Project Zomboid

Project Zomboid

Ammo Smelting for Arsenal and Brita
60 Comments
Gambit 13 Jun @ 4:46am 
To anyone attempting to use this mod on server, be careful when smelting large amount of projectile lead at a time. If done excessively (>1k lead projectile or brass), IT MIGHT CRASH THE CLIENT AND SERVER . Do the lead projectile in small parts, craft them into bullets first, rinse and repeat.

If i might suggest, maybe reduce the amount of lead and brass produced from smelting; but at the same time also reduce the required materials to craft bullet. Or maybe, as someone suggested below, make the crafting recipe in bulk (ie. 10 lead projectile and brass create 10 bullet per 1 recipe)
pettyk73 2 Feb @ 7:00pm 
I would also like to know if its okay to add mid playthrough and if it works on multiplayer
GodEmperor 1 Feb @ 2:46pm 
Is this mod safe to get mid playthrough?
randmaa 14 Nov, 2024 @ 5:13am 
When creating 00-buckshot from project lead, it does 1 Projectile for buckshot, maybe tweak it to 3 so shotgun ammo is made faster?
randmaa 14 Nov, 2024 @ 5:11am 
When right clicking Paper Scraps gives 2-4 errors and also when crafting mixed primer it plays a forever audio for the other MP player so i mean when the activity is canceled it still plays the crafting audio. please update!
Bebes_kidz 12 Nov, 2024 @ 2:01pm 
This mod is a MUST HAVE if you use brita, and honestly should be how reloading was handled. It turns the reloading bench from a frilly toy to a real asset, makes ammo recycling circular and viable, while also making many of the game's useless scrap items into a valuable commodity. This mod isn't just underrated; I have zero clue why it's less than 5 stars.

It's really everything you could want, and aside from the minor lag from object values (having 3000 projectile lead makes the game sad), it's both fairly in-depth and realistic, and even adds a way to level up 'reloading' in a way that makes sense. I only wish there were bulk ammo recipes, otherwise this mod really does everything.
Serrus 2 Sep, 2024 @ 2:15pm 
Love the mod! Just wish there was a way to craft in bulks to save some time. Other than that the mod is fantastic. :beer_mug:
Larisa 11 Aug, 2024 @ 10:23pm 
Shotgun shells appear to be in need of refactoring, currently takes 36 projectile lead to make one 12g shell, it would make sense to make it 8 or 12, in the case of 12 projectile lead it's as simple as giving 3 shells when crafting the final piece of ammunition.
Techwarrior 26 Feb, 2024 @ 1:06pm 
Please add functionality for smelting car batteries for larger quantities of lead
Zenethian 27 Jan, 2024 @ 12:49am 
It feels like it takes forever to craft a single shotgun ammo with this.
Creyver 23 Dec, 2023 @ 11:14pm 
Why does it use a simple gas tank model?
xBuLLeTx 19 Oct, 2023 @ 10:10pm 
good day, I would like to translate your mod into Russian, but here's the problem, there are no files related to languages in the mod files.
MrM00ny_ 9 Oct, 2023 @ 1:56pm 
I've made the load master reloading press, how do i use it to make bullets?
Kisica 27 Jul, 2023 @ 4:30pm 
I wish it was for vanilla guns
SP4RTAN 24 Jul, 2023 @ 1:59pm 
Also, in your recipe names I noticed you used Alumin-i-um when the game uses Aluminum :P
SP4RTAN 24 Jul, 2023 @ 1:40pm 
Great mod! Two suggestions: "bag of" or "pack of", recipes for all the items added by your mod and a recipe to melt projectile brass back into aluminium, maybe 125 projectile brass for 1 aluminium
Daimonfire 3 Jul, 2023 @ 3:21am 
This mod really should be getting more recognition, this is really great!
WaPaKs 17 Jun, 2023 @ 9:31pm 
is this working for mp? cuz we are getting heavy lag when crafting on smelting furnace
GhostyTheDragon 11 Jun, 2023 @ 12:22pm 
I have everything together Yet i still cant make the Lee master loader? there are no fixes online or any where!
a little girl 9 Jun, 2023 @ 11:36am 
@Borsek good evening. Tried your mod, absolutely life saving especially for single player runs with extremely rare loot.

