Door Kickers 2

Door Kickers 2

Spiny Stubbles: 12 Pitch black hawk
18 Comments
Pilzquadrat  [author] 6 Jan, 2023 @ 12:05pm 
I'm still grateful for your feedback and glad you enjoyed it :) Thanks for playing
Kezza 1 Jan, 2023 @ 9:50am 
Nothing you haven't had commented before, but had to commend you on the intuitiveness of the map, very unique setting and use of mechanics - would love to see an expansion in a similar style!
Pilzquadrat  [author] 8 Nov, 2022 @ 1:32pm 
Thanks for the feedback :) The room you couldn't cross from start is blocked by an electrical short circuit between the control panel and the desk electronics. You can safely cross that room once you turn off electrical power. Gameplaywise, it is more intended as a fast way out for evac, but you can also approach the HVT via that room if you like, after disabling the power.
About seeing the HVT mid mission, you might have taken control of the CCTV camera system. Did you hack the server room?
So the bugs you encountered are actually features of the interactive infiltration map ;)
About the small cars: Yeah, I am aware there are amazing and way more dedicated approaches to simulating height. Tbh I didn't put too much time into that, it just serves as a means to make you realize you start on a roof. I planned to make it more detailed, with small doors etc below, but figured it doesn't add much to the map. Thanks for playing, have fun.
Rake5000 8 Nov, 2022 @ 10:31am 
Oh and the tiny cars look like toy cars because the're actually on the same level. I get the cool idea but for me it was a bit immersion-breaking tbh :) I've seen other maps achieve good depth effects, maybe the editor was updated and it's worth updating the map? :)
Rake5000 8 Nov, 2022 @ 10:29am 
A bit buggy for me, I could not walk trhough the 2nd room to the north, like there's an invisible wall across it. Also I was able to see the HVT mid mission without line of sight?
Pilzquadrat  [author] 25 Jul, 2022 @ 12:24pm 
Thank you :)
Spiny Stubbles 13 is out now, check out "Miami Heat"
Canter1Ter 17 Jul, 2022 @ 12:11am 
Holy fucking shit this is such a good map
Pilzquadrat  [author] 2 Jul, 2022 @ 12:09pm 
Thanks, great to hear that :)
About that spoiler text: you're correct, the alarm trigger is at the doubledoor.
I didn't have your path in mind, but now that I am aware of it, I don't want to close it off tbh. I like freedom of approach. Might put another trigger into the breached area there to also cause an alarm when you reach green zone that way. Thanks for notifying.
Luckschaden 30 Jun, 2022 @ 6:31am 
Doesn't seem intended but with two explosive charges, one can get to the target through the small conference room next to the entrance. I think that's a tacticool way of doing it non stealthy - enter with violence and blow your way to the target, but it doesn't trigger the QRF, presumably because I don't walk through the double doors.[\spoiler]
Luckschaden 30 Jun, 2022 @ 6:16am 
Amazing map, I love how it's designed and how different it is from the usual maps. The tiny cars to imply that this is on a high floor are really cool, too! Nice ideas for gameplay mechanics too (if I got it right, I can disable lights and elevators with one thing, and "hack" into the CCTV with the other?) QRF didn't show up for me, I assume it's only if I advance to the HVT area without cutting off the power, but that seems very sensible to do regardless.
footman 30 Jun, 2022 @ 12:24am 
oh thats sick! Nah not really
U are the one good at making maps and what not, so if i came with any specifics anyways it would probably not be as good.
But am talking about the bank robbery where they were armed with assault rifles and body armor, and it was also the incident which made all us cops carry rifles instead of shotguns, just seems like interesting, besides i think there is a sad lack of miami maps and bank robbery maps :DD
Pilzquadrat  [author] 29 Jun, 2022 @ 2:43pm 
That sounds very specific. Do you have something special in mind?
I didn't plan to create a new map so fast, but 1986 miami style bank robbery sounded very inspiring.

So here is a very early WIP take of the next Spiny Stubbles map :D
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2828010716
footman 28 Jun, 2022 @ 1:03am 
pls make 1986 miami style bank robbery
Pilzquadrat  [author] 27 Jun, 2022 @ 1:28pm 
Custom assets - it's all vanilla assets, but recombined by a lot of rotating and resizing, put together with some creative approach :)
Custom gameplay mechanics - same kinda. It is a lot of triggers depending on each other, but all forged from the basic mechanics and options the editor provides. The editor the devs provide really gives a lot of freedom for creative approaches. It is what makes mapmaking so fun.
puliukk0 27 Jun, 2022 @ 8:55am 
Good map, nice feeling to play it. Thanks!
Iron Raccoon 25 Jun, 2022 @ 7:53pm 
Are those custom assets? And custom gameplay mechanics? Damned nice. I also noticed that the prisoner room doesn't have lamps, so all the light is pouring through the doors. Fantastic touch. More stuff like this would be cool, maybe a larger-scale (though not too large) map with the lab setting, incorporating more entry points. My one criticism is the lack of extra slots to fit militia units.
Pilzquadrat  [author] 24 Jun, 2022 @ 5:59am 
Thank you very much, happy to hear that you enjoyed it!
akiratakizawa99 23 Jun, 2022 @ 4:52pm 
An excellent map. I like how you integrated everything. That Quick Reaction Force was quite the sucker punch on the first round. Good job.