - Double "TLMUpgrade"
Dunno if it were already fixed
Stukov81-T.TV  [autor] 1 mai 2023 la 3:26 
In my case they are from WotC Richards Classes 3 Tree Plus LW
But I am pretty sure those abilities also exist in other variants of Richards Classes
孟德擒龙 1 mai 2023 la 1:05 
which mods do ActionProtocolRS, AegisRS and AimAssistRS come from?
4rrakis 1 dec. 2022 la 17:13 
Correct, the beam tier grenade launcher is part of LWotC.
rtpcdr 1 dec. 2022 la 16:21 
Ah sorry I didn't know that, the icon in reward decks were showing cv mg and bm grenade launchers. Guess it was patched by LWOTC as well.
Stukov81-T.TV  [autor] 1 dec. 2022 la 8:37 
are you sure you have the correct Mod? As far as I can see this file in this mod only has 24 lines :)

Besides as far as I know there is no GrenadeLauncher_BM in the base game
rtpcdr 1 dec. 2022 la 4:07 
There's typo in line 135 "Config/Base Item Decks/XComTLM.ini". It should be GrenadeLauncher_BM instead of GrenadeLauncher_MG. Thanks for the mod !
Tim 5 nov. 2022 la 13:57 
I only get arc throwers in loot boxes since using this mod (in a new game), any idea how I can fix this? I have all prerequisite mods installed. Thanks in advance for any help.
Dęąth Viper 19 oct. 2022 la 15:46 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Gabriel Cooper 16 oct. 2022 la 13:07 
actually, i think i know a way though i don't know if it will work. if i make a copy of the main mod's file and copy the loot tables with a - in front of them, and then add the same loot table but with your item mods with a + in front of it i wonder if that would work.
Gabriel Cooper 16 oct. 2022 la 12:55 
nevermind, i have 0 clue how to do this, this is way too confusing for me lol
Gabriel Cooper 16 oct. 2022 la 12:51 
hm, i think i'm making one and then making a post on the discussion tab so other people can just copy and paste tho, hopefully i can managed to not screw it up lol
Stukov81-T.TV  [autor] 16 oct. 2022 la 12:40 
compatible in the way that it won't conflict. if you want these upgrades looted you need to set them up in the loottables yourself. Obviously not a thing i would do as i find loot-mode op
Gabriel Cooper 16 oct. 2022 la 12:04 
is this addon compatible with the loot mode for the main mod?
Stukov81-T.TV  [autor] 3 aug. 2022 la 10:23 
added 4 new melee attachements if you use TheAxeMod
Stukov81-T.TV  [autor] 28 iul. 2022 la 10:53 
added a discussion to show the upgrades available ... quite a few
Stukov81-T.TV  [autor] 17 iul. 2022 la 8:19 
added 2 upgrades if you run [WOTC] Extended Explosive Tweaks. Both available for grenade launchers:
Combat Engineer will prevent environmental damage falloff
Tandem Warheads will prevent damage to units falloff
Stukov81-T.TV  [autor] 17 iul. 2022 la 8:04 
Three More upgrades possible now if you run A Better Barracks Arsenal for LWOTC (which works without LWOTC).
Single Reload is probably mainly useful if you play with Reload Ends Turn like myself. It is a single ammo reload for 1 AP not turnending
Spray is a low accuracy 1AP shot that's not turnending
Kirukas Bipod available for snipers and vektors lets you spend 2 AP to get a huge aim bonus for the next turn if you don't do anything else
Stukov81-T.TV  [autor] 12 iul. 2022 la 8:38 
Always happy if somebody mentions the errors. Thanks for that
Catts 11 iul. 2022 la 22:51 
Thanks for the response and quick fix, great mod!
Stukov81-T.TV  [autor] 11 iul. 2022 la 20:41 
The Mods used are pretty much your usual suspects: Stukovs War Perk Pack, Mitzruti's Perk Pack, Shadow Ops Perk Pack, Extended Perk Pack, Bitterfrost Protocol, Pathfinders, Assault Troopers, Mitzruti's Additional Ammo, Cut Content Ammo, Bstars Perk Pack, Gears of War Perk Pack
Catts 11 iul. 2022 la 20:14 
Found the following upgrade entries in XComTLM.ini missing closing quotes:

+Upgrades = (UpgradeName = "TLMUpgrade_CriticalHealing, Weight = 3)
+Upgrades = (UpgradeName = "TLMUpgrade_Inspiration_I, Weight = 3)
+Upgrades = (UpgradeName = "TLMUpgrade_RecoveryPatch_I, Weight = 3)
Catts 11 iul. 2022 la 15:51 
Would you mind listing the mods used for prereqs on some of the upgrades you have? Looking for hidden dependencies has been a bit cumbersome.
afq721 19 iun. 2022 la 19:41 
sonuvabit. So cool!
Dęąth Viper 19 iun. 2022 la 19:31 
You mad scientist!