Regarding the item count lag; maybe make the item a drainable one, similar to the gas cans, water bottles, etc.. That way only 1 instance of the item is made when crafting lead, brass, etc., instead of the 800+?
er_Minez 31 May, 2023 @ 10:17am 
Can you add the option to craft crossbow and bow bolts?
Death Divers 27 May, 2023 @ 11:05pm 
do you have one for stalker by chance?
t=
RagingLoony 25 Apr, 2023 @ 2:42pm 
Any chance of adding a 2 jar requirement to the gunpowder recipe? Seems a little funny you combine all these items and their container poofs into existence, and since jars are plentiful with not many uses outside of food preservation and water collection
AgentRabbits 31 Mar, 2023 @ 3:15am 
I actually tried making the press with three full torches, but some of the parts were in a crate I was adjacent to, could that be the problem? And I also partially solved the speed issue, for some reason if you craft projectiles or brass from items in your inventory, it's much slower than when taking them out of a crate.
Borsek  [author] 30 Mar, 2023 @ 1:07pm 
Thanks! Automatic feature of uploading through PZ, adds that to the text every time; fixed.
Myst Leissa 30 Mar, 2023 @ 1:06pm 
You listed your Mod ID and Workshop ID Twice at the end of the desc just fyi.
Borsek  [author] 30 Mar, 2023 @ 8:20am 
The second part is also balancing. The crafting is less annoying on singleplayer where you can speed time up, but it's also a balancing thing for both SP and MP - it's an activity that takes time at a well established base, or a deathmobile of sorts, not something meant for early and mid-game. You also don't really have much else to do than reading, farming, crafting bullets, etc. once you're well established. So the slow crafting is intentional (but I can see it being a pain in MP, sorry!).

I'm hoping the crafting rework coming with the next major game version gives us more options to work with than just creating more recipes, or, at least, that the recipe book/picker gets improved. No one wants 3x the amount of UI clutter when trying to craft, say, .30 cal projectiles and seeing 50 recipes, 2/3 of which are batch duplicates.
Borsek  [author] 30 Mar, 2023 @ 8:20am 
The reloading press is an incredibly rare item. To balance it I made it require 2 full and 1 half filled propane torch to build it - unless something changed and it now requires 25 blowtorches instead of charges? Let me know.

I was considering adding a recipe to squish 1000 brass/lead/mixed primer, to remove the item count lag, haven't gotten around to it yet!

