Space Engineers

Space Engineers

Vector
15 Comments
Vokun Vulon 23 Apr, 2024 @ 7:42am 
Is it at all possible for a lower G version of this, say 1-1.2g's?
Love the world, want it as a home, but 2g's kinda makes it hard to live in
SondChara (RED DAGGER) 25 Feb, 2023 @ 9:29am 
Its the radius /wradius [number]
Apothicon  [author] 27 Jul, 2022 @ 8:48am 
the weather is the same as on the vanilla desert planet. i placed the ore veins with 70km size planet in-mind, but going up to 100km would only increase the distance between them so shouldnt be a problem if you like them to be far apart.
REV4666 19 Jul, 2022 @ 6:45am 
Very nice, I was looking for a planet with a good challenge. This look quite promising.

Quick questions: The temperature is warm but do you have any type of weather on it?

My ideal would be a type of weather that could damage grids or players in the dead vein biome to make it almost impossible to stay in it for a long period of time. (maybe some type of sandstorms that would slowly eat away grids and health).

And how far are the ore veins from each other ?( I was thinking of using it at 100KM size planet)
are they a few hundred meters away or (I hope) multiple Km
Grebanton1234 24 Jun, 2022 @ 8:24am 
Great! Thank you very much
Apothicon  [author] 23 Jun, 2022 @ 1:41pm 
-Added aquatic veins deep in the ocean that contain cobalt. This should encourage deep underwater mining operations.
Apothicon  [author] 23 Jun, 2022 @ 1:30pm 
Hmm maybe there could be some cobalt deep under the ocean.
Grebanton1234 23 Jun, 2022 @ 1:19pm 
What I meant was ore veins under the ocean. I'm imagining mining with a marine mining carrier or something like that
Apothicon  [author] 23 Jun, 2022 @ 1:11pm 
@Grebanton1234 most of the uranium containing veins are on the beaches or islands of the polar oceans. They are also deep. This means that you will most likely encounter water while mining for uranium.
Grebanton1234 23 Jun, 2022 @ 10:48am 
I really like the idea of having different ore veins per biome. Though would it be possible to limit some ore veins to be under water only? Because there isnt really a reason to mine underwater using water mod
Apothicon  [author] 22 Jun, 2022 @ 11:43am 
@Tiger the presence of uranium needs to be balanced by the absence of an important starting material as to prevent this from being "the best spot to start." It is meant to be a planet you visit after you have already started. The absence of cobalt can be countered in multiple ways:
- Importing cobalt from asteroids / moons / other planets.
- Purchasing cobalt from npc stations.
- Trading for cobalt from other players.
- Using rovers for most things to save on cobalt usage.
IT IS NOT a starting planet.
Apothicon  [author] 22 Jun, 2022 @ 11:41am 
@Manthra if you do not have the water mod it will look extremely weird (the glowing purple underwater plants will be visible from outside of the water and the shores wont be right) but technically you should be able to spawn it without water.
Tiger 21 Jun, 2022 @ 8:30pm 
You really must add some cobalt to the ore spawns, or anybody who lands on this planet will not be able to progress very far at all.
Mantha 21 Jun, 2022 @ 7:40pm 
Just to be clear, this mod *absolutely does* require Water Mod, or is it possible to use this world in a game without that mod?
N4GR 20 Jun, 2022 @ 7:36pm 
Very nice.