The crafting speed I'm on the fence about - I could increase batch crafts to 10 projectiles, or something similar, but then you'd be left with 9x (or 7x) of some projectiles when melting them down. I don't want to add 1x and 10x (and 100x) as that is just bloating the recipe book, which is already bloated by this mod, and can cause significant lag (try hydrocraft to see what I mean). And I don't want to increase the 1x craft as that negatively affects the server/SP client, and causes inefficiency when speeding up time in SP.
AgentRabbits 30 Mar, 2023 @ 2:13am 
I've been enjoying this mod but I noticed that the reloading press recipe uses the old propane requirements, currently you can't craft it with the 10 propane unit torches. Any chance of implementing a bag for projectile lead/brass, and maybe a speed increase with reloading? I think it currently takes about 2 in game hours to make 100 5.56 projectiles.
Myst Leissa 17 Mar, 2023 @ 5:01pm 
Looking forward to seeing how this plays out tbpf, Brita's is a good mod, but some of there stuff can break critical items, everyone has different tastes, so once B42 is out I hope we get vanilla ammo crafting/reuse, but failing that I'm looking forward to seeing what Modders like yourself come up with. The Game Project Zomboid isn't half as much fun without all the mods we use on my saves (the one for personal and the one my friend hosts for a private server), i See no reason for mods NOT to continue to expand upon vanilla behavior post42.
Borsek  [author] 17 Mar, 2023 @ 4:23pm 
The ammo crafting functionality comes straight from arsenal+brita, mine is only the re-crafting functionality. I've been on the fence about implementing my own ammo crafting, as all vanilla crafting is getting a makeover in the next version, which is likely to come in the next 6 months or so, I presume. So if it isn't included in vanilla at that point, I will strongly consider making my own.
Mikkata 17 Mar, 2023 @ 8:49am 
Could you make a version of the mod only for vanilla ammunition or make it optional?
Borsek  [author] 13 Mar, 2023 @ 3:06am 
Right, removed the internal dependency, should work fine with either (2.0 or legacy) Arsenal mod, no point without arsenal anyway.
Myst Leissa 12 Mar, 2023 @ 11:02pm 
Fun Fact: The Way Networks work, especially when it comes to mods? Requires a copy of the offending data on EACH machine playing.
Myst Leissa 12 Mar, 2023 @ 10:46pm 
Also they're in violation of the Steam Workshop TOS when it comes to their new "Permissions Scheme" - that won't fly with Steam, you can't just say "Nope, I'm not giving anybody permission to do anything with this" and still upload it...
Myst Leissa 12 Mar, 2023 @ 10:44pm 
Also Mod Managers Server Settings are definitely not obsolete, ALOT of other mods use them to incorporate server settings.
Myst Leissa 12 Mar, 2023 @ 10:37pm 
I don't particularly like how Gunfighter has gone completely off the grid; and afaik 2.0 was always the "current" version, they probably just merged mods, still turning off your comment section is a big "Fuck you" to me personally.
Amarga 🐇 12 Mar, 2023 @ 8:15pm 
I believe the mod is working fine, it just lists the now legacy/old Arsenal as a required mod and won't let you use it if you only have the new Arsenal 2.0
Borsek  [author] 12 Mar, 2023 @ 2:46pm 
Thanks for the heads-up. Not sure if anything significant changed related to this mod, the brass and bullet tips are still the same afaik. Might do with a proper update once the new official crafting patch is out. Does anything not work with the newest version of arsenal/brita?
Amarga 🐇 12 Mar, 2023 @ 1:34pm 
Arsenal And Brita's updated today 12/3/22, now you have to disable old Arsenal mod which this mod uses iirc so i don't know if it still works, an update would be appreciated.
Myst Leissa 29 Jan, 2023 @ 7:49pm 
As Safehouse Cook, I strongly disagree that Forks, Spatulas and other cooking utensils are "Junk" :P
Gallanar 15 Jan, 2023 @ 10:11pm 
Wow, looks amazing. Excited to try it out.
狐毛から漂う香り 28 Aug, 2022 @ 8:54am 
I made a lee load-master reloading press
How to make ammo?
VividSkies 30 Jul, 2022 @ 4:54pm 
Works perfectly! Thank you for making this!
Borsek  [author] 15 Jul, 2022 @ 1:24am 
/*************************************/
/** POWDER (OVERRIDE) **/
/*************************************/
item GunPowder
{
DisplayCategory = Components,
Weight = 0.5,
Type = Drainable,
UseDelta = 0.005, /* 500 UNITS */
UseWhileEquipped= FALSE,
DisplayName = Gunpowder,
Icon = GunpowderJar,
WeightEmpty = 0.01,
WorldStaticModel= GunpowderJar,
}


Literally from arsenal. He modifies the gunpowder item and behaviour. Vanilla is not Type = Drainable, arsenal makes it behave like a battery. Please learn to read, because you're literally ignoring what I'm saying and droning on.
digitalbarrito 14 Jul, 2022 @ 5:21pm 
I don't think you understand what I'm saying.

Yes, Arsenal modifies recipes involving Gunpowder, but they do not rework how Gunpowder works. Gunpowder works in code a lot like Batteries do. Without a major rework of Gunpowder, as an item and how it fundamentally works, this is what we're stuck with.
Borsek  [author] 14 Jul, 2022 @ 4:54pm 
Arsenal did rework gunpowder. With vanilla it's a 1:1 thing, with arsenal it's different. Yes the graphics are vanilla, but gunfighter already overrides it.
digitalbarrito 14 Jul, 2022 @ 4:01pm 
Gunpowder isn't even a Gunfighter thing, it's a vanilla game thing. As it works right now Gunpowder operates a lot like batteries do, where they are an item with a remaining use count, and not a stack of items that can then be stored or packed into it's own container.

It would require either TIS to rework gunpowder, or for someone, like Arsenal, to do it in their mod. Ideally, it would be TIS, because if a modder does that major of an overhaul to gundpowder, it will essentially be incompatible with any other mods that use gunpowder.
Borsek  [author] 14 Jul, 2022 @ 3:05pm 
Scrapping is a gunfighter mechanic. I only added the scrap .22 LR option.

Gunpowder is again a gunfighter thing, I think it's best not to consolidate it but just to craft bullets directly, it'll consume multiple at a time. It's not ideal, but it works this way due to the changes to the base game item. Not sure how he could force putting gunpowder into an existing stack, probably have to re-code his mod/the script that generates multiple items on scrapping action.

Not sure why 7.62x54r is not scrappable, I'll take a look.
Richard Mc Nutbuster 14 Jul, 2022 @ 10:03am 
also, consolidating gunpowder takes weeks if you break a lot of bullets, is it possible to decrease the time it takes?